| 0008944 | 1 | [Valley 1] Suggestion - Room Ideas/Complaints | Room Transition from air to acid? | closed | binaryfruit | Jul 16, 2012 |
| 0008926 | 3 | | Some spells get permenantly stuck in the inventory in mutliplayer. | feedback | khadgar | Jul 16, 2012 |
| 0008933 | 6 | | Energy collectors have poor efficiency in multiplayer | | Kalias | Jul 16, 2012 |
| 0008936 | 1 | | Add "clock" to main UI | considering | Misery | Jul 16, 2012 |
| 0008935 | 1 | | Add in the ability to open main inventory/hotbars on world map. | considering | Misery | Jul 16, 2012 |
| 0008932 | | | Swallow guard post and Starship disassembler guard post | considering | Varone | Jul 16, 2012 |
| 0008930 | 2 | | Repeatable "unlock" type objectives for consumable necessities | considering | Mysterial | Jul 16, 2012 |
| 0008928 | 1 | | Typo in "Place Stonebinder Tri-Tower" guardian power | closed | lavacamorada | Jul 16, 2012 |
| 0008927 | 4 | | Spellgem rewards from old continents should cap out at a lower level | closed | khadgar | Jul 16, 2012 |
| 0008925 | | | Captive Human Settlements Are Currently Blade-Vulnerable | considering | Niccus | Jul 16, 2012 |
| 0008924 | 8 | | Strange wind shelter behavior | closed | saveyourself007 | Jul 16, 2012 |
| 0008841 | 7 | [Valley 1] Suggestion - Balancing Issues | Other Ways To Improve Survivor Mood | considering | BenMiff | Jul 14, 2012 |
| 0008405 | 8 | | Clockwork Probe pushes Blade Trap | considering | Kio | Jul 14, 2012 |
| 0007230 | 13 | | Move On Right Click | considering | Eagleheart | Jul 14, 2012 |
| 0004444 | 4 | | New spell: Fire Stream | considering | Toll | Jul 14, 2012 |
| 0008902 | 1 | | "You have been marooned" after placing a wind shelter | | lavacamorada | Jul 13, 2012 |
| 0007495 | 2 | | (multiplayer) Lieutenant(s) can appear in multiple places at once | | khadgar | Jul 13, 2012 |
| 0008919 | 3 | | "Bouncing" projectile type spell idea. | considering | Misery | Jul 13, 2012 |
| 0008917 | | | Placing structures on water results in them being invisible | | Kemeno | Jul 13, 2012 |
| 0008885 | | | Mission Exit Room lacks an exit | closed | jruderman | Jul 13, 2012 |
| 0008916 | | | Boss tower has no exit | closed | Kemeno | Jul 13, 2012 |
| 0008898 | | | Exit portal failing to spawn in at least one particular room | closed | EcoMaster21 | Jul 13, 2012 |
| 0008914 | | | Electric Shuttles get suicidally close | considering | Hearteater | Jul 13, 2012 |
| 0008843 | 9 | | Stash rooms generating in down-staircases | | darke | Jul 12, 2012 |
| 0008349 | 6 | | Rescue a ''Golden Age of Piracy'' NPC | considering | Buccee | Jul 12, 2012 |
| 0008912 | | | Show unexplored planets once you've seen their wormholes | considering | martyn_van_buren | Jul 12, 2012 |
| 0008911 | | | I Get By With A Little Help From My Friends and I Love It When A Plan Comes Together achievements no longer relevant | | BenMiff | Jul 12, 2012 |
| 0008910 | 2 | | New Neinzul Drones Not Draining health. | | Tssbackus | Jul 12, 2012 |
| 0008906 | 1 | | New Building: Scout Picket | considering | GUDare | Jul 12, 2012 |
| 0008909 | | | Give Lightning and Armored warheads an immunity to AOE immunity | considering | TechSY730 | Jul 12, 2012 |
| 0008907 | | | In ocean shallows surface secret mission entrance, warp gate is way up in the sky | | jruderman | Jul 12, 2012 |
| 0008905 | 3 | | AI Regeneration golem/guardian/guard post | considering | martyn_van_buren | Jul 12, 2012 |
| 0008903 | | [Valley 1] Suggestion - Balancing Issues | increase chance of finding wind shelters in secret missions after all bonus structures have been found | considering | vadatajs | Jul 12, 2012 |
| 0008901 | | | Typo in mystery clue | resolved | lavacamorada | Jul 12, 2012 |
| 0008900 | | | Give mystery clues different names | considering | lavacamorada | Jul 12, 2012 |
| 0008899 | | | Typo in recorder message from Jules | resolved | jruderman | Jul 12, 2012 |
| 0008892 | 8 | | Underground Freefall missions are too easy | considering | jruderman | Jul 11, 2012 |
| 0008849 | 2 | | Flash of Light is usually available before Fire Flare | | jruderman | Jul 11, 2012 |
| 0008891 | 1 | [Valley 1] Suggestion - Balancing Issues | Command Flare can be incinerated | closed | BobTheJanitor | Jul 11, 2012 |
| 0007802 | 5 | | Light Snake - More tiers, more useful. | considering | ZCaliber | Jul 11, 2012 |
| 0008889 | 4 | | Provide a way to unlock "Ocean Buoy range +1" | considering | jruderman | Jul 11, 2012 |
| 0008632 | 2 | | Multiplayer - Constantly dead teammates(?) | feedback | ZCaliber | Jul 11, 2012 |
| 0008896 | 2 | | difficulty slider - density of monsters | considering | vadatajs | Jul 11, 2012 |
| 0008887 | 1 | | Lingering references to Tiers on web sites | | jruderman | Jul 11, 2012 |
| 0008895 | 1 | | Entropy attack power is nill | | Numbah18 | Jul 11, 2012 |
| 0007867 | 5 | | Balance distribution of hull types (especially Heavy, Ultra Heavy, and Command Grade) | considering | TechSY730 | Jul 11, 2012 |
| 0008878 | 10 | [Valley 1] Suggestion - Balancing Issues | Replace Fairies' attack with anything else | considering | Misery | Jul 11, 2012 |
| 0008894 | 3 | [Valley 1] Suggestion - Balancing Issues | Explosive barrels should never be able to instantly kill a 500+ HP character | | Moonshine Fox | Jul 11, 2012 |
| 0008881 | 2 | | Grenade Launchers' AoE issue/bug | | Kahuna | Jul 11, 2012 |
| 0008867 | 1 | | Hybrids are too weak | considering | TechSY730 | Jul 11, 2012 |