View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020290||AI War 2||[All Projects] Bug - Gameplay||Sep 14, 2018 8:26 pm||Sep 15, 2018 4:36 pm|
|Product Version||0.769-0.770 Thinking Long-Term|
|Fixed in Version||0.771 Cleanup Aisle 1|
|Summary||0020290: Units cant moving in Wormhole together and in one time|
|Description||Screen 1. Units before my command.|
Screen 2. Units after my command "go to the Wormhole". You can see, that 50% ships still here with strange battle position. They just not moving.
And if ever part of units going to the wormhole, its seems like, that they exite from wormhole not together and not in one moment.
|Tags||No tags attached.|
Sep 14, 2018 8:26 pm
20180915032348_1.jpg (386,843 bytes)
11.save (1,294,361 bytes)
20180915032311_1.jpg (377,629 bytes)
11.savemet (42 bytes)
And thats not only Wormhole problem.
I see, that my units cant move after spacedock too.
Screen 1. Before order for move.
Screen 2. After order.
You can see, that part of units still stay, and repyte of this order cant help too. I see, that in real game, usually 30-50% ships just cant move after space dock.
3.savemet (42 bytes)
3.save (843,042 bytes)
20180915033903_1.jpg (481,722 bytes)
20180915033704_1.jpg (467,661 bytes)
1)If your units spread with decolission and they stay about wormhole, and you will click ctrl+RMB for order them go to the wormhole. Seems like units is slowing and game on 15-20% perfomance for these seconds, but you must click enough fast.
Its can help for moving your units in one moment and about together. But i dont feel lag always.
2)Other moment, if you unit stay enough close and you too click on wormhole fast. Units will moving together in one moment and without laggs.
I dont know how its working. May be after decollision, you will feel lag. But if you did not make units decoliision, becouse click the move order enough fast, they will not lagging.
On the screen, you can see perfomance, when 90% of my army gone to the wormhole. This time, i felt game lag for 0,5 sec every ctrl+RMB time order.
7.savemet (49 bytes)
7.save (1,547,441 bytes)
20180915133047_1.jpg (335,055 bytes)
||This also seems to be fixed now in the next version, thank you!|
|Sep 14, 2018 8:26 pm||HeartHunter7||New Issue|
|Sep 14, 2018 8:26 pm||HeartHunter7||File Added: 11.save|
|Sep 14, 2018 8:26 pm||HeartHunter7||File Added: 11.savemet|
|Sep 14, 2018 8:26 pm||HeartHunter7||File Added: 20180915032311_1.jpg|
|Sep 14, 2018 8:26 pm||HeartHunter7||File Added: 20180915032348_1.jpg|
|Sep 14, 2018 8:41 pm||HeartHunter7||File Added: 20180915033704_1.jpg|
|Sep 14, 2018 8:41 pm||HeartHunter7||File Added: 20180915033903_1.jpg|
|Sep 14, 2018 8:41 pm||HeartHunter7||File Added: 3.save|
|Sep 14, 2018 8:41 pm||HeartHunter7||File Added: 3.savemet|
|Sep 14, 2018 8:41 pm||HeartHunter7||Note Added: 0049264|
|Sep 15, 2018 6:35 am||HeartHunter7||File Added: 20180915133047_1.jpg|
|Sep 15, 2018 6:35 am||HeartHunter7||File Added: 7.save|
|Sep 15, 2018 6:35 am||HeartHunter7||File Added: 7.savemet|
|Sep 15, 2018 6:35 am||HeartHunter7||Note Added: 0049267|
|Sep 15, 2018 4:36 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 15, 2018 4:36 pm||x4000Bughunter||Status||new => resolved|
|Sep 15, 2018 4:36 pm||x4000Bughunter||Resolution||open => fixed|
|Sep 15, 2018 4:36 pm||x4000Bughunter||Fixed in Version||=> 0.771 Cleanup Aisle 1|
|Sep 15, 2018 4:36 pm||x4000Bughunter||Note Added: 0049283|