Viewing Issues 26901 - 26950 / 29438

  IDCategorySummaryStatusReporterUpdated 
 0002739 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Don't count the last Core Sheld Generator in group A as an external invincinbility
considering (Chris_McElligottPark)
qlf20073Feb 4, 2011
 0002738 Tutorial typo
new
BobTheJanitorFeb 3, 2011
 00027253
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Allow Mobile Builders to Follow Planet-Specific Build Orders
new
BobTheJanitorFeb 3, 2011
 00027363
[AI War 1 / Classic]  Bug - Other
Forcefields damaged to 1 and can't be repaired
new
Draco18sFeb 3, 2011
 00012352
[AI War 1 / Classic]  Bug - Other
Forcefields under construction and under attack don't deploy their forcefieldsTollFeb 3, 2011
 00022103
[AI War 1 / Classic]  Suggestion - New Features
Optional Ai Plot: event annalists
considering (Chris_McElligottPark)
soMe_RandoMFeb 3, 2011
 00018954
[AI War 1 / Classic]  Suggestion - New Features
Planets should have more pizaz!
considering (Chris_McElligottPark)
FleetFeb 3, 2011
 00027262
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Engineer behavior
new
inquisitor80Feb 3, 2011
 000265525
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
External Invincibility Device
considering (Chris_McElligottPark)
VaroneFeb 3, 2011
 00027171
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
New Mini Bot Golem Starship
considering (Chris_McElligottPark)
OzymandiazFeb 3, 2011
 00027225
[AI War 1 / Classic]  Bug - Other
Engineers not prioritizing military repair over build queues.
new
SonorusFeb 2, 2011
 00027284
[AI War 1 / Classic]  Suggestion - New Features
Context-sensitive music playerGallant DragonFeb 2, 2011
 00026625
[AI War 1 / Classic]  Suggestion - New Features
Engineer battle station
considering (Chris_McElligottPark)
soMe_RandoMFeb 2, 2011
 00027235Game keeps key presses if active window is switched away from the game. (when alt-tabbing for example)SonorusFeb 2, 2011
 0002729 
[Tidalis]  Bug - Other
Desync (?) - Game "Stops" in Netplay
new
Spikey00Feb 2, 2011
 0002727 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Turrets should NOT be immune to armor boost.
new
VaroneFeb 2, 2011
 00004101
[AI War 1 / Classic]  Bug - Other
The "alt" selector sticksTollFeb 1, 2011
 0002724 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Dark blue "Knowledge Required" text is too hard to read.
new
SonorusFeb 1, 2011
 00027204
[AI War 1 / Classic]  Bug - Other
Hybrid Hives Lack Modules
resolved (keith.lamothe)
Draco18sFeb 1, 2011
 00026963
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
New Experimental (star-) ship: the attractor
considering (Chris_McElligottPark)
BurnstreetFeb 1, 2011
 00026952
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Spirecraft Maintainer
considering (Chris_McElligottPark)
KDR_11kFeb 1, 2011
 000183619
[AI War 1 / Classic]  Bug - Other
Command station ships not leaving "de-activated" stateInveliosFeb 1, 2011
 00026974
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Scavenger
considering (Chris_McElligottPark)
KDR_11kFeb 1, 2011
 00027152
[AI War 1 / Classic]  Graphical Bug
The list of cloaked units is very hard to read w/many types present.SonorusJan 31, 2011
 00026451
[AI War 1 / Classic]  Suggestion - Game Mechanics
Competitive Capturables
considering (Chris_McElligottPark)
ColdPrototypeJan 31, 2011
 00027145
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
hotkey menu (acessibility options)
assigned (keith.lamothe)
rpmfJan 31, 2011
 0002716 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Ai Trigger Reload
considering (Chris_McElligottPark)
soMe_RandoMJan 31, 2011
 00027002
[AI War 1 / Classic]  Bug - Other
Waves not triggered after reload
new
Red SpotJan 31, 2011
 00026437
[AI War 1 / Classic]  Gameplay Issue
Speed Racer + Turret Train + FRD = ugh
new
KDR_11kJan 31, 2011
 00027121
[AI War 1 / Classic]  Suggestion - New Features
Integrate the wiki into the gameBurnstreetJan 30, 2011
 00027097
[AI War 1 / Classic]  Bug - Other
Spire Shield Ship jumps around when trying to get to a location
new
SalientBlueJan 30, 2011
 0002708 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Astro train types: Ship carriers.
considering (Chris_McElligottPark)
PrezombieJan 30, 2011
 00026925
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Ai signal Rally post
considering (Chris_McElligottPark)
soMe_RandoMJan 30, 2011
 00026993
[AI War 1 / Classic]  Bug - Other
Fabricator can build ships on a planet with blocked supply
new
c4sc4Jan 29, 2011
 00026875
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy map: Show enemy firepower in player controlled systems
new
Sigma7Jan 29, 2011
 00026884
[AI War 1 / Classic]  Bug - Other
Engineers not repairing captured or mercenary ships
new
jerithJan 29, 2011
 0002698 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Cleanser
considering (Chris_McElligottPark)
KDR_11kJan 29, 2011
 0002690 
[AI War 1 / Classic]  Bug - Other
Tutorial Wave Bug
new
c4sc4Jan 29, 2011
 0002691 Tutorial Trial Version shows time left for trial
new
c4sc4Jan 29, 2011
 00026724
[AI War 1 / Classic]  Gameplay Issue
Mark 3 carrier consists of mk5 shipsSunshineJan 29, 2011
 00025254
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
If a transport is destroyed, have the ships within continue the transport's move order
closed
BobTheJanitorJan 28, 2011
 00026831
[Website/Wiki/Bug Tracker]  Suggestion
Release history on the AI war wiki page does not have a link to 5.0's official release notesTechSY730Jan 28, 2011
 00026822
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Remove the no cold-storage rule on planets humans have vision on ruleTechSY730Jan 28, 2011
 00026818
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Make auto-targetting prefer ships that are attacking, threatening, or near a command stationTechSY730Jan 28, 2011
 00026643
[AI War 1 / Classic]  Gameplay Issue
Mauraders spawn point can be controlled.
new
VaroneJan 28, 2011
 0002677 
[AI War 1 / Classic]  Bug - Other
Can't build human warp gates
new
ShellyJan 28, 2011
 00026751
[Website/Wiki/Bug Tracker]  Graphical Bug
Website screenshots open up weirdlyHitmanNJan 28, 2011
 00026761
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Random Technologist
feature for later (Chris_McElligottPark)
Draco18sJan 28, 2011
 00022239
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire Teleport Leaches are ineffective--espeically for how expenisve they are.
assigned (keith.lamothe)
RogueThunderJan 28, 2011
 00026544
[AI War 1 / Classic]  Balance Issue
Gravity Ripper has too much engine HP
new
KDR_11kJan 28, 2011