Viewing Issues 21001 - 21050 / 29486

  IDCategorySummaryStatusReporterUpdated 
 00089754
[Valley 1]  Bug - Monster Behavior
Bats and Sea Worms can ignore their own listed detection range after detecting you once.Matthew CarrasAug 2, 2012
 00090029
[Valley 1]  Suggestion - Balancing Issues
Dread Gazebo extremely over-powered
considering
Leafy GreensAug 2, 2012
 00090891
[Valley 1]  Suggestion - Mission Ideas
Tweaks and discussion about hiding spellgem modifiers and mission difficulty
feedback
Matthew CarrasAug 2, 2012
 00090814
[Valley 1]  Bug - Gameplay
No Native Monsters Spawn in Anachronism In Cave Mission
new
leb0fhAug 1, 2012
 00090252
[Valley 1]  Balance Issue
Mood exploitjrudermanAug 1, 2012
 00090749
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
Destroy the Avengers to win the game
considering
KahunaAug 1, 2012
 00090614
[AI War 1 / Classic]  Graphical Bug
Not seeing explosion from grenade type shots
assigned (keith.lamothe)
TechSY730Aug 1, 2012
 0009087 
[Valley 1]  Suggestion
Don't allow multiple world map missions on the same continent to award the same spellgem
considering
lavacamoradaAug 1, 2012
 00090709
[Valley 1]  Bug - Monster Behavior
Bat arbitrarily ignores stealth/visibility
closed
LorentzAug 1, 2012
 00090601
[AI War 1 / Classic]  Bug - Other
Forts built from 50%
closed
CinthAug 1, 2012
 0009085 
[AI War 1 / Classic]  Bug - Other
Mac G4 Displays IP address for server backwards
assigned (keith.lamothe)
TheDestroyer19Aug 1, 2012
 0009080 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Give AI planets nearish to an alerted planet a slightly boosted chance of getting reinforcements
considering
TechSY730Aug 1, 2012
 00061982
[Valley 1]  Suggestion - Mission Ideas
Mineshaft Retrieval Mission
considering
CoppermantisJul 31, 2012
 00090711
[Valley 1]  Bug - Other
Plasma Bolt not considered "Ranged Spell" for "Get 2+ Level N Ranged Offensive Spells"LorentzJul 31, 2012
 00090775
[AI War 1 / Classic]  Bug - Gameplay
Core Guardpost seeding bug
assigned (keith.lamothe)
MinotaarJul 31, 2012
 00090752
[AI War 1 / Classic]  Bug - Gameplay
Hive Golem is autorepaired
assigned (keith.lamothe)
AstiliousJul 31, 2012
 0009073 
[Valley 1]  GUI
Typo in description of Leaping Death unlockablelavacamoradaJul 31, 2012
 0009072 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Let player setup number of ships can appear on planets and in waves
considering
sol_ilyaJul 31, 2012
 00090683
[AI War 1 / Classic]  Crash/Exception
Game keeps crashing
resolved (keith.lamothe)
PrimalPhantomJul 30, 2012
 000901217
[AI War 1 / Classic]  Crash/Exception
crash
resolved (keith.lamothe)
BlackCobraJul 30, 2012
 00090594Engineers assisiting Neinzul Enclaves use resources even when not producing anything
resolved (keith.lamothe)
MinotaarJul 30, 2012
 00090691
[AI War 1 / Classic]  Bug - Gameplay
Bug: Engineers + Low-Power Enclave Starships = Huge resource drain
closed (keith.lamothe)
WingflierJul 30, 2012
 00090553
[AI War 1 / Classic]  Crash/Exception
CTD while playing
closed (keith.lamothe)
bongotron2000Jul 30, 2012
 00090642
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Enclave Starships still taking resources when powered off
resolved (keith.lamothe)
bongotron2000Jul 30, 2012
 0009066 
[Valley 1]  Suggestion - Enemy Ideas
Give normal T. rex weaker versions of the elder T. rex abilities
considering
lavacamoradaJul 30, 2012
 0009062 
[Valley 1]  Bug - Gameplay
Can't fire when clicking on the logPyrrhicJul 30, 2012
 00090672
[AI War 1 / Classic]  Bug - Gameplay
Doomsday device does not work
resolved (keith.lamothe)
KaliasJul 30, 2012
 0009058 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
"Stream of death" Neinzul enclave guard post
considering
martyn_van_burenJul 30, 2012
 00090573
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Plasma Siege + Energy Collectors
considering
Draco18sJul 30, 2012
 0009056 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Armed MRS, Plasma Howitzer, Mobile Battle Station, Cluster Bomber(or Bombard?)
considering
KahunaJul 30, 2012
 0009054 
[Valley 1]  Bug - Gameplay
Windstorm damage in missions on older continentslavacamoradaJul 30, 2012
 00090653
[AI War 1 / Classic]  Suggestion - Game Mechanics
Change "Intra-Galactic Warp Gate - Space Dock" to include Advanced Factory built ships
closed (keith.lamothe)
Moonshine FoxJul 30, 2012
 00089659
[Valley 1]  Suggestion - UI Ideas
MAKE ESCAPE PAUSE THE GAME.
resolved (keith.lamothe)
binaryfruitJul 30, 2012
 00090314
[Valley 1]  Balance Issue
Stinging Nettles too short to seeLeafy GreensJul 29, 2012
 00090484
[AI War 1 / Classic]  Graphical Bug
Spire City Shard Reactor
assigned (keith.lamothe)
Zane WolfeJul 29, 2012
 0009050 
[Valley 1]  Balance Issue
Make damaging scenery (almost) always visible
considering
PyrrhicJul 29, 2012
 00090402
[Valley 1]  Suggestion - Room Ideas/Complaints
Windmills are TOO good (spawn too many stashes, chests, secret missions)
considering
Matthew CarrasJul 29, 2012
 00090532
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith and Spire Starships MK1 locked
closed (keith.lamothe)
Zane WolfeJul 27, 2012
 00058506
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Home command station cost too high for auto repair, assist CTRL option does not account for 0.10 repair cost
resolved (keith.lamothe)
Spikey00Jul 26, 2012
 00090387
[Valley 1]  Suggestion
Reroll options: "Tend towards higher-X characters"
considering
PyrrhicJul 26, 2012
 00090462
[Valley 1]  Gameplay Idea
Death needs to be meaningful, and have some consequence.
considering
BlahnessJul 26, 2012
 0009049 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Unit info popup obscures unit controls
assigned (keith.lamothe)
doctorfrogJul 26, 2012
 00090471
[Valley 1]  Bug - Room Issues
Doors behind lava - unavoidable damage
closed
BlahnessJul 26, 2012
 00089592
[Valley 1]  Suggestion - Balancing Issues
Allow Vengeful Ghosts to spawn outside of their death region (death penalty).
considering
Matthew CarrasJul 26, 2012
 00090432
[Valley 1]  Suggestion - Enemy Ideas
Some small/tiny enemies (bats, nettles, etc.) should have outlines or otherwise be much more defined
considering
Matthew CarrasJul 25, 2012
 000885114
[Valley 1]  Bug - Gameplay
Cavern levels are too highjrudermanJul 25, 2012
 00090348
[Valley 1]  Bug - Room Issues
Loot Chests Too Rare
new
theqmannJul 25, 2012
 00090175
[Valley 1]  Suggestion - Balancing Issues
I dislike being instakilled.
considering
BlahnessJul 25, 2012
 00087073
[Valley 1]  Suggestion - Balancing Issues
Multi-hit damage way too high.
resolved (keith.lamothe)
NanashiJul 25, 2012
 00074242
[Valley 1]  Gameplay Idea
Upgrade Reward System
considering
Leafy GreensJul 25, 2012