| 0001965 | 11 | | Huge resource outflow. | | Echo35 | Jan 3, 2011 |
| 0001959 | 2 | | Remove weapon from special forces rally guardian. | | Spikey00 | Jan 3, 2011 |
| 0001954 | 3 | | Neinzul preservation bombers summary name is "Sp. Weapon" | | Spikey00 | Jan 3, 2011 |
| 0001947 | 9 | | Snipers and damage reduction while under FFs | | Toll | Jan 3, 2011 |
| 0001933 | 3 | | Too many heap sections | | Spikey00 | Jan 3, 2011 |
| 0001929 | 2 | | ARS and Turret Unlocks | | Fleet | Jan 3, 2011 |
| 0001926 | 2 | | Increase shot velocity | | Spikey00 | Jan 3, 2011 |
| 0001898 | 4 | | Reclamator ignoring mark levels? | | Spikey00 | Jan 3, 2011 |
| 0001884 | 3 | | Leech starships have only a single attack | | Spikey00 | Jan 3, 2011 |
| 0001835 | 7 | | cloaker starships select as mobile military | | shortstar | Jan 3, 2011 |
| 0001813 | 3 | | Spirecraft shield FF has no collision model | | Spikey00 | Jan 3, 2011 |
| 0001703 | 6 | | Raiders from carriers stuck under forcefield | | ShadowOTE | Jan 3, 2011 |
| 0001655 | 3 | | Level 15 Combo Error | | Echo35 | Jan 3, 2011 |
| 0001625 | 2 | | Bug: Sticky "LeftAlt" or "RightAlt" when Alt-Tab out of game | | LintMan | Jan 3, 2011 |
| 0001404 | 1 | | Missile Turrets autotargeting Bulletproof Fighters over Raiders | | TheDeadlyShoe | Jan 3, 2011 |
| 0001401 | 7 | | Yikes! When LotS events attack! | | SNAFU | Jan 3, 2011 |
| 0001345 | 6 | | Allowed strategy or AI tricked ? | | Vampyre | Jan 3, 2011 |
| 0001276 | 3 | | Spire starships do not have any armour peircing | | mr_lolz | Jan 3, 2011 |
| 0001233 | 2 | | Ships in FRD don't all attack at the same time | | Ymihere | Jan 3, 2011 |
| 0001227 | 2 | | the AI stops chasing transports if you run them far enough on a planet | | themachineissentient | Jan 3, 2011 |
| 0001149 | 3 | | Balance: increase energy costs of tractor turrets | | mr_lolz | Jan 3, 2011 |
| 0001103 | 3 | | Allow the AI to send FF gens with waves | | mr_lolz | Jan 3, 2011 |
| 0001093 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Sort planets on Threat list | | cpunch | Jan 3, 2011 |
| 0000946 | 3 | | Modifier keys can become 'stuck' without notifying player | | cpunch | Jan 3, 2011 |
| 0000941 | 1 | | Game Setup - Color for first AI player is 'None' | | cpunch | Jan 3, 2011 |
| 0000892 | 1 | | Exo-harvestors and ff immune ships | | Lancefighter | Jan 3, 2011 |
| 0000833 | 1 | | guardians need to have modifiers against turrets | | themachineissentient | Jan 3, 2011 |
| 0000786 | 1 | | Alt-Tabbing when downloading an update causes it to fail | | unclean | Jan 3, 2011 |
| 0000782 | 3 | | roaming enclave sending units to multiple planets several hops away after helping defend | | themachineissentient | Jan 3, 2011 |
| 0000778 | 2 | | Devourer Golem Seeks Permacloaked Units | | Draco18s | Jan 3, 2011 |
| 0000657 | | | holding down shift ( I remapped the admin key to the right shift ), game cursor doesn't follow mouse cursor | | themachineissentient | Jan 3, 2011 |
| 0000023 | 1 | | Verify that the custom-dragging of planets is displaying right. | | Chris_McElligottPark | Jan 3, 2011 |
| 0002229 | 5 | | Teleport Turtle with out teleports | | Draco Cretel | Jan 3, 2011 |
| 0002213 | 1 | | Short wave counter for marauders | | PineappleSam | Jan 3, 2011 |
| 0002207 | 4 | | Should warp gates need supply to function? | | Prezombie | Jan 3, 2011 |
| 0002206 | 2 | | Alt-enter doesn't change Fullscreen/Windowed status in settings. | | Prezombie | Jan 3, 2011 |
| 0002200 | 3 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Replace Manually Given Seed with something more flexible | | TechSY730 | Jan 3, 2011 |
| 0002191 | 4 | | Attrition Rebalance to remove micromanagement | | HellishFiend | Jan 3, 2011 |
| 0002186 | 9 | | Turtle AIs TOO good at their jobs | | TechSY730 | Jan 3, 2011 |
| 0002184 | 4 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Map generation option: no overlapping wormhole routes. | | Prezombie | Jan 3, 2011 |
| 0002183 | 14 | | AI Wave Behavior in Multiplayer | | Zeyurn | Jan 3, 2011 |
| 0002168 | 3 | | Alt tab -> alt remains pressed when you maximize | | ShadowOTE | Jan 3, 2011 |
| 0002164 | 6 | | AI Wormhole Waiting | | Draco Cretel | Jan 3, 2011 |
| 0002142 | 4 | | price of building fortresses has gone back to the way it was before .055 | | zoutzakje | Jan 3, 2011 |
| 0002138 | 1 | | unlock mark 3 vs mark 4 for fleet ships separately | | matyasbot | Jan 3, 2011 |
| 0002125 | 11 | | Scout rebalance idea - Make them like transports | | Suzera | Jan 3, 2011 |
| 0002124 | 8 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Always show weapon ranges toggle | | Suzera | Jan 3, 2011 |
| 0002123 | 9 | | Passing Parameters to the Underlying Runtime Environment | | TechSY730 | Jan 3, 2011 |
| 0002110 | 1 | | Spawn Fabricators away from wormholes | | Fleet | Jan 3, 2011 |
| 0002108 | 3 | | Spire Penetrator triggers planet-wide attack. | | Moonshine Fox | Jan 3, 2011 |