Viewing Issues 27701 - 27750 / 29427

  IDCategorySummaryStatusReporterUpdated 
 00008282
[AI War 1 / Classic]  Balance Issue
Science Lab Mk IINightchillJan 3, 2011
 00008083
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Anti-Teleport Turret
closed (keith.lamothe)
TollJan 3, 2011
 00008001Galaxy view - planet level indicators too smallakroniaJan 3, 2011
 00007981
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Change AI Eyes to Reinforce Only?SNAFUJan 3, 2011
 00007971
[AI War 1 / Classic]  Gameplay Issue
Ships deselecting from galaxy viewSInfluxJan 3, 2011
 00007952
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Unit attack modifiers aren't clarified enough.YmihereJan 3, 2011
 00007765
[AI War 1 / Classic]  Bug - Other
unable to move science vessels with right-click on galaxy mapthemachineissentientJan 3, 2011
 00007721
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
color the borders of the ship sidebar with the color of the mode the majority of the ships are inthemachineissentientJan 3, 2011
 00007692
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
acid sprayer tool tip needs better descriptionthemachineissentientJan 3, 2011
 00007632
[AI War 1 / Classic]  Graphical Bug
Windowed mode disobeys chosen resolution if resolution is equal to or greater then total display spaceRogueThunderJan 3, 2011
 00007551Stat overlay placement not consistentakroniaJan 3, 2011
 00007543
[AI War 1 / Classic]  Suggestion - New Features
starfield sets ( I miss Sparce)Winter BornJan 3, 2011
 00007523
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Move the GIVE-button to the right side of the bottom button barakroniaJan 3, 2011
 00007401
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Linear zooming?RCIXJan 3, 2011
 00007381unit health bars not appearingthemachineissentientJan 3, 2011
 00007363
[AI War 1 / Classic]  Bug - Other
vampire claw hits through force fieldthemachineissentientJan 3, 2011
 000073512
[AI War 1 / Classic]  Balance Issue
Mark V Guardians on Mark I World?Draco18sJan 3, 2011
 00007211Armor Ship Description IssueDraco18sJan 3, 2011
 00007183
[AI War 1 / Classic]  Balance Issue
Lightning turrets do reduced damage to neinzul unitsLancefighterJan 3, 2011
 00007152
[AI War 1 / Classic]  Suggestion
Put back the old hotkeys for adjusting build queue amounts.
closed (keith.lamothe)
Chris_McElligottParkJan 3, 2011
 00007082
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Support Core as a turtle type AITechSY730Jan 3, 2011
 00007061
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fortress firepowerorzelekJan 3, 2011
 00006632When planet names are always shown, hovering the mouse over them makes them vanishzebramattJan 3, 2011
 00006215holding down a key for too long makes the text of the key show up beneath the cursorthemachineissentientJan 3, 2011
 00006052
[AI War 1 / Classic]  Bug - Other
selecting certain ships, you cannot right-click on planet destinations on the galaxy mapthemachineissentientJan 3, 2011
 00005955
[AI War 1 / Classic]  Bug - Other
Tachyon Drones are Capped at Exactly 2Draco18sJan 3, 2011
 000059333.716 - Lobby resets too much of its state when changing enabled ship types
closed (keith.lamothe)
Moonshine FoxJan 3, 2011
 00005603
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Recommended TargetsGallant DragonJan 3, 2011
 00005001
[AI War 1 / Classic]  Bug - Other
Mantisbt has odd mailto addressRCIXJan 3, 2011
 00004821
[AI War 1 / Classic]  Bug - Other
Astro Trains do not move after loading a savebongotron2000Jan 3, 2011
 00003891
[AI War 1 / Classic]  Suggestion
galaxy map visuals -- notes to selfChris_McElligottParkJan 3, 2011
 00003523galaxy map count displays do not workBurnstreetJan 3, 2011
 00003161Change 'X' in check boxes to be a check markSizzleJan 3, 2011
 00001722
[AI War 1 / Classic]  Graphical Bug
multiple constructor queue buttons
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00001571
[AI War 1 / Classic]  Balance Issue
Cloaking boosted ships under forcefields not targeted by ion cannonsthemachineissentientJan 3, 2011
 00001501
[AI War 1 / Classic]  Bug - Other
3.701 pause button not working in galaxy viewvonduusJan 3, 2011
 00000432
[AI War 1 / Classic]  Bug - Other
3.189 Significant game lag when thousands of ships cross-planet and rallythemachineissentientJan 3, 2011
 00013484
[AI War 1 / Classic]  Bug - Other
Error when updating to 4.033 from 4.032TollJan 3, 2011
 00012995
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a list of how AI difficulty levels will factor into game mechanics to lobby and in-gamewyvern83Jan 3, 2011
 00012971
[AI War 1 / Classic]  Suggestion - New Features
Visual Recognition Guidewyvern83Jan 3, 2011
 00012964
[AI War 1 / Classic]  Gameplay Issue
FF bearers don't spread out in formation (sometimes)Spikey00Jan 3, 2011
 00012891
[AI War 1 / Classic]  Suggestion - Game Mechanics
Starting manufactories need to be offArcDMJan 3, 2011
 00012421
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Purchasing new merc ship typesCogDissidentJan 3, 2011
 00012263
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion: Random merc shipsLintManJan 3, 2011
 00012183
[AI War 1 / Classic]  Suggestion - New Features
Candy tech: Re-enable teleportation for lower-level engies, remains rebuilders, and cleanup dronesLintManJan 3, 2011
 00012121
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
"Candy tech" suggestion - energy managerLintManJan 3, 2011
 00012061
[AI War 1 / Classic]  Bug - Other
When the AI is attacked by a minor faction, the ships don't get released from low-power.TollJan 3, 2011
 00012003
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Heavy damage auto retreat for player ships.Winter BornJan 3, 2011
 00011948
[AI War 1 / Classic]  Bug - Other
Mk IV and Mk III worlds next to homeworldsTheDeadlyShoeJan 3, 2011
 000119013
[AI War 1 / Classic]  Crash/Exception
Crash when the AI empties too many barracks at onceTollJan 3, 2011