View Issue Details

IDProjectCategoryLast Update
0009070Valley 1Bug - Monster BehaviorAug 1, 2012 10:21 am
ReporterLorentz Assigned To 
Status closedResolutionduplicate 
Product Version1.203 
Summary0009070: Bat arbitrarily ignores stealth/visibility
DescriptionBats will arbitrarily follow and home in on you even if well beyond the range of it's visibility. I suspect this is not intended. Oddly, it does not occur all the time, and I cannot find any cause for it.

It effects all forms of bats, fire, frost, just bat, etc.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0008975 assignedChris_McElligottPark Bats and Sea Worms can ignore their own listed detection range after detecting you once. 

Activities

tigersfan

Jul 30, 2012 11:09 pm

reporter   ~0027209

Next time you see this, can you please save the world and send me the world file?

Lorentz

Jul 31, 2012 1:54 am

reporter   ~0027210

I would except I've been playing multiplayer with my brother and he's in another city and I'm not sure how saving goes with that. I'll try to run up a local world and see if it still occurs, I never considered it may just be multiplayer issue, however, I do want to say I remember it happening on my local world before removed the game from the other computer, I lost my world so I'm going to have to make a new one and get to the point where I have some stealth and bats.

Lorentz

Jul 31, 2012 2:08 am

reporter   ~0027211

Okay, what I've done is start on expert, this placed me on second isle with access to craggy's. I've positioned myself with a wall between me and a bat outside of view range, yet he is homing in on me. I've never saved with enemies so I hope this positioning and state of his behavior is maintained.

Lorentz

Jul 31, 2012 2:08 am

reporter  

Test.zip (41,683 bytes)

tigersfan

Jul 31, 2012 7:32 am

reporter   ~0027212

When I load the save, I seem him there, but it doesn't look like he's homing in. I move around he doesn't follow, it looks like he's just flying around randomly. If you move up or down, does he follow?

Lorentz

Jul 31, 2012 9:33 am

reporter   ~0027215

Here is a youtube link to a video... sorry about the quality. You can see the bat following me from off screen without having yet seen me according to the vision distance line.

I've noticed it elsewhere in the open world, I just took the video in a JtP mission because it's easier to leave and come back if the RNG isn't spawning bats. This was also played on the multiplayer (stock 12.03)(though I did observe it on the one I sent you) because it had quick access to bats.

As I originally said, they do it VERY arbitrarily, there is little rhyme or reason to why they start doing it. I've had them fly over head and just nose dive at me, be tracking me from off screen, or ignore me happily for a couple minutes having walked off.

http://youtu.be/nmWwAG5cdXI video, I apologize for the quality, youtube compressed it pretty harsh for some reason.

Matthew Carras

Aug 1, 2012 2:58 am

reporter   ~0027244

Last edited: Aug 1, 2012 9:38 am

I believe this is related to, if not the same issue as, 0008975. I think flying melee monsters attack logic of "detected? go straight for them!" doesn't properly re-check that it can still detect the player (isn't safe/sane).

tigersfan

Aug 1, 2012 9:12 am

reporter   ~0027249

In the very beginning of the video, you are quite close to the bat. I can't tell for sure that you are in it's detection range, but, it looks like you are. Once you are in a bat's detection range, it will still follow you, which is what it looks like is happening.

Lorentz

Aug 1, 2012 10:16 am

reporter   ~0027254

Perhaps? If this is indeed the case, there seems to still be a problem with retaining detection indicators. In other similar situations, the initially small bar showing detection range of other enemies, if you enter their range, becomes longer and red, showing that you've been detected, once you enter the visibility range of the creature.

Perhaps, rather than this being a problem as I initially described, there is something still problematic with it showing that you've been detected?

ie. the vis bar should become red and extended in length to show that the bats have now detected you. where as currently it displays that they have not detected you even if they have.

Akin to what Matthew is saying, I think this is similar.

tigersfan

Aug 1, 2012 10:21 am

reporter   ~0027255

Ok, I can buy that, in that case, this will still stay closed as it's a duplicate.

Issue History

Date Modified Username Field Change
Jul 30, 2012 9:58 pm Lorentz New Issue
Jul 30, 2012 11:09 pm tigersfan Note Added: 0027209
Jul 30, 2012 11:09 pm tigersfan Internal Weight => New
Jul 30, 2012 11:09 pm tigersfan Status new => feedback
Jul 31, 2012 1:54 am Lorentz Note Added: 0027210
Jul 31, 2012 1:54 am Lorentz Status feedback => new
Jul 31, 2012 2:08 am Lorentz Note Added: 0027211
Jul 31, 2012 2:08 am Lorentz File Added: Test.zip
Jul 31, 2012 7:32 am tigersfan Note Added: 0027212
Jul 31, 2012 7:48 am tigersfan Status new => feedback
Jul 31, 2012 9:33 am Lorentz Note Added: 0027215
Jul 31, 2012 9:33 am Lorentz Status feedback => new
Aug 1, 2012 2:56 am Matthew Carras Relationship added related to 0008975
Aug 1, 2012 2:58 am Matthew Carras Note Added: 0027244
Aug 1, 2012 9:12 am tigersfan Note Added: 0027249
Aug 1, 2012 9:12 am tigersfan Status new => closed
Aug 1, 2012 9:12 am tigersfan Resolution open => no change required
Aug 1, 2012 9:38 am Matthew Carras Note Edited: 0027244
Aug 1, 2012 10:16 am Lorentz Note Added: 0027254
Aug 1, 2012 10:21 am tigersfan Note Added: 0027255
Aug 1, 2012 10:21 am tigersfan Resolution no change required => duplicate