View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009080 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Jul 31, 2012 12:01 pm | Aug 1, 2012 12:03 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.051 | ||||
Summary | 0009080: Give AI planets nearish to an alerted planet a slightly boosted chance of getting reinforcements | ||||
Description | Cross posted from http://www.arcengames.com/forums/index.php/topic,11242.msg113654.html#msg113654 Give AI planets nearish to an alerted planet a slightly boosted chance of getting reinforcements. This should help prevent the AI from being just a pushover when deep striking, or when you are smart about managing alertness. It shouldn't be a huge chance, as that would dilute reinforcements on alerted planets too much, but even a bit of a chance can add up over time. Also, more clever things can be done as well, like slightly boosting the chance of planets in or near the path from player homeworlds to important targets (like AI homeworlds, advanced factories, and the like), but that is not as central to this suggestions. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0009079 | considering | Increase how much stuff the AI gets per planet, but make it harder to free AI defenders |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2012 12:01 pm | TechSY730 | New Issue | |
Jul 31, 2012 12:02 pm | TechSY730 | Description Updated | |
Jul 31, 2012 12:02 pm | TechSY730 | Relationship added | related to 0009079 |
Aug 1, 2012 12:03 am | tigersfan | Internal Weight | => Feature Suggestion |
Aug 1, 2012 12:03 am | tigersfan | Status | new => considering |