| 0001741 | 1 | | Planet science lab counts wrong | | dumpsterKEEPER | Jan 3, 2011 |
| 0001740 | 1 | | Tweak ARS filter | | dumpsterKEEPER | Jan 3, 2011 |
| 0001717 | 6 | | Spec Forces Keeps Spawning Units | | Draco18s | Jan 3, 2011 |
| 0001715 | 5 | | The Gravity Guardian slows down some shots fired against units in its radius | | Toll | Jan 3, 2011 |
| 0001712 | 1 | | Add the ability to set ships to FRD-mode without giving a move order | | Toll | Jan 3, 2011 |
| 0001706 | 3 | | Possible alternative (or additional) incentives for ARS, Advanced factory, and other extras capture | | Vinraith | Jan 3, 2011 |
| 0001694 | 3 | | Ships from raid engine turtle at wormhole | | Spikey00 | Jan 3, 2011 |
| 0001692 | 6 | | The AI don't seem to send their forces through wormholes sometimes. | | Toll | Jan 3, 2011 |
| 0001684 | 6 | | Increase FF Bearer Coverage Radius | | Spikey00 | Jan 3, 2011 |
| 0001680 | 1 | | Cloaked Penetrator-Ship invisible for all, but not for Raid-Engines. | | DonCarsto | Jan 3, 2011 |
| 0001675 | 3 | | voluntary way to submit save files for statistics gathering at the end of games, win or lose | | themachineissentient | Jan 3, 2011 |
| 0001673 | 4 | | All waves include a few fighters | | Toll | Jan 3, 2011 |
| 0001664 | 7 | | ARS capture text spam - tutorial 3 | | Spikey00 | Jan 3, 2011 |
| 0001659 | 4 | | "Too many heap sections" crash (it's back) | | BlackCobra | Jan 3, 2011 |
| 0001651 | 3 | | Manual update check | | KDR_11k | Jan 3, 2011 |
| 0001643 | 3 | | Intelligent routing for transports | | sarnian | Jan 3, 2011 |
| 0001633 | 5 | | Large early wave with everything turned off. | | winthrowe | Jan 3, 2011 |
| 0001629 | 4 | | Inbound Wave to a "Safe" Planet | | Draco18s | Jan 3, 2011 |
| 0001614 | 2 | | Suggestion: AIP relatedwWave size cap & management | | mr_lolz | Jan 3, 2011 |
| 0001612 | 4 | | close me | | Winter Born | Jan 3, 2011 |
| 0001587 | 12 | | game crash/freeze | | wyvern83 | Jan 3, 2011 |
| 0001576 | 4 | | Able to edit all issues as a regular Mantis user | | amonchakad | Jan 3, 2011 |
| 0001574 | 1 | | selectable ships on new game screen | | themachineissentient | Jan 3, 2011 |
| 0001570 | 4 | | Space planes not getting shot at even when decloaked | | Ymihere | Jan 3, 2011 |
| 0001494 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Add Warbird, N. Regen. Chamber and possibly other units to unit spyglass | | Master Cylinder Pants | Jan 3, 2011 |
| 0001474 | 3 | | Spire Blade Spawner should not spawn blades if the blades would not be able to attack | | Nypyren | Jan 3, 2011 |
| 0001468 | 2 | | Blade Spawner Spawn Can't Target Properly | | Draco18s | Jan 3, 2011 |
| 0001423 | 1 | | Armor Ships Immune to Devourer Golem | | SNAFU | Jan 3, 2011 |
| 0001403 | 3 | | Neinzul Nesters not spawning Nests. | | TheDeadlyShoe | Jan 3, 2011 |
| 0001392 | 7 | | Shot Damage Calculations | | Fleet | Jan 3, 2011 |
| 0001322 | 3 | | Guardian Participation in Waves | | sarnian | Jan 3, 2011 |
| 0001146 | 6 | | Ai defensive scaling for multiplayer | | Lancefighter | Jan 3, 2011 |
| 0001053 | 6 | | In windowed mode if the window is minimized before initialization finishes ui scaled wrongly | | Andrew Savinykh | Jan 3, 2011 |
| 0000962 | 3 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Cut and paste map seed | | Winter Born | Jan 3, 2011 |
| 0000010 | 1 | | Installer needs to have a "Create New Folder" option (Shardz) | | Chris_McElligottPark | Jan 3, 2011 |
| 0002107 | 4 | | All reclamation creates zombies | | PineappleSam | Jan 3, 2011 |
| 0002099 | 4 | | Some AI Schizo Waves are almost all bombers | | Fleet | Jan 3, 2011 |
| 0002069 | 12 | | Golem Attrition for "Golem: Easy" level only? | | Sunshine | Jan 3, 2011 |
| 0002063 | 1 | | Forcefield Graphical Themes (Human/AI/Spire/etc.) | | Spikey00 | Jan 3, 2011 |
| 0002062 | 5 | | Spire forcefields (bearers, structure forcefield modules) do not have collision models | | Spikey00 | Jan 3, 2011 |
| 0002057 | 2 | | Leech Starship does not have a proper attack method | | thunder55 | Jan 3, 2011 |
| 0002053 | 4 | | AI Eye Still Using Ship Counts | | TechSY730 | Jan 3, 2011 |
| 0002038 | 5 | | Bringing back turrets for AI | | colonyan | Jan 3, 2011 |
| 0002010 | 7 | | Anti-bottleneck behavior only on border planets | | MaxAstro | Jan 3, 2011 |
| 0002002 | 3 | | Riot Control ships lose modules after being in transport | | Inglonias | Jan 3, 2011 |
| 0002001 | 2 | | Enemy attacks from system with no gate | | Inglonias | Jan 3, 2011 |
| 0001998 | 4 | | FRD activates units in sequence instead of in groups | | Sunshine | Jan 3, 2011 |
| 0001994 | 3 | | Spire starship immune to gravity effects | | Lancefighter | Jan 3, 2011 |
| 0001987 | 9 | | Cannot connect to peer even with Hamachi | | Spikey00 | Jan 3, 2011 |
| 0001979 | 1 | | Increasing engineer cap as you take planets | | Spikey00 | Jan 3, 2011 |