| 0001407 | 8 | | Space Planes need some help | | TheDeadlyShoe | Dec 4, 2010 |
| 0001758 | 6 | | Neinzuls Reclaimable? | | Draco18s | Dec 4, 2010 |
| 0001469 | 1 | | Spire Bladelings Not Immune to Reclaim (and other issues) | | Draco18s | Dec 4, 2010 |
| 0001776 | 2 | | Neinzul Cockroaches not immune to reclamation (lol) | | Sunshine | Dec 4, 2010 |
| 0001773 | 1 | | Rebalance Mk level modifiers for wave sizes | | Suzera | Dec 4, 2010 |
| 0001750 | 2 | | Destruction of Shield Generator does not cause self-destruction of its peers. | | Mithror | Dec 4, 2010 |
| 0001743 | 1 | | External Invincibility count flickering | | wyvern83 | Dec 4, 2010 |
| 0001734 | 3 | | Mantis Bug: Text Formatting Not working Correctly | | Draco18s | Dec 3, 2010 |
| 0001742 | 1 | | Titanite not seeded on every 80-planet map | | Kemeno | Dec 3, 2010 |
| 0001739 | 1 | | Missing Localization Error for Titanite/Adamantite filters | | Kemeno | Dec 3, 2010 |
| 0001766 | 1 | | MANTIS: Links screwed up | | Lancefighter | Dec 3, 2010 |
| 0001618 | 8 | | Asteroids very rare? | | snrub_guy | Dec 3, 2010 |
| 0001748 | 2 | | Please add a filter for data centers/co-processors/superterminals as well | | Toll | Dec 3, 2010 |
| 0000666 | 4 | | unhandled exception when adding runsim to the command arguments | | themachineissentient | Dec 3, 2010 |
| 0000948 | 11 | | Laser guardians OP'ness | | orzelek | Dec 3, 2010 |
| 0001610 | 4 | | New option: "Show ship recharge bars on ships with a recharge of 6 or more" | | unclean | Dec 3, 2010 |
| 0001623 | 3 | | Suggestion: Add galaxy map filters for all asteroid types | | LintMan | Dec 3, 2010 |
| 0001722 | 8 | | Panning via middle mouse button got choppy in this version | | Toll | Dec 3, 2010 |
| 0001729 | 2 | | Spirecraft: anti-forcefields | | Spikey00 | Dec 3, 2010 |
| 0001603 | 1 | | Spire Achrives not being seeded in fresh games | | wyvern83 | Dec 3, 2010 |
| 0001720 | 2 | | Could we have the new core shields not be full warp gates as well, what with them being invulnerable and all? | | Toll | Dec 3, 2010 |
| 0001241 | 5 | | Candy Tech - Warp Bridge | considering | CogDissident | Dec 3, 2010 |
| 0001605 | 3 | | Seeding of asteroids and other material in converted saves still shuns non-AI worlds | | wyvern83 | Dec 3, 2010 |
| 0001708 | 6 | | Have the AI prioritize planet defense strength instead of distance when deciding where to attack with CPAs/raids/etc | | Suzera | Dec 2, 2010 |
| 0001702 | 4 | | Low energy + build cap = inaccurate markings? | | ShadowOTE | Dec 2, 2010 |
| 0001600 | 5 | | Ship cap glitch with lots of home planets | | ArcDM | Dec 2, 2010 |
| 0001619 | 7 | | 16 planet start - unintended side effect? | | orzelek | Dec 2, 2010 |
| 0001382 | | | Remove the "ENER" at low energy if the buildable is at its cap | | Toll | Dec 2, 2010 |
| 0001620 | 1 | | wave after loading 5 times lager | | BlackCobra | Dec 2, 2010 |
| 0001670 | 1 | | raid engine tooltip describes wrong/old behaviour | | Weteor | Dec 2, 2010 |
| 0001687 | 1 | | Defender mode with no attackers | | PineappleSam | Dec 2, 2010 |
| 0001710 | 1 | | AI planet ships should all activate and attack at the same time when the planet's entire fleet is outclassed by the human fleet | | Suzera | Dec 2, 2010 |
| 0001705 | 5 | | Inactive bombers vs Riot shields??? | | ShadowOTE | Dec 2, 2010 |
| 0001572 | 8 | | AI Carriers are too difficult to kill (and other issues with raid engines) | | Ymihere | Dec 2, 2010 |
| 0001601 | 1 | | No planets for the AI | | ArcDM | Dec 2, 2010 |
| 0001158 | 2 | | Make spec. forces ships act more as if on FRD. | | Toll | Dec 2, 2010 |
| 0001688 | 2 | | 10 player planets on 10 planet map | | PineappleSam | Dec 2, 2010 |
| 0001709 | 10 | | Spire Frigates deal too much damage? | | Toll | Dec 2, 2010 |
| 0001624 | 2 | | Bug: Asteroid frequency lowered? | | LintMan | Dec 2, 2010 |
| 0001650 | 10 | | Counter-attack warp guard posts to give command stations external invincibility | | TechSY730 | Dec 2, 2010 |
| 0001701 | 4 | | Map type idea - snowflake | | ShadowOTE | Dec 2, 2010 |
| 0001665 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make Wave Counterattack GP stand out more. | | Winter Born | Dec 2, 2010 |
| 0001689 | 23 | | Warp counterposts are still the most dangerous non-disableable thing in a normal AIP game, by far | | Suzera | Dec 2, 2010 |
| 0001525 | 5 | | Friendly enclave starship march into oblivion. | | Spikey00 | Dec 2, 2010 |
| 0001311 | 9 | | Astro Train Stopped | | Ozymandiaz | Dec 2, 2010 |
| 0001594 | 9 | | AI possession of S blade spawner - unbalanced and laggy | | Spikey00 | Dec 2, 2010 |
| 0001642 | 2 | | Rename "Zenith AutoBomb Ship Mark IV" to "Zenith AutoBomb Mark IV" | | BlackCobra | Dec 2, 2010 |
| 0001678 | 8 | | I didn't get the bonus ship? | | Toll | Dec 2, 2010 |
| 0001697 | 3 | | Final difficulty multiplier for wave size not in wiki | | Suzera | Dec 2, 2010 |
| 0001698 | 5 | | Step 2 of wave calculation is bugged | | Suzera | Dec 2, 2010 |