| 0000828 | 2 | | Science Lab Mk II | | Nightchill | Jan 3, 2011 |
| 0000808 | 3 | | Anti-Teleport Turret | | Toll | Jan 3, 2011 |
| 0000800 | 1 | | Galaxy view - planet level indicators too small | | akronia | Jan 3, 2011 |
| 0000798 | 1 | | Change AI Eyes to Reinforce Only? | | SNAFU | Jan 3, 2011 |
| 0000797 | 1 | | Ships deselecting from galaxy view | | SInflux | Jan 3, 2011 |
| 0000795 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Unit attack modifiers aren't clarified enough. | | Ymihere | Jan 3, 2011 |
| 0000776 | 5 | | unable to move science vessels with right-click on galaxy map | | themachineissentient | Jan 3, 2011 |
| 0000772 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | color the borders of the ship sidebar with the color of the mode the majority of the ships are in | | themachineissentient | Jan 3, 2011 |
| 0000769 | 2 | | acid sprayer tool tip needs better description | | themachineissentient | Jan 3, 2011 |
| 0000763 | 2 | | Windowed mode disobeys chosen resolution if resolution is equal to or greater then total display space | | RogueThunder | Jan 3, 2011 |
| 0000755 | 1 | | Stat overlay placement not consistent | | akronia | Jan 3, 2011 |
| 0000754 | 3 | | starfield sets ( I miss Sparce) | | Winter Born | Jan 3, 2011 |
| 0000752 | 3 | | Move the GIVE-button to the right side of the bottom button bar | | akronia | Jan 3, 2011 |
| 0000740 | 1 | | Linear zooming? | | RCIX | Jan 3, 2011 |
| 0000738 | 1 | | unit health bars not appearing | | themachineissentient | Jan 3, 2011 |
| 0000736 | 3 | | vampire claw hits through force field | | themachineissentient | Jan 3, 2011 |
| 0000735 | 12 | | Mark V Guardians on Mark I World? | | Draco18s | Jan 3, 2011 |
| 0000721 | 1 | | Armor Ship Description Issue | | Draco18s | Jan 3, 2011 |
| 0000718 | 3 | | Lightning turrets do reduced damage to neinzul units | | Lancefighter | Jan 3, 2011 |
| 0000715 | 2 | | Put back the old hotkeys for adjusting build queue amounts. | | Chris_McElligottPark | Jan 3, 2011 |
| 0000708 | 2 | | Support Core as a turtle type AI | | TechSY730 | Jan 3, 2011 |
| 0000706 | 1 | | Fortress firepower | | orzelek | Jan 3, 2011 |
| 0000663 | 2 | | When planet names are always shown, hovering the mouse over them makes them vanish | | zebramatt | Jan 3, 2011 |
| 0000621 | 5 | | holding down a key for too long makes the text of the key show up beneath the cursor | | themachineissentient | Jan 3, 2011 |
| 0000605 | 2 | | selecting certain ships, you cannot right-click on planet destinations on the galaxy map | | themachineissentient | Jan 3, 2011 |
| 0000595 | 5 | | Tachyon Drones are Capped at Exactly 2 | | Draco18s | Jan 3, 2011 |
| 0000593 | 3 | | 3.716 - Lobby resets too much of its state when changing enabled ship types | | Moonshine Fox | Jan 3, 2011 |
| 0000560 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Recommended Targets | | Gallant Dragon | Jan 3, 2011 |
| 0000500 | 1 | | Mantisbt has odd mailto address | | RCIX | Jan 3, 2011 |
| 0000482 | 1 | | Astro Trains do not move after loading a save | | bongotron2000 | Jan 3, 2011 |
| 0000389 | 1 | | galaxy map visuals -- notes to self | | Chris_McElligottPark | Jan 3, 2011 |
| 0000352 | 3 | | galaxy map count displays do not work | | Burnstreet | Jan 3, 2011 |
| 0000316 | 1 | | Change 'X' in check boxes to be a check mark | | Sizzle | Jan 3, 2011 |
| 0000172 | 2 | | multiple constructor queue buttons | | themachineissentient | Jan 3, 2011 |
| 0000157 | 1 | | Cloaking boosted ships under forcefields not targeted by ion cannons | | themachineissentient | Jan 3, 2011 |
| 0000150 | 1 | | 3.701 pause button not working in galaxy view | | vonduus | Jan 3, 2011 |
| 0000043 | 2 | | 3.189 Significant game lag when thousands of ships cross-planet and rally | | themachineissentient | Jan 3, 2011 |
| 0001348 | 4 | | Error when updating to 4.033 from 4.032 | | Toll | Jan 3, 2011 |
| 0001299 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Add a list of how AI difficulty levels will factor into game mechanics to lobby and in-game | | wyvern83 | Jan 3, 2011 |
| 0001297 | 1 | | Visual Recognition Guide | | wyvern83 | Jan 3, 2011 |
| 0001296 | 4 | | FF bearers don't spread out in formation (sometimes) | | Spikey00 | Jan 3, 2011 |
| 0001289 | 1 | | Starting manufactories need to be off | | ArcDM | Jan 3, 2011 |
| 0001242 | 1 | | Candy Tech - Purchasing new merc ship types | | CogDissident | Jan 3, 2011 |
| 0001226 | 3 | | Suggestion: Random merc ships | | LintMan | Jan 3, 2011 |
| 0001218 | 3 | | Candy tech: Re-enable teleportation for lower-level engies, remains rebuilders, and cleanup drones | | LintMan | Jan 3, 2011 |
| 0001212 | 1 | | "Candy tech" suggestion - energy manager | | LintMan | Jan 3, 2011 |
| 0001206 | 1 | | When the AI is attacked by a minor faction, the ships don't get released from low-power. | | Toll | Jan 3, 2011 |
| 0001200 | 3 | | Heavy damage auto retreat for player ships. | | Winter Born | Jan 3, 2011 |
| 0001194 | 8 | | Mk IV and Mk III worlds next to homeworlds | | TheDeadlyShoe | Jan 3, 2011 |
| 0001190 | 13 | | Crash when the AI empties too many barracks at once | | Toll | Jan 3, 2011 |