View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020111 | AI War 2 | Suggestion | Sep 2, 2018 6:03 am | Sep 5, 2018 6:51 pm | |
Reporter | HeartHunter7 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.766 Target Equilibrium | ||||
Summary | 0020111: So big power for nanocaust | ||||
Description | Why nanocousts have such big power? Intensity 5, but seems like AIP working with intensity. This faction can beat Human+AI(8/8/8/), i m sure. Its luck, that they passive. Warden fleet 50%+ time fighting with them and loosing. On the screen, you can see only half army from one planet. Suggestion. Nerf this fleetball. | ||||
Tags | No tags attached. | ||||
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Badger, I'll let you respond or close this. |
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I threw some changes in there which include a cap on the metal storage of the Nanocaust, which should prevent them from instantly rebuilding their losses. |
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I also took a whack at Nanocaust income and buffed the AI response to the Nanocaust. |
Date Modified | Username | Field | Change |
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Sep 2, 2018 6:03 am | HeartHunter7 | New Issue | |
Sep 2, 2018 6:03 am | HeartHunter7 | File Added: ArcenDebugLog.txt | |
Sep 2, 2018 6:03 am | HeartHunter7 | File Added: 20180901193336_1.jpg | |
Sep 5, 2018 4:40 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Sep 5, 2018 4:40 pm | Chris_McElligottPark | Status | new => assigned |
Sep 5, 2018 4:40 pm | Chris_McElligottPark | Note Added: 0048895 | |
Sep 5, 2018 6:35 pm | BadgerBadger | Status | assigned => requires feedback |
Sep 5, 2018 6:35 pm | BadgerBadger | Note Added: 0048916 | |
Sep 5, 2018 6:51 pm | BadgerBadger | Status | requires feedback => resolved |
Sep 5, 2018 6:51 pm | BadgerBadger | Resolution | open => fixed |
Sep 5, 2018 6:51 pm | BadgerBadger | Fixed in Version | => 0.766 Target Equilibrium |
Sep 5, 2018 6:51 pm | BadgerBadger | Note Added: 0048920 |