View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009067 | AI War 1 / Classic | Bug - Gameplay | Jul 29, 2012 8:22 pm | Jul 30, 2012 10:00 am | |
Reporter | Kalias | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.050 | ||||
Fixed in Version | 5.051 | ||||
Summary | 0009067: Doomsday device does not work | ||||
Description | Detonating a mk3 nuke does not seem to work properly currently, while it does trigger ai progress it does not destroy ships, nor does it destroy worlds. I have attached a save file with a nuke ready to scrap in Kalitown for verification. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I've also tested this using cheats, by turning them on in the host campaign menu and using "Nuke em" in chat. The mk3 nuke spawned this way doesn't work either (mk2 and mk1 nukes do work properly however) |
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Fixed for 5.051, thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 29, 2012 8:22 pm | Kalias | New Issue | |
Jul 29, 2012 8:22 pm | Kalias | File Added: Nuketest.sav | |
Jul 29, 2012 8:53 pm | Kalias | Note Added: 0027194 | |
Jul 30, 2012 10:00 am | keith.lamothe | Internal Weight | => New |
Jul 30, 2012 10:00 am | keith.lamothe | Note Added: 0027198 | |
Jul 30, 2012 10:00 am | keith.lamothe | Status | new => resolved |
Jul 30, 2012 10:00 am | keith.lamothe | Fixed in Version | => 5.051 |
Jul 30, 2012 10:00 am | keith.lamothe | Resolution | open => fixed |
Jul 30, 2012 10:00 am | keith.lamothe | Assigned To | => keith.lamothe |