Viewing Issues 21101 - 21150 / 29486

  IDCategorySummaryStatusReporterUpdated 
 00089185
[Valley 1]  Suggestion - Balancing Issues
Reduce Clockwork Probe's fire rate
considering
MiseryJul 20, 2012
 000737111
[Valley 1]  Bug - Monster Behavior
Sea Worm swarming
considering
Leafy GreensJul 20, 2012
 00089892
[Valley 1]  Bug - Gameplay
Ceiling run?SerasinJul 20, 2012
 00089975
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Give the player greater control over background details
resolved (keith.lamothe)
doctorfrogJul 20, 2012
 0008995 
[Valley 1]  Suggestion - Mission Ideas
Reverse Gravity Mechanic
considering
Matthew CarrasJul 20, 2012
 0008993 
[Valley 1]  Suggestion - Spell Ideas
Change AoE Knockback effects to work from center of character.Matthew CarrasJul 20, 2012
 00089994
[AI War 1 / Classic]  Graphical Bug
Planet bugged @ the main menuKahunaJul 20, 2012
 00089982
[AI War 1 / Classic]  Graphical Bug
Letterboxing When Zoomed OutNiccusJul 20, 2012
 00014352
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Hotkey 'd' for all construction facilities
considering (Chris_McElligottPark)
zebramattJul 20, 2012
 00083433
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion - Do not label Mobile Repair Stations as Engineers
considering
WingflierJul 20, 2012
 000692810
[Valley 1]  Suggestion - Balancing Issues
Shadow bats do too much damage and have too much HPBluddyJul 20, 2012
 00087082
[Valley 1]  Crash/Exception
[STEAM] Crash To Desktop on Loadleb0fhJul 20, 2012
 000886811
[Valley 1]  Bug - Gameplay
Secret Missions refuse to time out and will count down into negative time
closed
wyvern83Jul 19, 2012
 00082284
[Valley 1]  Suggestion - Room Ideas/Complaints
Unstable Buildings - occasional buildings seed as "unstable" as a variant to stash hunting
considering
BenMiffJul 19, 2012
 00066404"AI response to hacking" window refuses to go away
assigned (keith.lamothe)
EkkoriaJul 19, 2012
 00089851
[Valley 1]  Bug - Room Issues
Mini-map inside buildings already filledSerratedSabreJul 19, 2012
 00089881
[Valley 1]  Bug - Gameplay
Freefall is emptySerasinJul 19, 2012
 00089861
[Valley 1]  Bug - Gameplay
No enchantsVaroneJul 19, 2012
 00089822
[Valley 1]  Bug - Gameplay
Rescue Missions in buildings from world map result in instant defeatdoubtfulJul 19, 2012
 00089814
[Valley 1]  Bug - Gameplay
Bug when TAB targetingHyfrydleJul 19, 2012
 00089771
[Valley 1]  Suggestion - Balancing Issues
Start Overlord dispatch difficulty lower but increase after successful attempts
considering
MysterialJul 19, 2012
 00089831
[Valley 1]  GUI
Spellgem modifiers may be staying hidden
feedback (keith.lamothe)
MouseDragonJul 19, 2012
 00089801
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Counter Dark Matter turret description misleading
resolved
doctorfrogJul 19, 2012
 0008979 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Deep strike warning and countdown
considering
KahunaJul 19, 2012
 0008978 
[Valley 1]  Suggestion - UI Ideas
Mystery Clues - make easier to read sequentially?
considering
doubtfulJul 19, 2012
 00089761
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Simple and Realistic maps tend to "hug the sides" with chains of planets
considering
TechSY730Jul 19, 2012
 00086349
[Valley 1]  Balance Issue
Fairies much too common in caves
considering
MiseryJul 19, 2012
 00089733
[Valley 1]  Suggestion
Expanding on Dispatch Missions and NPC Duties
considering
Matthew CarrasJul 19, 2012
 00077407
[Valley 1]  Suggestion - Room Ideas/Complaints
Hidden Rooms/Destroyable Walls
considering
RemlielJul 19, 2012
 00077514
[Valley 1]  Suggestion - Balancing Issues
Too many secret missions are rescue missionsIzumi5Jul 18, 2012
 00088483
[Valley 1]  Bug - Gameplay
Iron Ingot is not used in any spellsjrudermanJul 18, 2012
 00073833
[Valley 1]  Bug - Gameplay
Greater Teleport doesn't remove invincibility.OmoshJul 18, 2012
 00086801
[Valley 1]  Bug - Room Issues
Boss Tower Mission exit room has no exit
resolved (tigersfan)
CinthJul 18, 2012
 00089741
[Valley 1]  Bug - Room Issues
Entrance to house can lead to a destroyed roomMatthew CarrasJul 18, 2012
 00089721
[Valley 1]  Bug - Gameplay
High stack of dropped Consciousness Shards partly vanished
resolved (keith.lamothe)
LthesaurusJul 18, 2012
 00089601
[Valley 1]  Bug - Gameplay
Projectile Lifetime Modifier can stop Golden Boomerang from working
resolved (keith.lamothe)
Matthew CarrasJul 18, 2012
 00089675
[Valley 1]  Suggestion - Balancing Issues
Urban Sniper Balloons seem excessively weak
considering
MysterialJul 18, 2012
 00089456
[Valley 1]  Crash/Exception
Escape causes fatal errorLeafy GreensJul 18, 2012
 00089701
[AI War 1 / Classic]  Graphical Bug
Cannot Get Sprite for texture
resolved (keith.lamothe)
FleetJul 18, 2012
 00085936
[Valley 1]  Bug - Gameplay
Multiplayer - Clinging Fetor does no damageZCaliberJul 18, 2012
 00089641
[Valley 1]  Suggestion - Guardian Power Ideas
Reuse flipping sprites for Power Slide
closed
binaryfruitJul 18, 2012
 00088375
[Valley 1]  Bug - Gameplay
Clinging Fetor still has nearly no effectMiseryJul 18, 2012
 00089681
[Valley 1]  Crash/Exception
AVWW - 'This game has a fatal error' message upon loading game.
closed
jkerrJul 18, 2012
 00089712
[Valley 1]  GUI
typo in mystery clue *minor spoiler warning*
resolved (tigersfan)
doubtfulJul 18, 2012
 00070624
[Valley 1]  GUI
Interface to dungeons in warp room overlaps UI and cannot be reached.GUDareJul 18, 2012
 00089484
[Valley 1]  GUI
Region Map has drifted flush with the left-side of the screen
closed
wyvern83Jul 18, 2012
 00088408
[Valley 1]  Bug - Gameplay
Spell powersHyfrydleJul 17, 2012
 00088735
[Valley 1]  Bug - Monster Behavior
Will-o-Wisp can trap me in a mazeAlexxKayJul 17, 2012
 00089213
[Valley 1]  Bug - Gameplay
Dispatch mission survival rate does not handle negative numbers properly.UlroxJul 17, 2012
 00088972
[Valley 1]  Programming Todo
Villagers able to assault overlord at the start of gameUlroxJul 17, 2012