| 0008975 | 4 | | Bats and Sea Worms can ignore their own listed detection range after detecting you once. | | Matthew Carras | Aug 2, 2012 |
| 0009002 | 9 | [Valley 1] Suggestion - Balancing Issues | Dread Gazebo extremely over-powered | considering | Leafy Greens | Aug 2, 2012 |
| 0009089 | 1 | | Tweaks and discussion about hiding spellgem modifiers and mission difficulty | feedback | Matthew Carras | Aug 2, 2012 |
| 0009081 | 4 | | No Native Monsters Spawn in Anachronism In Cave Mission | new | leb0fh | Aug 1, 2012 |
| 0009025 | 2 | | Mood exploit | | jruderman | Aug 1, 2012 |
| 0009074 | 9 | | Destroy the Avengers to win the game | considering | Kahuna | Aug 1, 2012 |
| 0009061 | 4 | | Not seeing explosion from grenade type shots | | TechSY730 | Aug 1, 2012 |
| 0009087 | | | Don't allow multiple world map missions on the same continent to award the same spellgem | considering | lavacamorada | Aug 1, 2012 |
| 0009070 | 9 | | Bat arbitrarily ignores stealth/visibility | closed | Lorentz | Aug 1, 2012 |
| 0009060 | 1 | | Forts built from 50% | closed | Cinth | Aug 1, 2012 |
| 0009085 | | | Mac G4 Displays IP address for server backwards | | TheDestroyer19 | Aug 1, 2012 |
| 0009080 | | | Give AI planets nearish to an alerted planet a slightly boosted chance of getting reinforcements | considering | TechSY730 | Aug 1, 2012 |
| 0006198 | 2 | | Mineshaft Retrieval Mission | considering | Coppermantis | Jul 31, 2012 |
| 0009071 | 1 | | Plasma Bolt not considered "Ranged Spell" for "Get 2+ Level N Ranged Offensive Spells" | | Lorentz | Jul 31, 2012 |
| 0009077 | 5 | | Core Guardpost seeding bug | | Minotaar | Jul 31, 2012 |
| 0009075 | 2 | | Hive Golem is autorepaired | | Astilious | Jul 31, 2012 |
| 0009073 | | | Typo in description of Leaping Death unlockable | | lavacamorada | Jul 31, 2012 |
| 0009072 | | | Let player setup number of ships can appear on planets and in waves | considering | sol_ilya | Jul 31, 2012 |
| 0009068 | 3 | | Game keeps crashing | | PrimalPhantom | Jul 30, 2012 |
| 0009012 | 17 | | crash | | BlackCobra | Jul 30, 2012 |
| 0009059 | 4 | | Engineers assisiting Neinzul Enclaves use resources even when not producing anything | | Minotaar | Jul 30, 2012 |
| 0009069 | 1 | | Bug: Engineers + Low-Power Enclave Starships = Huge resource drain | | Wingflier | Jul 30, 2012 |
| 0009055 | 3 | | CTD while playing | | bongotron2000 | Jul 30, 2012 |
| 0009064 | 2 | | Neinzul Enclave Starships still taking resources when powered off | | bongotron2000 | Jul 30, 2012 |
| 0009066 | | | Give normal T. rex weaker versions of the elder T. rex abilities | considering | lavacamorada | Jul 30, 2012 |
| 0009062 | | | Can't fire when clicking on the log | | Pyrrhic | Jul 30, 2012 |
| 0009067 | 2 | | Doomsday device does not work | | Kalias | Jul 30, 2012 |
| 0009058 | | | "Stream of death" Neinzul enclave guard post | considering | martyn_van_buren | Jul 30, 2012 |
| 0009057 | 3 | | Plasma Siege + Energy Collectors | considering | Draco18s | Jul 30, 2012 |
| 0009056 | | | Armed MRS, Plasma Howitzer, Mobile Battle Station, Cluster Bomber(or Bombard?) | considering | Kahuna | Jul 30, 2012 |
| 0009054 | | | Windstorm damage in missions on older continents | | lavacamorada | Jul 30, 2012 |
| 0009065 | 3 | | Change "Intra-Galactic Warp Gate - Space Dock" to include Advanced Factory built ships | | Moonshine Fox | Jul 30, 2012 |
| 0008965 | 9 | | MAKE ESCAPE PAUSE THE GAME. | | binaryfruit | Jul 30, 2012 |
| 0009031 | 4 | | Stinging Nettles too short to see | | Leafy Greens | Jul 29, 2012 |
| 0009048 | 4 | | Spire City Shard Reactor | | Zane Wolfe | Jul 29, 2012 |
| 0009050 | | | Make damaging scenery (almost) always visible | considering | Pyrrhic | Jul 29, 2012 |
| 0009040 | 2 | [Valley 1] Suggestion - Room Ideas/Complaints | Windmills are TOO good (spawn too many stashes, chests, secret missions) | considering | Matthew Carras | Jul 29, 2012 |
| 0009053 | 2 | | Zenith and Spire Starships MK1 locked | | Zane Wolfe | Jul 27, 2012 |
| 0005850 | 6 | | Home command station cost too high for auto repair, assist CTRL option does not account for 0.10 repair cost | | Spikey00 | Jul 26, 2012 |
| 0009038 | 7 | | Reroll options: "Tend towards higher-X characters" | considering | Pyrrhic | Jul 26, 2012 |
| 0009046 | 2 | | Death needs to be meaningful, and have some consequence. | considering | Blahness | Jul 26, 2012 |
| 0009049 | | | Unit info popup obscures unit controls | | doctorfrog | Jul 26, 2012 |
| 0009047 | 1 | | Doors behind lava - unavoidable damage | closed | Blahness | Jul 26, 2012 |
| 0008959 | 2 | [Valley 1] Suggestion - Balancing Issues | Allow Vengeful Ghosts to spawn outside of their death region (death penalty). | considering | Matthew Carras | Jul 26, 2012 |
| 0009043 | 2 | | Some small/tiny enemies (bats, nettles, etc.) should have outlines or otherwise be much more defined | considering | Matthew Carras | Jul 25, 2012 |
| 0008851 | 14 | | Cavern levels are too high | | jruderman | Jul 25, 2012 |
| 0009034 | 8 | | Loot Chests Too Rare | new | theqmann | Jul 25, 2012 |
| 0009017 | 5 | [Valley 1] Suggestion - Balancing Issues | I dislike being instakilled. | considering | Blahness | Jul 25, 2012 |
| 0008707 | 3 | [Valley 1] Suggestion - Balancing Issues | Multi-hit damage way too high. | | Nanashi | Jul 25, 2012 |
| 0007424 | 2 | | Upgrade Reward System | considering | Leafy Greens | Jul 25, 2012 |