| 0009147 | | | Group-Move doesn't account for ship deaths | considering | Hearteater | Aug 6, 2012 |
| 0009144 | | | Revisiting old continents with new events | considering | lavacamorada | Aug 6, 2012 |
| 0009143 | 1 | | Star Fab: IV cloaker starship | considering | soMe_RandoM | Aug 6, 2012 |
| 0009142 | | | Attrition War auto-bomb | considering | soMe_RandoM | Aug 6, 2012 |
| 0009140 | | | Distraction Unit (Needs Name) | considering | soMe_RandoM | Aug 6, 2012 |
| 0009139 | 2 | | Have a "number of enemy ships on Homeworld" alert option | considering | Faulty Logic | Aug 6, 2012 |
| 0009136 | | | minor typo | resolved | Maledictus | Aug 6, 2012 |
| 0009134 | | | Supresser guardian: blobbing soft counter | considering | Faulty Logic | Aug 6, 2012 |
| 0009131 | | | request: quick key (binding) added for "absorb enchant" | considering | Maledictus | Aug 6, 2012 |
| 0009130 | | | Pressing Esc in the main game menu should activate auto-unpause | considering | Mysterial | Aug 6, 2012 |
| 0009129 | | | Left <=> Right Mouse button switch hotkey does not work in the lobby | | TechSY730 | Aug 6, 2012 |
| 0009128 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Flagship Marks have separate summary icons | | Dazio | Aug 6, 2012 |
| 0009127 | | | Superterminal Progress Notification (Or Chat?) Visible as Tooltip | | Draco18s | Aug 6, 2012 |
| 0009124 | 1 | | Have "optional" bosses drop 1 arcane ingredient upon defeat | considering | Misery | Aug 6, 2012 |
| 0009123 | | | Submerged regions | considering | lavacamorada | Aug 6, 2012 |
| 0009121 | | | Watchtower | considering | Faulty Logic | Aug 6, 2012 |
| 0009118 | 1 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Include random map type for the map type. | closed | Faulty Logic | Aug 6, 2012 |
| 0009117 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Discovered planets counter for "show unexplored worlds" | considering | martyn_van_buren | Aug 6, 2012 |
| 0002921 | 2 | | Gimme every fabricater | | qlf20073 | Aug 6, 2012 |
| 0002870 | 6 | | Balance: Golem Regenerator too weak? | new | kingisaaclinksr | Aug 6, 2012 |
| 0002041 | 3 | | Random AI difficulty setting | | zoutzakje | Aug 5, 2012 |
| 0003820 | 4 | | Golem Idea (Monolith golem) | new | soMe_RandoM | Aug 5, 2012 |
| 0002112 | | | Repurpose Hunter/Killers. | | Chris_McElligottPark | Aug 5, 2012 |
| 0001754 | | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | map style random | considering | zetonking | Aug 5, 2012 |
| 0002579 | 52 | | Bombers too good at their jobs for a basic (triangle) ship | | TechSY730 | Aug 4, 2012 |
| 0009096 | 3 | | Obvious Borders on Planet Type | | doctorfrog | Aug 4, 2012 |
| 0006997 | 10 | | Remote Scouting Golem | considering | Eternaly_Lost | Aug 3, 2012 |
| 0009111 | 1 | | Animations for playable character prioritized on scheduled "art revamp". | closed | S. Michael White | Aug 3, 2012 |
| 0009108 | 2 | | Default Key Bindings for Pause and Jump | closed | S. Michael White | Aug 3, 2012 |
| 0009109 | 4 | | Visual Character Customization | closed | S. Michael White | Aug 3, 2012 |
| 0009112 | 1 | | Repopulating the Apocalypse | closed | S. Michael White | Aug 3, 2012 |
| 0009029 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Return fire | considering | Will Bentley | Aug 3, 2012 |
| 0009103 | 8 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | transport refusing scrap order in enemy territory | | motai | Aug 3, 2012 |
| 0009106 | | | Character Reroll Tweak | considering | KevinGelking | Aug 3, 2012 |
| 0008685 | 7 | | Character stats | | Cinth | Aug 3, 2012 |
| 0009101 | 1 | | Possible bug --- single threat ship at start of game | | martyn_van_buren | Aug 2, 2012 |
| 0009104 | 3 | | disable command center rebuild countdown when command center is replaced manually. | | Prezombie | Aug 2, 2012 |
| 0009051 | | [Valley 1] Suggestion - Balancing Issues | Low Cooldown Spells and Stacking mana regen. | | stevebat | Aug 2, 2012 |
| 0009011 | 6 | | Pause game when window loses focus | | valleywilderer | Aug 2, 2012 |
| 0006529 | 1 | | AI Units retreating from attacks should consider using carrier guardians | considering | TechSY730 | Aug 2, 2012 |
| 0006527 | | | AI Neinzul units should not retreat in general circumstances | considering | TechSY730 | Aug 2, 2012 |
| 0009083 | 1 | | Riot Starship tractor beam persists through transporting | | Minotaar | Aug 2, 2012 |
| 0009093 | 1 | | When summons damage enemies, the enemies become more aware of *you* | closed | Pyrrhic | Aug 2, 2012 |
| 0009099 | 3 | [Valley 1] Suggestion - Room Ideas/Complaints | A few more rooms | resolved | lavacamorada | Aug 2, 2012 |
| 0009091 | 4 | | Raid Engine too Aggressive? | closed | Draco18s | Aug 2, 2012 |
| 0009092 | 2 | | Zenith Power Generator Revisit | considering | Draco18s | Aug 2, 2012 |
| 0009086 | 4 | | All Worlds Revealed | | doctorfrog | Aug 2, 2012 |
| 0009098 | 1 | | Retooling the three command stations - have a command station with increased supply range | considering | zharmad | Aug 2, 2012 |
| 0009094 | | [Valley 1] Suggestion - Balancing Issues | Ice Pirates are way too weak | considering | darkchair | Aug 2, 2012 |
| 0009090 | 1 | | minor typo | resolved | Maledictus | Aug 2, 2012 |