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IDProjectCategoryLast Update
0005850AI War 1 / ClassicSuggestion - Balance TweaksJul 26, 2012 8:55 pm
ReporterSpikey00 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.024 
Fixed in Version5.050 
Summary0005850: Home command station cost too high for auto repair, assist CTRL option does not account for 0.10 repair cost
DescriptionIf using the "do not assist large projects" CTRL setting for engineers, they will most likely not repair the home command station because it costs 3 333/3 333 crystal and metal per second.

I'd recommend this cost be lowered (and seems odd that it was this high).

EDIT: also see Ranakastrasz's reply.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Ranakastrasz

Feb 12, 2012 3:06 pm

reporter   ~0018930

Real issue here is that that setting doesnt take into account the 10X lower costs for repairing, and the fact you should probably repair anyway regardless, unless its a broken golem.

TechSY730

Feb 13, 2012 1:33 am

reporter   ~0018945

Not to mention, the home command station is important enough to auto-repair PERIOD. No matter what the assist cutoff is, the home command station should always be eligible for auto-repair targeting (short of damage within the last N seconds, of course)

Though Ranakastrasz brings up a good point. The auto-assist cutoff does not properly take into account the fact that repairing is cheaper than constructing.

Spikey00

Feb 22, 2012 7:45 pm

reporter   ~0019620

Bumping this up, as it ideally should be an easy and important fix.

TechSY730

Jul 26, 2012 10:40 am

reporter   ~0027154

I have since learned that the base repair cost is actually .25 (though additional adjustments come into play with repair rates and other stuff)

Still, it should take this into account.

keith.lamothe

Jul 26, 2012 11:31 am

administrator   ~0027157

This doesn't resolve the main complaint (more on that tonight, probably), but for 5.050:

* Fixed a longstanding bug where repairing units with a repair boost (which is most of the ones that can repair) were repairing units faster but still "spending" metal and crystal at the rate they would have if they had no repair boost. The cost difference between repairing with an MRS and with an EngieIII was pretty big. No longer.
** If this causes economic hardship, let us know ;)

keith.lamothe

Jul 26, 2012 8:55 pm

administrator   ~0027158

For 5.050:

* The Human Home Command Station now costs 1% as much to repair as it used to, so the repair cost falls below the default threshold where engineers won't auto-assist something because it's expensive.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 12, 2012 2:08 pm Spikey00 New Issue
Feb 12, 2012 3:06 pm Ranakastrasz Note Added: 0018930
Feb 13, 2012 1:33 am TechSY730 Note Added: 0018945
Feb 13, 2012 12:15 pm tigersfan Internal Weight => Feature Suggestion
Feb 13, 2012 12:15 pm tigersfan Status new => considering
Feb 22, 2012 7:45 pm Spikey00 Note Added: 0019620
Feb 22, 2012 8:14 pm Spikey00 Summary Home command station cost too high => Home command station cost too high for auto repair, assist CTRL option does not account for 0.10 repair cost
Feb 22, 2012 8:14 pm Spikey00 Description Updated
Jul 26, 2012 10:40 am TechSY730 Note Added: 0027154
Jul 26, 2012 11:31 am keith.lamothe Note Added: 0027157
Jul 26, 2012 8:55 pm keith.lamothe Note Added: 0027158
Jul 26, 2012 8:55 pm keith.lamothe Status considering => resolved
Jul 26, 2012 8:55 pm keith.lamothe Fixed in Version => 5.050
Jul 26, 2012 8:55 pm keith.lamothe Resolution open => fixed
Jul 26, 2012 8:55 pm keith.lamothe Assigned To => keith.lamothe