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IDProjectCategoryLast Update
0001474AI War 1 / ClassicGameplay IssueJan 3, 2011 11:45 am
ReporterNypyren Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.037 
Summary0001474: Spire Blade Spawner should not spawn blades if the blades would not be able to attack
DescriptionFor example, if the last things on the planet are immune to blade attacks (or are not attackable by blades for some other reason), the spawner should not keep making new blades.

I haven't tested, but maybe blades are also spawned if there are only cloaked enemies? It seems like that would be another case where blades shouldn't spawn.
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Winter Born

Nov 19, 2010 8:46 pm

reporter   ~0004017

Do the blades serve as bullet magnets, shielding other ships from attack?

Lancefighter

Nov 19, 2010 9:14 pm

reporter   ~0004023

not really..

early game, when the spire signal is on your homeworld, they spawn incessantly until you make the signal go away. Which is really annoying :\ they seriously need to just stop making noise on death

Chris_McElligottPark

Dec 4, 2010 1:11 am

administrator   ~0005142

The blades also act as damage sponges (enemy ships may fire at them), so this isn't actually a problem.

Issue History

Date Modified Username Field Change
Nov 19, 2010 3:02 am Nypyren New Issue
Nov 19, 2010 3:04 am Nypyren Description Updated
Nov 19, 2010 3:04 am Nypyren Description Updated
Nov 19, 2010 8:46 pm Winter Born Note Added: 0004017
Nov 19, 2010 9:14 pm Lancefighter Note Added: 0004023
Dec 4, 2010 1:11 am Chris_McElligottPark Note Added: 0005142
Dec 4, 2010 1:11 am Chris_McElligottPark Status new => resolved
Dec 4, 2010 1:11 am Chris_McElligottPark Resolution open => fixed
Dec 4, 2010 1:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 4, 2010 1:11 am Chris_McElligottPark Resolution fixed => no change required
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue