View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001468 | AI War 1 / Classic | Balance Issue | Nov 18, 2010 10:01 pm | Jan 3, 2011 11:45 am | |
Reporter | Draco18s | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 4.037 | ||||
Summary | 0001468: Blade Spawner Spawn Can't Target Properly | ||||
Description | Its hard to tell from the screen shot, but the spawned bladelings move to the position that their target was at at the time they spawned and because it is no longer there, it spends 2 seconds of its 10 second lifespan attempting to re-target and never manages to actually hurt anything that can move. In the screenshot the bladelings are all trying to target the Mk4 vampire claw. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I see this behavior as well, at times. |
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That's basically just the way that ships get spawned and the way their chase logic gets throttled in big battles. Not much we can do about that, I'm afraid. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2010 10:01 pm | Draco18s | New Issue | |
Nov 18, 2010 10:01 pm | Draco18s | File Added: Screenshot_2010_11_18_20_39_26.png | |
Nov 21, 2010 2:23 pm | Spikey00 | Note Added: 0004158 | |
Dec 4, 2010 1:36 am | Chris_McElligottPark | Note Added: 0005155 | |
Dec 4, 2010 1:36 am | Chris_McElligottPark | Status | new => resolved |
Dec 4, 2010 1:36 am | Chris_McElligottPark | Resolution | open => unable to reproduce |
Dec 4, 2010 1:36 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 4, 2010 1:36 am | Chris_McElligottPark | Resolution | unable to reproduce => not fixable |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |