View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002038 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Dec 13, 2010 1:06 pm | Jan 3, 2011 11:44 am | |
Reporter | colonyan | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.049 | ||||
Summary | 0002038: Bringing back turrets for AI | ||||
Description | But strictly positioned as support fire power for immobile guard post. Limited number and slowly builds up as planet detects hostile presence. Could increase the use of clean up drone and anti sniper turret. Bomber and artillery star ship will have more target to shoot at. Mixture of more structure could bring more challenge than no turrets at all. Turrets wont be placed on top of space. They will be placed on "dish". Some dish offers small shield. Some may offer increased fire power or firing range for its child turrets. Dish may have 4~12 holes depending on parent guard post level. Individual turrets will be placed on those holes. Positioning of those dish could be either near their host guard post or all dishes on planet could be placed concentrated. | ||||
Tags | No tags attached. | ||||
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Just to translate: Turrets won't be placed just anywhere, they would be like city modules, placed on a "Turret Array" structure, which it itself would be placed near a 'parent' guard post (translator note: propose some maximum distance from the guard post to enforce a maximum cluster size). Some turret arrays offers increased fire power or firing range for its child turrets (translator note: similar to various command stations). Boost would only apply to child modules, not to other turret arrays nearby. Turret arrays would have 4-12 slots depending on 'parent' guard post level (translator note: 2 + 2*Mk?). Positioning of the turret arrays could be either near their 'parent' guard post or all of them could be concentrated in one location (translator note: not in favor). |
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What is described is essentially modular ships. We might do something like that at some point, but we likely wouldn't call them turrets, and I don't see that it adds much strategically. Already things build up slowly over time, and there's not a reason to introduce complex compound ships to do that. I see where the suggestion is coming from, it's just not really my style, and turrets were removed for a reason. |
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Fair, X. I was neutral to the idea, but only translated it into readable English. |
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Speaking of modular ships, why doesn't the AI use them more? I know that the only "normal" modular ship currently is the riot control ship, but how come the AI so rarely uses those? |
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I'm not really into modular ships, and Keith's done all the coding on those, and they're relatively newer to the game. |
Date Modified | Username | Field | Change |
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Dec 13, 2010 1:06 pm | colonyan | New Issue | |
Dec 13, 2010 2:24 pm | Draco18s | Note Added: 0006109 | |
Dec 13, 2010 8:25 pm | Chris_McElligottPark | Note Added: 0006133 | |
Dec 13, 2010 8:25 pm | Chris_McElligottPark | Status | new => resolved |
Dec 13, 2010 8:25 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 13, 2010 8:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 13, 2010 11:03 pm | Draco18s | Note Added: 0006145 | |
Dec 14, 2010 3:36 pm | TechSY730 | Note Added: 0006192 | |
Dec 14, 2010 3:38 pm | Chris_McElligottPark | Note Added: 0006193 | |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |