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IDProjectCategoryLast Update
0001468AI War 1 / ClassicBalance IssueJan 3, 2011 11:45 am
ReporterDraco18s Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version4.037 
Summary0001468: Blade Spawner Spawn Can't Target Properly
DescriptionIts hard to tell from the screen shot, but the spawned bladelings move to the position that their target was at at the time they spawned and because it is no longer there, it spends 2 seconds of its 10 second lifespan attempting to re-target and never manages to actually hurt anything that can move.

In the screenshot the bladelings are all trying to target the Mk4 vampire claw.
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Draco18s

Nov 18, 2010 10:01 pm

developer  

Spikey00

Nov 21, 2010 2:23 pm

reporter   ~0004158

I see this behavior as well, at times.

Chris_McElligottPark

Dec 4, 2010 1:36 am

administrator   ~0005155

That's basically just the way that ships get spawned and the way their chase logic gets throttled in big battles. Not much we can do about that, I'm afraid.

Issue History

Date Modified Username Field Change
Nov 18, 2010 10:01 pm Draco18s New Issue
Nov 18, 2010 10:01 pm Draco18s File Added: Screenshot_2010_11_18_20_39_26.png
Nov 21, 2010 2:23 pm Spikey00 Note Added: 0004158
Dec 4, 2010 1:36 am Chris_McElligottPark Note Added: 0005155
Dec 4, 2010 1:36 am Chris_McElligottPark Status new => resolved
Dec 4, 2010 1:36 am Chris_McElligottPark Resolution open => unable to reproduce
Dec 4, 2010 1:36 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 4, 2010 1:36 am Chris_McElligottPark Resolution unable to reproduce => not fixable
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue