Viewing Issues 20901 - 20950 / 29486

  IDCategorySummaryStatusReporterUpdated 
 00090039
[Valley 1]  Suggestion - Mission Ideas
Remove monsters from 'Defend Supply Depot' missions
considering
PyrrhicAug 12, 2012
 00090951
[Valley 1]  Suggestion - Mission Ideas
JtP: Make monsters immune to spells they are resistant to
considering
darkchairAug 12, 2012
 00090632
[Valley 1]  Bug - Gameplay
Ice Cross won't destroy adjacent cratesPyrrhicAug 12, 2012
 00092052
[AI War 1 / Classic]  Bug - Gameplay
Fallen Spire Shards spawn on backwater planets
resolved (keith.lamothe)
Eternaly_LostAug 12, 2012
 00091921
[AI War 1 / Classic]  Suggestion
Mailing list for changelogsTollAug 11, 2012
 00091353
[AI War 1 / Classic]  Suggestion - New Features
Free Neinzul Hive - mini-quest
considering
pheonix89Aug 10, 2012
 00091582
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Control: tractors do not ignore paralyzed ships
considering
Faulty LogicAug 10, 2012
 00091892
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase starting AIP to 50
new
KDR_11kAug 10, 2012
 00091862
[AI War 1 / Classic]  Bug - Gameplay
Can't see enemies' ranges
resolved (keith.lamothe)
KahunaAug 10, 2012
 00091882
[AI War 1 / Classic]  Graphical Bug
Black semi transparent bar
closed (keith.lamothe)
VaroneAug 10, 2012
 00082831
[Valley 1]  Suggestion
"Shielding from continent tier" is a confusing concept
considering
jrudermanAug 10, 2012
 00091824
[AI War 1 / Classic]  Bug - Gameplay
Modular Fortress Not able to be built
resolved (keith.lamothe)
Draco CretelAug 10, 2012
 00091151
[Valley 1]  Suggestion - UI Ideas
Switching Spells might have an alternative configuration.
considering
S. Michael WhiteAug 9, 2012
 00089662
[Valley 1]  Suggestion - UI Ideas
Make it easier to compare spells of different levels
considering
jrudermanAug 9, 2012
 000912220
[AI War 1 / Classic]  Suggestion - New Features
Balancing the Triangle - A New Approach
considering
WingflierAug 9, 2012
 000914912
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Put more fighters on AI worlds
considering
martyn_van_burenAug 9, 2012
 000913810
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff fighters to reduce blobbing
considering
Faulty LogicAug 9, 2012
 00088604
[Valley 1]  Suggestion - Balancing Issues
Change layout of Anachronism missions in cavesMiseryAug 9, 2012
 00091792
[AI War 1 / Classic]  Bug - Gameplay
Multiplanet starts create extra champions
resolved (keith.lamothe)
pheonix89Aug 9, 2012
 00091753
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Give Eridani remnant Facility scouting
resolved (keith.lamothe)
TollAug 9, 2012
 00091732
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Champion could be faster
resolved (keith.lamothe)
VaroneAug 9, 2012
 00091695
[AI War 1 / Classic]  Bug - Gameplay
Champions with Resources
resolved (keith.lamothe)
OralordosAug 9, 2012
 00091783
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Rocks in nebula can't be disabled
closed
CinthAug 9, 2012
 00091772
[AI War 1 / Classic]  Suggestion - New Features
Allow some way to choose the path that ships take when traveling to a planet
new
7cardchaAug 9, 2012
 00091721
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Unlocking new modules isn't user friendly
resolved (keith.lamothe)
VaroneAug 9, 2012
 00091761
[AI War 1 / Classic]  Bug - Gameplay
Modular Fortress shows up in games with Ancient Shadows disabled
resolved (keith.lamothe)
MinotaarAug 9, 2012
 0009168 
[Valley 1]  Suggestion - Balancing Issues
Double-casting is too strong
considering
lavacamoradaAug 9, 2012
 00091641
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow assignment of ally units (shadow frigates) to control groups
considering
ColdPrototypeAug 9, 2012
 00091741
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Champion stats alert
considering (keith.lamothe)
VaroneAug 9, 2012
 0009170 Research unlock not updating
assigned (keith.lamothe)
VaroneAug 9, 2012
 00085472
[AI War 1 / Classic]  Crash/Exception
200 million enemy ships Post (Counter II & III)
assigned (keith.lamothe)
infinity413Aug 9, 2012
 00091661Previous game champion color choice interferes with new game color selection
resolved (keith.lamothe)
KaliasAug 8, 2012
 00091653
[AI War 1 / Classic]  Crash/Exception
Unhandled Error
resolved (keith.lamothe)
OralordosAug 8, 2012
 00091633
[AI War 1 / Classic]  Bug - Other
Applied Shadow Frigate ship design persists across games, triggers UnhandledErrors
resolved (keith.lamothe)
KaliasAug 8, 2012
 00091542
[AI War 1 / Classic]  Bug - Gameplay
Auto-load loads units into transports under construction
considering
Faulty LogicAug 8, 2012
 00084615
[Valley 1]  Suggestion - UI Ideas
More immersive loading screen
considering
MaledictusAug 8, 2012
 00091621
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Guard Post Detachments
considering
HearteaterAug 8, 2012
 00091537
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Show firepower for selected ships
considering
KahunaAug 8, 2012
 00091413
[AI War 1 / Classic]  Suggestion - New Features
Tricky ship
considering
soMe_RandoMAug 8, 2012
 00091592
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Leech / Zombie Turret
considering
AndromedaAug 8, 2012
 0009157 
[AI War 1 / Classic]  Suggestion - Game Mechanics
AI Galactic Wave Engine
considering
Faulty LogicAug 8, 2012
 0009156 
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
AI plot: extra brutality
considering
Faulty LogicAug 8, 2012
 00091552
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff High-Mark Logistics Commands Stations
considering
Faulty LogicAug 8, 2012
 0009152 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Spire Civilian Leader Bug
considering
Valorian_NovaAug 8, 2012
 000908415
[AI War 1 / Classic]  Graphical Bug
Not quite sure what's wrong with this new planetmartyn_van_burenAug 7, 2012
 00036062
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Blackhole Generator (MOO1-style)
new
HearteaterAug 6, 2012
 00091322
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Little Doctor Guardian
considering
Faulty LogicAug 6, 2012
 00091513
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Anti-raid SS squadron
considering
martyn_van_burenAug 6, 2012
 0009150 
[Shattered Haven]  Suggestion - Art Ideas
Colored key doors
considering
tigersfanAug 6, 2012
 00091452
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Flagship line state it can only boost x ships
closed (keith.lamothe)
Faulty LogicAug 6, 2012