View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021791 | AI War 2 | Bug - Gameplay | Oct 12, 2019 11:15 am | Oct 12, 2019 12:50 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 Custom Fleets With Empty Slots | ||||
Fixed in Version | 0.950 First Press Build | ||||
Summary | 0021791: Effects that occur on planet entry work from unloading Transports | ||||
Description | Specifically Vanguards, Pulsar Tanks and Raiders. Fleet 0000002 "PulseBomb" has every relevant unit I have. Simply unload it, tell one Pulsar Tank to shoot the Command Station, then use Weapon Activity Detail in the Tooltips option tab to check the damage from the Augmented Pulse Cannon weapon. It should show a number high enough indicating it had the bonus. | ||||
Tags | No tags attached. | ||||
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proposed fix: when unloading a ship from being transported, that ship inherits "Time spent on planet" from the Flagship. |
Date Modified | Username | Field | Change |
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Oct 12, 2019 11:15 am | RocketAssistedPuffin | New Issue | |
Oct 12, 2019 11:15 am | RocketAssistedPuffin | File Added: PulseBombCommandStation.save | |
Oct 12, 2019 12:25 pm | BadgerBadger | Note Added: 0053624 | |
Oct 12, 2019 12:50 pm | RocketAssistedPuffin | Assigned To | => BadgerBadger |
Oct 12, 2019 12:50 pm | RocketAssistedPuffin | Status | new => resolved |
Oct 12, 2019 12:50 pm | RocketAssistedPuffin | Resolution | open => fixed |
Oct 12, 2019 12:50 pm | RocketAssistedPuffin | Fixed in Version | => 0.950 First Press Build |