View Issue Details

IDProjectCategoryLast Update
0023822AI War 2Balance IssueFeb 11, 2021 12:38 pm
ReporterArides Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.601 Savegame Hotfix 
Fixed in VersionBeta 2.733 Arks, Reprogramming, And FRS 
Summary0023822: Multiplayer: Hacking done by player A doesn't increase cost for player B
DescriptionTested on hacking of "Global Command Augmenter" in AI space.
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Hacking seems a bit out of balance right now; I feel like this resource should be shared (as AIP), which should simplify any future balancing of this mechanic and completely avoid issues such as this one. This would also translate into:
Q: How many players hack a structure?
A: Just one, then it's gone. In case of science and outguard hacks, the benefits should be shared, otherwise the hacker should keep the spoils.
TagsNo tags attached.

Activities

ParadoxSong

Sep 28, 2020 8:27 am

reporter   ~0058722

Oooh, I think this would be contentious to do right now, under the assumption it'll give inertia to a whole sweeping of balance-related things. I'm personally on the side of making all hack structures that only reward one person hackable by all, and the others to give hacking response boost to everyone. I think it's too early to call either way right now, what with kind of key cooperation features absent.

Arides

Sep 28, 2020 10:38 am

reporter   ~0058725

@ParadoxSong I agree that it's too early to resolve the whole hacking topic at this stage. My general idea of the proposed "global hacking" is to make all results shared in some way, thus making a single hack sufficient and simplifying things. Examples:
- Ship line: Hacking player gets it. Can gift it to ally (feature currently missing, however mentioned on wiki as desirable for the future). This makes the result stay inside the human team - shared.
- Double ship line cap: Boosting a line again stays in the team - boosted ship line can be gifted to allies
- Convert ARS/whatever to science: Can easily give science to all players with a single hack
- Outguard beacon: Entire team gets the option to call the outguard, with a shared limit (all players calling the same outguard afterall)
- Grant tech (technology vault): This is a bit troublesome, but I guess all players can get the tech? This is the only hacking item that doesn't seem to work well globally. Possibly give each player a chance to get the tech or science after hack?

One of the benefits of shared hacking points would be a much greater similarity of the mechanic compared to single player. But, as you said, it's still a bit early to call which system would be better, so I'm just leaving this description as something to discuss.

BadgerBadger

Sep 28, 2020 10:51 am

manager   ~0058726

Last edited: Sep 28, 2020 10:52 am

This is currently working as designed, but yeah we will see if modifying it is a necessary balance change.

If other players have done a ton of hacking but I haven't, it might feel really bad for my first hack to be brutally difficulty

Chris_McElligottPark

Feb 11, 2021 12:38 pm

administrator   ~0060504

Thanks!

* In multiplayer, hacks that increase in cost for every attempt now use the hacking history of all players, not just whoever is doing the hack.
** Also new? If you failed the hack, it now doesn't count that against you, even in single-player.

THAT said, some of the hacks that increase in cost per time you do it are in the process of changing, so please don't fret. :)

Issue History

Date Modified Username Field Change
Sep 28, 2020 3:34 am Arides New Issue
Sep 28, 2020 8:27 am ParadoxSong Note Added: 0058722
Sep 28, 2020 10:38 am Arides Note Added: 0058725
Sep 28, 2020 10:51 am BadgerBadger Note Added: 0058726
Sep 28, 2020 10:51 am BadgerBadger Note Edited: 0058726
Sep 28, 2020 10:52 am BadgerBadger Note Edited: 0058726
Feb 11, 2021 12:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 11, 2021 12:38 pm Chris_McElligottPark Status new => resolved
Feb 11, 2021 12:38 pm Chris_McElligottPark Resolution open => fixed
Feb 11, 2021 12:38 pm Chris_McElligottPark Fixed in Version => Beta 2.733 Arks, Reprogramming, And FRS
Feb 11, 2021 12:38 pm Chris_McElligottPark Note Added: 0060504