| 0002739 | | | Don't count the last Core Sheld Generator in group A as an external invincinbility | | qlf20073 | Feb 4, 2011 |
| 0002738 | | | Tutorial typo | new | BobTheJanitor | Feb 3, 2011 |
| 0002725 | 3 | | Allow Mobile Builders to Follow Planet-Specific Build Orders | new | BobTheJanitor | Feb 3, 2011 |
| 0002736 | 3 | | Forcefields damaged to 1 and can't be repaired | new | Draco18s | Feb 3, 2011 |
| 0001235 | 2 | | Forcefields under construction and under attack don't deploy their forcefields | | Toll | Feb 3, 2011 |
| 0002210 | 3 | | Optional Ai Plot: event annalists | | soMe_RandoM | Feb 3, 2011 |
| 0001895 | 4 | | Planets should have more pizaz! | | Fleet | Feb 3, 2011 |
| 0002726 | 2 | | Engineer behavior | new | inquisitor80 | Feb 3, 2011 |
| 0002655 | 25 | | External Invincibility Device | | Varone | Feb 3, 2011 |
| 0002717 | 1 | | New Mini Bot Golem Starship | | Ozymandiaz | Feb 3, 2011 |
| 0002722 | 5 | | Engineers not prioritizing military repair over build queues. | new | Sonorus | Feb 2, 2011 |
| 0002728 | 4 | | Context-sensitive music player | | Gallant Dragon | Feb 2, 2011 |
| 0002662 | 5 | | Engineer battle station | | soMe_RandoM | Feb 2, 2011 |
| 0002723 | 5 | | Game keeps key presses if active window is switched away from the game. (when alt-tabbing for example) | | Sonorus | Feb 2, 2011 |
| 0002729 | | | Desync (?) - Game "Stops" in Netplay | new | Spikey00 | Feb 2, 2011 |
| 0002727 | | | Turrets should NOT be immune to armor boost. | new | Varone | Feb 2, 2011 |
| 0000410 | 1 | | The "alt" selector sticks | | Toll | Feb 1, 2011 |
| 0002724 | | | Dark blue "Knowledge Required" text is too hard to read. | new | Sonorus | Feb 1, 2011 |
| 0002720 | 4 | | Hybrid Hives Lack Modules | | Draco18s | Feb 1, 2011 |
| 0002696 | 3 | | New Experimental (star-) ship: the attractor | | Burnstreet | Feb 1, 2011 |
| 0002695 | 2 | | Spirecraft Maintainer | | KDR_11k | Feb 1, 2011 |
| 0001836 | 19 | | Command station ships not leaving "de-activated" state | | Invelios | Feb 1, 2011 |
| 0002697 | 4 | | Scavenger | | KDR_11k | Feb 1, 2011 |
| 0002715 | 2 | | The list of cloaked units is very hard to read w/many types present. | | Sonorus | Jan 31, 2011 |
| 0002645 | 1 | | Competitive Capturables | | ColdPrototype | Jan 31, 2011 |
| 0002714 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | hotkey menu (acessibility options) | | rpmf | Jan 31, 2011 |
| 0002716 | | | Ai Trigger Reload | | soMe_RandoM | Jan 31, 2011 |
| 0002700 | 2 | | Waves not triggered after reload | new | Red Spot | Jan 31, 2011 |
| 0002643 | 7 | | Speed Racer + Turret Train + FRD = ugh | new | KDR_11k | Jan 31, 2011 |
| 0002712 | 1 | | Integrate the wiki into the game | | Burnstreet | Jan 30, 2011 |
| 0002709 | 7 | | Spire Shield Ship jumps around when trying to get to a location | new | SalientBlue | Jan 30, 2011 |
| 0002708 | | | Astro train types: Ship carriers. | | Prezombie | Jan 30, 2011 |
| 0002692 | 5 | | Ai signal Rally post | | soMe_RandoM | Jan 30, 2011 |
| 0002699 | 3 | | Fabricator can build ships on a planet with blocked supply | new | c4sc4 | Jan 29, 2011 |
| 0002687 | 5 | | Galaxy map: Show enemy firepower in player controlled systems | new | Sigma7 | Jan 29, 2011 |
| 0002688 | 4 | | Engineers not repairing captured or mercenary ships | new | jerith | Jan 29, 2011 |
| 0002698 | | | Cleanser | | KDR_11k | Jan 29, 2011 |
| 0002690 | | | Tutorial Wave Bug | new | c4sc4 | Jan 29, 2011 |
| 0002691 | | | Tutorial Trial Version shows time left for trial | new | c4sc4 | Jan 29, 2011 |
| 0002672 | 4 | | Mark 3 carrier consists of mk5 ships | | Sunshine | Jan 29, 2011 |
| 0002525 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | If a transport is destroyed, have the ships within continue the transport's move order | closed | BobTheJanitor | Jan 28, 2011 |
| 0002683 | 1 | | Release history on the AI war wiki page does not have a link to 5.0's official release notes | | TechSY730 | Jan 28, 2011 |
| 0002682 | 2 | | Remove the no cold-storage rule on planets humans have vision on rule | | TechSY730 | Jan 28, 2011 |
| 0002681 | 8 | | Make auto-targetting prefer ships that are attacking, threatening, or near a command station | | TechSY730 | Jan 28, 2011 |
| 0002664 | 3 | | Mauraders spawn point can be controlled. | new | Varone | Jan 28, 2011 |
| 0002677 | | | Can't build human warp gates | new | Shelly | Jan 28, 2011 |
| 0002675 | 1 | | Website screenshots open up weirdly | | HitmanN | Jan 28, 2011 |
| 0002676 | 1 | | Random Technologist | | Draco18s | Jan 28, 2011 |
| 0002223 | 9 | | Spire Teleport Leaches are ineffective--espeically for how expenisve they are. | | RogueThunder | Jan 28, 2011 |
| 0002654 | 4 | | Gravity Ripper has too much engine HP | new | KDR_11k | Jan 28, 2011 |