View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009050 | Valley 1 | Balance Issue | Jul 26, 2012 11:50 am | Jul 29, 2012 2:37 am | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.200 (Post-Launch Series 2) | ||||
Summary | 0009050: Make damaging scenery (almost) always visible | ||||
Description | Issue: It's annoying for spikygrass / crates to only be discovered when you make them hurt you. With spikygrass (not the right name, sorry), it can feel like you have to constantly melee in front of you just to scout for hidden spikygrass, which can make for very slow progress, and is rather tedious and unfun in my opinion. Suggestion: Make spikygrass, crates, and all other "damaging scenery" objects always, or almost-always visible. Notes: These entities could be brought to the "true" foreground (everything else that may co-exist in the same place will be put behind them), though another option is to bring them to a semi-foreground - where they're in front of just about everything (and aren't hidden by tall grass) - except enemies, the player, and maybe a couple other things (gem veins?) will show up in front of them. It's a tradeoff between sometimes-concealed enemies (if these things are in front of them), and sometimes-concealed damaging scenery (if monsters are in front of them). An alternative solution would be to make these things somehow more eye-catching (brighter colors, glowing, etc). | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0009031 | assigned | Chris_McElligottPark | Stinging Nettles too short to see |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 26, 2012 11:50 am | Pyrrhic | New Issue | |
Jul 27, 2012 8:37 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 27, 2012 8:37 am | tigersfan | Status | new => considering |
Jul 29, 2012 2:36 am | Pyrrhic | Summary | Make damaging scenery almost always visible => Make damaging scenery (almost) always visible |
Jul 29, 2012 2:37 am | Pyrrhic | Relationship added | related to 0009031 |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |