| 0001566 | 1 | | Key "ENTER" should save the game in the savegame menu | | SRombauts | Dec 27, 2010 |
| 0001459 | | | Keyboard navigation between in-game tab menu (ECON, STAR, SUPP, TUR...) | | SRombauts | Dec 27, 2010 |
| 0001458 | 1 | | In any menu (lobby and in-game), 'ESCAPE' should work like the cancel/back buttons | | SRombauts | Dec 27, 2010 |
| 0002182 | | | Econ focused bonus ship type | | Sunshine | Dec 27, 2010 |
| 0002181 | 2 | | Golems only self-attrition when powered on | | Sunshine | Dec 27, 2010 |
| 0001602 | 5 | | Raider | | ShadowOTE | Dec 27, 2010 |
| 0002180 | 3 | | removing an expansion with no license key does not disable trial mode in host screen | | dyfrgi | Dec 27, 2010 |
| 0001177 | 7 | | Retaliatory AI Type (Hard) | | zebramatt | Dec 27, 2010 |
| 0002106 | 1 | | Control to set ships built by a ship to NOT join that ships control group... | | RogueThunder | Dec 26, 2010 |
| 0001988 | 4 | | Counter to Radar Jamming | | Winter Born | Dec 24, 2010 |
| 0002101 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Add FRD Military/engineer/remains rebuilder on Allied planet control set | | Master Cylinder Pants | Dec 24, 2010 |
| 0002144 | 1 | | Galaxy Map ship finder Move command crippled. | | Woggle | Dec 24, 2010 |
| 0002141 | 3 | | [4.056] Further issues with Group Move, for the AI this time. | | Retzinsky | Dec 24, 2010 |
| 0002143 | 1 | | Spire Blades distract Ion Cannon | | KDR_11k | Dec 24, 2010 |
| 0002136 | 3 | | [4.055] Group-move no longer functions | | BigJake | Dec 24, 2010 |
| 0001833 | 5 | | Captured Fab constructor or unit pipe | | Winter Born | Dec 24, 2010 |
| 0002131 | | | Text overlaps with niche icons for non-unlocked command center buttons | new | MaxAstro | Dec 23, 2010 |
| 0002126 | 6 | | No reactor/harvester destruction on command station scrapping | | MaxAstro | Dec 23, 2010 |
| 0002122 | 1 | | Website/Forum/Bug tracker project | | TechSY730 | Dec 23, 2010 |
| 0000634 | 1 | | Control Group Numbers in Planetary Summary Illegible | | Kalzarius | Dec 23, 2010 |
| 0000971 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | make control group numbers appear as black on white | | themachineissentient | Dec 23, 2010 |
| 0002105 | 1 | | Bright buttons for non-unlocked ships | | MaxAstro | Dec 23, 2010 |
| 0001931 | 3 | | Starship Deconstructor issues | | Invelios | Dec 23, 2010 |
| 0001062 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Planet flavor text | | Moonshine Fox | Dec 23, 2010 |
| 0001885 | 11 | | Spire Civilians are kind of a raw deal | | Vinraith | Dec 23, 2010 |
| 0001424 | 16 | | fortresses need buff | | themachineissentient | Dec 23, 2010 |
| 0001638 | 6 | | spirecraft martyr can not tractor ships with engine health of 0 | | Nightchill | Dec 23, 2010 |
| 0000930 | 8 | | Range circles are incredibly intensive | | Lancefighter | Dec 23, 2010 |
| 0001935 | 8 | | Neinzul aren't Immune to Tractor Beams, so... | | Draco18s | Dec 23, 2010 |
| 0001986 | 4 | | Resource outflow isn't sharing to allies | | Spikey00 | Dec 23, 2010 |
| 0002030 | 5 | | Lazy workers forgot to turn on the Forcefield! | | Varone | Dec 23, 2010 |
| 0002121 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Ship cap information on ship stats debug export? | | Suzera | Dec 23, 2010 |
| 0002023 | 11 | | Starfleet Commander AI is overpowered | | Dyers_Eve | Dec 23, 2010 |
| 0001402 | 5 | | EMP warheads don't fully disable forcefields | | Toll | Dec 23, 2010 |
| 0001510 | 5 | | hybrid modules getting built after ship dies | | Lancefighter | Dec 23, 2010 |
| 0002104 | 12 | | Armored Warhead has too weak damage for AIP cost | | Moonshine Fox | Dec 23, 2010 |
| 0001953 | 1 | | Loading a game from the ingame menu. | | Mithror | Dec 23, 2010 |
| 0001654 | 8 | | Counter-Spy rendered fangless by radar-jamming scouts | | Moonshine Fox | Dec 23, 2010 |
| 0001295 | 1 | | Speedbooster sped units don't group-move | | Spikey00 | Dec 23, 2010 |
| 0001837 | 1 | | Group move with things that aren't speed boosted | | PineappleSam | Dec 23, 2010 |
| 0001034 | 3 | | AI version of SuperFortress Missing | | TechSY730 | Dec 23, 2010 |
| 0001649 | 2 | | Sensor units' ranges | | Sigma7 | Dec 23, 2010 |
| 0001210 | 3 | | Barracks and Carriers for lower ship caps | | orzelek | Dec 23, 2010 |
| 0001883 | 10 | | Lightning Warheads (and possibly others) underpowered | | Moonshine Fox | Dec 23, 2010 |
| 0001641 | 5 | | AI Builds Hybrid Facilities as reinforcements | | Sunshine | Dec 23, 2010 |
| 0001887 | 1 | | Repair countdown and transport display of fortresses overlap | | shugyosha | Dec 23, 2010 |
| 0001999 | 1 | | Fortress storage display has wierd overlap | | ShadowOTE | Dec 23, 2010 |
| 0001762 | 5 | | AI Low Power Mode Guards Don't Wake When Human Threat Nearby | | Draco18s | Dec 23, 2010 |
| 0002028 | 6 | | auto-kiting + fortress issue | | matyasbot | Dec 23, 2010 |
| 0001995 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Fortresses entering Auto-FRD | | Sigma7 | Dec 23, 2010 |