Viewing Issues 28051 - 28100 / 29426

  IDCategorySummaryStatusReporterUpdated 
 00018731
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Limit retreat range to normal planet radiusKemenoDec 23, 2010
 00016443
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Better in-game version displaysarnianDec 23, 2010
 00021184Inaccurate Force Field count
resolved (keith.lamothe)
ShadowOTEDec 23, 2010
 00017321
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Show resources spent on energy
considering (Chris_McElligottPark)
LancefighterDec 23, 2010
 00020763
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Shift-Alt-[number] should remove all ships in that control group from the selection
feature for later (keith.lamothe)
arthurpDec 22, 2010
 00020453
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Short timers for counterwave guard posts
minor fix for later (Chris_McElligottPark)
MaxAstroDec 22, 2010
 00009449Wave Warning Box Changes SizeKalzariusDec 22, 2010
 0002114 
[AI War 1 / Classic]  Gameplay Idea
Ability to configure the maximum number of turrets that can be building at once.
feature for later (keith.lamothe)
Chris_McElligottParkDec 22, 2010
 00020655Spirecraft ship cap issueInveliosDec 22, 2010
 00018761
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft are not immune to paralysis attacksKemenoDec 22, 2010
 000210310
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hunter Killers are WAY too ridiculousSunshineDec 22, 2010
 00013163
[AI War 1 / Classic]  Graphical Bug
Invisible Spire Modules
resolved (keith.lamothe)
OzymandiazDec 22, 2010
 00009614modules below ships again
resolved (keith.lamothe)
LancefighterDec 22, 2010
 00019195
[AI War 1 / Classic]  Graphical Bug
Modules sometimes don't show over parent object
resolved (keith.lamothe)
Spikey00Dec 22, 2010
 00018082
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Distribution Nodes - Convert into Resource StorageSpikey00Dec 22, 2010
 00017254
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire penetrators: ignore FFSpikey00Dec 22, 2010
 00010029
[AI War 1 / Classic]  Suggestion - New Features
Consider putting a "go to Mantis" sticky on every forum and sub forum that might attract bug reports and game suggestions, etc
considering (Chris_McElligottPark)
Winter BornDec 22, 2010
 00020194
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI waves seem to really like ARS'sKemenoDec 22, 2010
 00019064
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Culled spire bonus ships shouldn't be used in waves.Spikey00Dec 22, 2010
 00017781
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Factories can't display more than 20 ship types
feature for later (Chris_McElligottPark)
SunshineDec 22, 2010
 00017512
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Limit on 'Hybrid and Associates co."
resolved (keith.lamothe)
Spikey00Dec 22, 2010
 0001646 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Option to label transports
considering (Chris_McElligottPark)
sarnianDec 22, 2010
 00019305
[AI War 1 / Classic]  Gameplay Idea
Cross planet waves should spawn as carriers
considering (Chris_McElligottPark)
LancefighterDec 22, 2010
 0001942 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
General UI improvement suggestions
minor fix for later (keith.lamothe)
LintManDec 22, 2010
 00019621
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Spire Mining Ship: Select from Quick BarEcho35Dec 22, 2010
 0001964 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
"Ignore Redirect Rally Posts" hotkey
considering (Chris_McElligottPark)
InveliosDec 22, 2010
 0001985 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
New Unit Suggestion: Non-Combatant Rally Post
considering (Chris_McElligottPark)
WingflierDec 22, 2010
 00017304Autosaves to name themselves slightly better
considering (Chris_McElligottPark)
LancefighterDec 22, 2010
 0002013 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Command and Control Starship
considering (Chris_McElligottPark)
Echo35Dec 22, 2010
 0002026 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI wave behavior "attack all"
considering (Chris_McElligottPark)
ShellyDec 22, 2010
 0001636 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI - swarmer
considering (Chris_McElligottPark)
GiegueDec 22, 2010
 00012873
[AI War 1 / Classic]  Balance Issue
Too many Force Fields, needs a cap
resolved (keith.lamothe)
ArcDMDec 22, 2010
 00019711
[AI War 1 / Classic]  Bug - Other
Some abilities missing from bonus ship list
minor fix for later (Chris_McElligottPark)
PineappleSamDec 22, 2010
 00017727
[AI War 1 / Classic]  Bug - Other
Multi-Stacked FFs: When one dies, everything is left unprotected for a momentDraco18sDec 22, 2010
 00018772
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Bonus Immunities for fleet ships with low ship capsKemenoDec 22, 2010
 00014451
[AI War 1 / Classic]  Bug - Other
Paralyzed turrets being reconstructed take up Engineer time.TheDeadlyShoeDec 22, 2010
 00020115
[AI War 1 / Classic]  Suggestion - New Features
Harvester Exo-Shield RemainsEcho35Dec 22, 2010
 00019975
[AI War 1 / Classic]  Bug - Other
Couple "resource" bugs in the latest versionWingflierDec 22, 2010
 00006311
[AI War 1 / Classic]  Bug - Other
metal harvesters are recorded as -1 Crystal on the resource chartthemachineissentientDec 22, 2010
 00008471
[AI War 1 / Classic]  Graphical Bug
Metal Harvester II+Resource FlowRanakastraszDec 22, 2010
 00012523
[AI War 1 / Classic]  Bug - Other
Unable to build on one of my metal depositsTollDec 22, 2010
 0001231 
[AI War 1 / Classic]  Bug - Other
Moving the mouse speeds the game up at +10 speed
minor fix for later (Chris_McElligottPark)
liq3Dec 22, 2010
 00014068
[AI War 1 / Classic]  Bug - Other
Grav Turret Not EffectiveOzymandiazDec 22, 2010
 00014611
[AI War 1 / Classic]  Bug - Other
When there's both an speedbooster-train and a grav driller, the driller has no effectTollDec 22, 2010
 00020893
[AI War 1 / Classic]  Bug - Other
Gravity drill + Logistics command stationPineappleSamDec 22, 2010
 00017371
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith Space Time Manipulator not affecting friendly minor factionsOzymandiazDec 22, 2010
 00012081
[AI War 1 / Classic]  Bug - Other
Zenith Space Time Manipulator does not boost friendly minor factionsTollDec 22, 2010
 00021092Armored Golem has wrong description.Moonshine FoxDec 22, 2010
 00009546
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
New Z Viral Shredders should join control groupSInfluxDec 22, 2010
 00020544
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Show Firepower Rating on Ship Summary
considering (Chris_McElligottPark)
TechSY730Dec 21, 2010