Viewing Issues 26901 - 26950 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00010721
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Implosion Grenade Post
considering (Chris_McElligottPark)
RCIXNov 24, 2010
 00010571
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Mini Fortresses
considering
love kawaNov 24, 2010
 00010771
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Teleport Raid Guardian
considering
love kawaNov 24, 2010
 00011071
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Cloaker Gaurdian
considering
mr_lolzNov 24, 2010
 00011081
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Support Gaurdian
considering
mr_lolzNov 24, 2010
 00011062
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Ambusher Gaurdian
considering
mr_lolzNov 24, 2010
 00011091
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Spire Gaurdian
considering
mr_lolzNov 24, 2010
 00011101
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Shredder Gaurdian
considering
mr_lolzNov 24, 2010
 00011111
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Arachnid Gaurdposts
considering
mr_lolzNov 24, 2010
 00011151
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Matyrdom Gaurdian
considering
mr_lolzNov 24, 2010
 00011331
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
lots guard post suggestion: "monster in a box"
considering
themachineissentientNov 24, 2010
 00011225
[AI War 1 / Classic]  Suggestion - New Features
Some way to mark planets to avoid
considering
TollNov 24, 2010
 00011292
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New Guardian and/or guardpost: Subspace Mortar
considering
SalamanderNov 24, 2010
 00011711
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Anti-hull turrets
considering
HitmanNNov 24, 2010
 00011731
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Spire Resurrection Guard Post
considering
zebramattNov 24, 2010
 00012321
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Possible LOTS ship "Reclaimer inhibitor"
considering
Winter BornNov 24, 2010
 00011991
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
"Lantern" starship - Spire.
considering
TheDeadlyShoeNov 24, 2010
 00012931
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Scrambler Warhead
considering
KDR_11kNov 24, 2010
 00013232
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Idea for different turret mechanic - volley weapons
considering
sarnianNov 24, 2010
 00012642
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
"Spirecraft" idea: Spire Cannibal
considering
uncleanNov 24, 2010
 00013841
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Scout really station
considering
ShellyNov 24, 2010
 00013673
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Engineers - econ vs. military work
considering
Master Cylinder PantsNov 24, 2010
 00011042
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: Regenerator Gaurdian
considering
mr_lolzNov 24, 2010
 00015589
[AI War 1 / Classic]  Bug - Other
Spire help comes... and ruins you in an instant
resolved (keith.lamothe)
orzelekNov 24, 2010
 00015841
[AI War 1 / Classic]  Bug - Other
Building Fallen Spire Capital before last city
resolved (keith.lamothe)
OzymandiazNov 24, 2010
 0001583 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Fortress Shield (Wall Shield? Siege Shield?)
considering (Chris_McElligottPark)
TheDeadlyShoeNov 24, 2010
 00001612
[AI War 1 / Classic]  Bug - Other
NY nanoswarms ignore both bullet and AoE immune ships
resolved (keith.lamothe)
themachineissentientNov 24, 2010
 00008744
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Lightning turret underpowered?
resolved (keith.lamothe)
KDR_11kNov 24, 2010
 000149317
[AI War 1 / Classic]  Bug - Other
This is probably a bug that the "last wave size" is being set from the counterattacks, when it should not be.Winter BornNov 24, 2010
 00012376
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Single Use Shield
considering
CogDissidentNov 24, 2010
 00012392
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Neinzul Spawning ground/Queen
considering
CogDissidentNov 24, 2010
 000108420
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Worm hole usage cool down time neededcolonyanNov 23, 2010
 0001569 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Ion Beam Cannon
considering (Chris_McElligottPark)
TheDeadlyShoeNov 23, 2010
 00010442
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Voltron Type Capturables
considering (Chris_McElligottPark)
twistedreasoningNov 23, 2010
 00014105
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Special Forces Rally Guardians ludicrously toughTheDeadlyShoeNov 23, 2010
 00013132
[AI War 1 / Classic]  Balance Issue
Special forces guardian - too tough?LintManNov 23, 2010
 00015152
[AI War 1 / Classic]  Suggestion - Game Mechanics
random surveyable anomalies
considering (Chris_McElligottPark)
LancefighterNov 23, 2010
 00014803
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced Space Dock
considering
KDR_11kNov 23, 2010
 00013884
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
mk 2 space dock
considering
love kawaNov 23, 2010
 00013854
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Remains rebuilder mark 2
considering
ShellyNov 23, 2010
 00013151
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy tech - Recycler unit
considering
LintManNov 23, 2010
 00013141
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy tech suggestion - resource storage depots
considering
LintManNov 23, 2010
 00012406
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Trade ship gift
considering
CogDissidentNov 23, 2010
 00012383
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Wormhole jammer
considering
CogDissidentNov 23, 2010
 00011846
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy Tech idea: Fake/Decoy Command Station
considering
HitmanNNov 23, 2010
 00011013
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
light of the spire Candy suggestion: ticking time bombs
considering
themachineissentientNov 23, 2010
 00015291
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy tech: Spire Munitions Booster Station
considering (Chris_McElligottPark)
LancefighterNov 23, 2010
 00015371
[AI War 1 / Classic]  Suggestion - New Features
Hardcore mode
considering (Chris_McElligottPark)
KDR_11kNov 23, 2010
 00015622
[AI War 1 / Classic]  Gameplay Issue
Regen golems regenerate Spire Bladespawner bladesTheDeadlyShoeNov 23, 2010
 00015081
[AI War 1 / Classic]  Bug - Other
engine health and unrepairable ships *again*LancefighterNov 23, 2010