View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020482||AI War 2||[All Projects] GUI||Oct 11, 2018 12:17 pm||Oct 11, 2018 1:52 pm|
|Product Version||0.782 Viewport Visibility|
|Fixed in Version|
|Summary||0020482: Sometimes ships all stack up in one place (seems to happen with a non-V attack order, where they sort of orbit and all come to r|
|Tags||No tags attached.|
||I think what's happenign is that all the units are going to one spot, then the decollision code is splitting them up.|
Ships that are firing on another ship aren't allowed to decollide, is part of the problem. Mainly because once they are in range, if they are trying to kite or who knows whatever else, if decollision pushes them out of range that would be hugely non-ideal.
What I have been considering is having a "target lock" status on ships so that once they get in range they can keep shooting at the target until the target is WAY out of range. Maybe this would only be for human ships, even, to keep that from being annoying in the hands of the AI. So that way, once you've target-locked something it could run decollision like normal.
|Oct 11, 2018 12:17 pm||x4000Bughunter||New Issue|
|Oct 11, 2018 12:17 pm||x4000Bughunter||Status||new => assigned|
|Oct 11, 2018 12:17 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Oct 11, 2018 12:34 pm||BadgerBadger||Note Added: 0049861|
|Oct 11, 2018 1:52 pm||x4000Bughunter||Note Added: 0049865|