View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001659 | AI War 1 / Classic | Crash/Exception | Nov 29, 2010 9:26 am | Jan 3, 2011 11:45 am | |
Reporter | BlackCobra | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 4.041 | ||||
Summary | 0001659: "Too many heap sections" crash (it's back) | ||||
Description | The game is more of less randomly crashing. When it crashes it's using about 1.7GB Ram. It often crashes when it is paused or shortly after resuming the game. i'm currently at 7:19 and it crashed like about 5 times or so. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
Unfortunately, when it's using that much RAM, that means you're simply out of memory that the game is able to use. It's a limitation of the mono runtime, the current mono GC, and the way 32bit applications work. We hope a future version of unity will have a better way of handling that (newer mono GC, mainly), but for the meantime our suggestion is to not get into situations where you're using that much RAM -- only in long games on lots of planets with High ship caps would you really even get close to this much RAM, generally speaking. Probably not the good news you were hoping for, but we recommend Normal ship cap for a solid reason (performance, plus also this -- but it varies strongly by HOW you play, and to some extent how much RAM you have, even on the largest maps, so the options let you do as you please). |
|
awww.... thats unfortunate, but i can life with it :) I'm playing a 120 planets map with normal shipcap and 8 homeworlds. After loading the last savegame it uses 1.15GB ram. i hope that there will be a new version which can handle it. |
|
It'll probably be a long time before Unity updates its mono-runtime again, and depending on the problem even the updated GC may not save the situation, it would just push the envelope a bit further (which could be enough). In your case it sounds like it's just too many ships (roughly 8x normal ship cap, plus roughly 8x as many AI waves, etc). If you could post your save that's hogging 1.15GB right after loading, I may be able to use it when optimizing the memory footprint of the game. It's already pretty highly optimized but we sometimes get a moment to put in a few tweaks here and there. |
|
|
|
added the savegame |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 29, 2010 9:26 am | BlackCobra | New Issue | |
Nov 29, 2010 9:49 am | Chris_McElligottPark | Description Updated | |
Nov 29, 2010 9:52 am | Chris_McElligottPark | Note Added: 0004617 | |
Nov 29, 2010 9:52 am | Chris_McElligottPark | Status | new => resolved |
Nov 29, 2010 9:52 am | Chris_McElligottPark | Resolution | open => not fixable |
Nov 29, 2010 9:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 29, 2010 10:51 am | BlackCobra | Note Added: 0004619 | |
Nov 29, 2010 11:00 am | keith.lamothe | Note Added: 0004621 | |
Nov 29, 2010 12:49 pm | BlackCobra | File Added: qqqqqqqqqqqqqq.sav | |
Nov 29, 2010 1:27 pm | BlackCobra | Note Added: 0004631 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |