Viewing Issues 21251 - 21300 / 29486

  IDCategorySummaryStatusReporterUpdated 
 00087562
[Valley 1]  Suggestion - Room Ideas/Complaints
Here, have some staircases...
resolved (tigersfan)
vadatajsJul 11, 2012
 00088707
[Valley 1]  Bug - Gameplay
Storm Dash Way Too Fast
considering (Chris_McElligottPark)
YiabJul 11, 2012
 0008890 
[Valley 1]  Suggestion - UI Ideas
Show Loot Goals list when on Dispatch: Capture Arcane Ingredients page
closed
BobTheJanitorJul 11, 2012
 00088881
[Valley 1]  Suggestion
Unlock or achievement: "build a wind shelter in every region type"
considering
jrudermanJul 11, 2012
 0008783 
[Valley 1]  Suggestion - UI Ideas
Show loot goals in dispatch interface
considering
MysterialJul 11, 2012
 00087643
[Valley 1]  Bug - Room Issues
Some kind of broken puzzle room
closed (tigersfan)
vadatajsJul 11, 2012
 00086952
[Valley 1]  GUI
"You don't have any guardian power scrolls" message needs updating
resolved (tigersfan)
jrudermanJul 11, 2012
 0008686 
[Valley 1]  Bug - AVWW Multiplayer
[1.105] CP-related admin commands are still mentioned in Encyclopedia.
resolved
AklyonJul 11, 2012
 00087274
[Valley 1]  Suggestion
Gem Market Building
considering
Minecraft4132Jul 10, 2012
 000887712
[Valley 1]  Gameplay Idea
Make building placement matter more
considering
MiseryJul 10, 2012
 00088791
[Valley 1]  Suggestion - Mission Ideas
Spawn an exit upon destroying the enemy base in a Battleground
considering
amonchakadJul 10, 2012
 00070804
[Valley 1]  Gameplay Issue
Instantly teleport out of battleground missions upon victory
considering
DizzardJul 10, 2012
 0008886 
[Valley 1]  Suggestion - Mission Ideas
Disrupt Monster Portal
considering
lavacamoradaJul 10, 2012
 00088841
[Valley 1]  Suggestion - Boss Ideas
Oceanic bosses
considering
ZCaliberJul 10, 2012
 0008875 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Neinzul enclave starship and their two roles
considering
zharmadJul 10, 2012
 0008874 
[AI War 1 / Classic]  Bug - Other
Nainzul drones in ship reference chart
assigned (keith.lamothe)
zharmadJul 10, 2012
 0008864 
[Valley 1]  GUI
Typo in "Place Center for Technozoologicalism" guardian powerlavacamoradaJul 10, 2012
 0008858 
[Valley 1]  Bug - Gameplay
Magma exhaust on crateslavacamoradaJul 10, 2012
 00088575
[Valley 1]  Suggestion
New - Specialization Focus +inv/ui
considering
KioJul 10, 2012
 0008856 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Still getting Beam starships in Mk. III waves
assigned (keith.lamothe)
TechSY730Jul 10, 2012
 0008855 
[Valley 1]  GUI
While holding mouse button down, moving cursor over region/dungeon map should not stop firing
considering
jrudermanJul 10, 2012
 00088541
[Valley 1]  Gameplay Idea
Give all players a 'Dash' ability
considering
ZCaliberJul 10, 2012
 00088521
[Valley 1]  Suggestion - Spell Ideas
Add random modifiers to shields
considering
lavacamoradaJul 10, 2012
 0008767 
[Valley 1]  Bug - Room Issues
Some kind of broken outdoor boss room
resolved
vadatajsJul 10, 2012
 0008883 
[Valley 1]  Bug - Room Issues
currentRow.Length != this.CurrentWidth message
closed
GauHelldragonJul 10, 2012
 0008846 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Units under a forcefield that is under attack or there in an enemy in attack range should come out of low power mode
assigned (keith.lamothe)
TechSY730Jul 10, 2012
 00088451
[Valley 1]  Bug - Gameplay
Using summon wind shelter guardian power causing adjacent tiles to become stormyBobTheJanitorJul 10, 2012
 00088393
[Valley 1]  Bug - Gameplay
No conciousness shards in missions?
closed
HyfrydleJul 10, 2012
 0008836 
[Valley 1]  Bug - Monster Behavior
Pocket rhinos get stuckSerinityFyreJul 10, 2012
 00088825
[Valley 1]  Suggestion - Balancing Issues
Exterior indication of stash contents
considering
RamarrenJul 10, 2012
 0008833 
[AI War 1 / Classic]  Bug - Other
When allied ships are swallowed, the count as mine in the transported ships display in the mini-map
assigned (keith.lamothe)
TechSY730Jul 10, 2012
 0008832 
[Valley 1]  Suggestion - UI Ideas
Place bonus structures automatically
considering
jrudermanJul 10, 2012
 0008831 
[Valley 1]  GUI
"Unlockables to pursue" is missing level-based spell unlocksjrudermanJul 10, 2012
 0008830 
[Valley 1]  GUI
Esc doesn't close enchant info dialogjrudermanJul 10, 2012
 0008829 
[Valley 1]  GUI
"Feet enchant" vs "Foot enchant"jrudermanJul 10, 2012
 0008826 
[Valley 1]  GUI
Odd wrapping in mission reward paneljrudermanJul 10, 2012
 00088276
[Valley 1]  Bug - Room Issues
Stash generated loot in unreachable placesAlexxKayJul 10, 2012
 0008825 
[Valley 1]  GUI
Mission reward pedestal (in mission staging room) does not show spell modifiersjrudermanJul 10, 2012
 00088725
[Valley 1]  Suggestion - Balancing Issues
seed gifts and books as mission rewards
considering
SerinityFyreJul 10, 2012
 00084961
[Valley 1]  Bug - Other
currentRow.Length != this.CurrentWidth message
resolved
GauHelldragonJul 10, 2012
 0008823 
[Valley 1]  Audio Issue
Re-use music in music sparce regions
considering
ZCaliberJul 10, 2012
 0008818 
[Valley 1]  Suggestion - Balancing Issues
Allow buildings on the world map to be demolished
considering
SerinityFyreJul 10, 2012
 0008817 
[Valley 1]  Suggestion - UI Ideas
Giving the player more info about worldmap-structures' effects
considering
PyrrhicJul 10, 2012
 00088161
[Valley 1]  Suggestion
More interaction between structures and the world
considering
lavacamoradaJul 10, 2012
 0008824 
[Valley 1]  Suggestion - UI Ideas
When crafting, hide crafting-only spells I already have
closed
jrudermanJul 10, 2012
 00088135
[Valley 1]  Suggestion - UI Ideas
Hide already-equipped Utility Spells in the Crafting Menu
considering
PyrrhicJul 10, 2012
 00088441
[Valley 1]  Bug - Other
Illegal disadvantage on spell
assigned (keith.lamothe)
ZCaliberJul 10, 2012
 00085261
[Valley 1]  Gameplay Issue
Projectiles should disappear after leaving a chunk for 10 secondsjrudermanJul 10, 2012
 00088711
[Valley 1]  Suggestion - UI Ideas
Report Overlord level?AlexxKayJul 10, 2012
 00088206
[Valley 1]  Graphical Bug
shadow bat mini-bossesSerinityFyreJul 10, 2012