View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001998 | AI War 1 / Classic | Gameplay Issue | Dec 11, 2010 1:26 pm | Jan 3, 2011 11:44 am | |
Reporter | Sunshine | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.049 | ||||
Summary | 0001998: FRD activates units in sequence instead of in groups | ||||
Description | In my current game I'm finding that Free Roaming Defender takes a while to trigger on the entire fleet of FRD units I have on a given planet. Depending on the size of the force, it can take between 10 and 30 seconds for them all to respond to any incoming threats. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is correct, the game only runs so many "generate list of targets" operations per frame to keep large fleets from resulting in heavy lag. |
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Just to clarify: it does recognize the difference between a get-target-list operation when it has to scan only 5 enemy ships and one where it has to scan 2000. So if you have 1000 ships in frd and only a few AI ships are wandering through they should process through much faster than if 1000 AI ships are wandering through. |
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Alright, cool. Though it seems like some method should be taken to get everyone moving against larger groups faster? Could something be programmed in that if a large enough force of enemy units enters the planet, all FRD forces will target the same ship to get them all moving, and then it runs through the normal get-target list operation to break off attack groups as they're all moving? |
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I like Sunshine's idea. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 11, 2010 1:26 pm | Sunshine | New Issue | |
Dec 11, 2010 1:28 pm | keith.lamothe | Note Added: 0005958 | |
Dec 11, 2010 1:28 pm | keith.lamothe | Status | new => resolved |
Dec 11, 2010 1:28 pm | keith.lamothe | Resolution | open => no change required |
Dec 11, 2010 1:28 pm | keith.lamothe | Assigned To | => keith.lamothe |
Dec 11, 2010 1:30 pm | keith.lamothe | Note Added: 0005959 | |
Dec 11, 2010 6:06 pm | Sunshine | Note Added: 0005981 | |
Dec 13, 2010 4:28 pm | Draco18s | Note Added: 0006125 | |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |