View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002107 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 22, 2010 1:20 am | Jan 3, 2011 11:44 am | |
Reporter | PineappleSam | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0002107: All reclamation creates zombies | ||||
Description | The latest updates in the way reclaim functions (+50%, depends on mark level) feels a bit awkward, and there are a few edge cases where the outcome is uncertain (Ship takes 99% damage from normal sources then an overkill reclamation shot of +50% hits it... is the ship reclaimed? Ship takes damage from a mix of marks... is it reclaimed?) The simplest solution I can think of would be to remove the mark requirement, and possibly lower/remove the 50% requirement, and have all ships reclaimed as zombies. Stops players from [ab]using reclaim to create *free* fleets, and already exists in zombie guardians and botnet golems. It also creates design space for anti-zombie abilities and perhaps a transport that scoops up allied zombies for later use. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I would support this change. |
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Zombies have their place, but they'd make reclamation with non-botnet ships a very difficult proposition because you'd end up with a piddly trickle of zombies into enemy territory given the current killing rate of parasites and leeches, which is just inefficient. |
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I would be absolutely lynched if I changed reclaimed units to be zombies. That's definitely a no-go. |
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I didn't think about the trickle rate to closely. I was thinking "more ships allowed to be reclaimed" but they'd be zombies. However, it doesn't really matter how many are reclaimed because they'll still trickle through (rate vs. quantity). |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 22, 2010 1:20 am | PineappleSam | New Issue | |
Dec 22, 2010 12:59 pm | Draco18s | Note Added: 0006733 | |
Dec 22, 2010 12:59 pm | Sunshine | Note Added: 0006734 | |
Dec 22, 2010 1:00 pm | Chris_McElligottPark | Note Added: 0006735 | |
Dec 22, 2010 1:00 pm | Chris_McElligottPark | Status | new => resolved |
Dec 22, 2010 1:00 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 22, 2010 1:00 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 1:26 pm | Draco18s | Note Added: 0006737 | |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |