Viewing Issues 26701 - 26750 / 27788

  IDCategorySummaryStatusReporterUpdated 
 000114418
[AI War 1 / Classic]  Suggestion - Game Mechanics
Upgrading Harvesters too Tedious/Time-ConsumingWingflierDec 8, 2010
 00012474
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make carriers targettable by bomber starships
resolved (keith.lamothe)
TollDec 8, 2010
 0001922 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
Improve the chatbox.
considering (Chris_McElligottPark)
Spikey00Dec 8, 2010
 00018922
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft attritioners affect capturables.Spikey00Dec 8, 2010
 00018018
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add control for automatically building powerplantsSuzeraDec 8, 2010
 00019182
[AI War 1 / Classic]  Bug - Other
Cross planet wave not launching AI units but only accumulating the threat number
resolved (keith.lamothe)
colonyanDec 8, 2010
 00018967
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raptors - terribly underwhelming.
resolved (keith.lamothe)
Spikey00Dec 8, 2010
 00019161
[AI War 1 / Classic]  Crash/Exception
Buzz Bomb cause unhandled errors
resolved (keith.lamothe)
qlf20073Dec 8, 2010
 00019044
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Decoy drones attract seige starship fire and take no damage
resolved (keith.lamothe)
Spikey00Dec 8, 2010
 00018972
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Parasites and reclamaions
resolved (keith.lamothe)
TollDec 7, 2010
 00018903
[AI War 1 / Classic]  Crash/Exception
Unhandled Exception errors reported
resolved (keith.lamothe)
dumpsterKEEPERDec 7, 2010
 00015972
[AI War 1 / Classic]  Bug - Other
Spire hub structures can be way pointed to the other side of a wormhole
resolved (keith.lamothe)
NemoDec 7, 2010
 00018812
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Bulletproof Fighter is too powerful
resolved (keith.lamothe)
TollDec 7, 2010
 00018743
[AI War 1 / Classic]  Bug - Other
UnhandledErrors during gameplay
resolved (keith.lamothe)
KemenoDec 7, 2010
 000185819
[AI War 1 / Classic]  Suggestion - New Features
DLC suggestion: 'Strategic Cross-Planet Waves' option
considering (Chris_McElligottPark)
mr_lolzDec 7, 2010
 00017141
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make overkills on vampiric units higherTollDec 6, 2010
 00018492
[AI War 1 / Classic]  Balance Issue
Vampire Guardian doesn't die to unattended units in FRDshugyoshaDec 6, 2010
 00014154
[AI War 1 / Classic]  Bug - Other
AI Fortress repairing golemVinraithDec 6, 2010
 00018686
[AI War 1 / Classic]  Balance Issue
[4.046] Issue with Changes to ReclaimersDraco18sDec 6, 2010
 00014753
[AI War 1 / Classic]  Bug - Other
Spire Blade deaths triggered AI TauntNypyrenDec 6, 2010
 00015193
[AI War 1 / Classic]  Gameplay Issue
S blade spawner influences # builtSpikey00Dec 6, 2010
 00018221
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
No explosion sounds for limited-life unitsPineappleSamDec 6, 2010
 000146411
[AI War 1 / Classic]  Gameplay Issue
Blades from balde spawner need no death sound effectDazioDec 6, 2010
 00018691
[AI War 1 / Classic]  Balance Issue
Spire Attrition Emmitters Now Need to be BuffedDraco18sDec 6, 2010
 00018666
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Starship Deconstructers hard-counter deep starship raidingFleetDec 6, 2010
 00018442
[AI War 1 / Classic]  Suggestion - Wiki Updates
Arc Movement Still Listed As In GameVoidekaDec 6, 2010
 00015966
[AI War 1 / Classic]  Bug - Other
Repair glitch - my stealth battleships are stuck in a system I have supply in and can't be repairedNemoDec 6, 2010
 00012463
[AI War 1 / Classic]  Bug - Other
Repair range for the SuperFortress is really smallTollDec 6, 2010
 00010201
[AI War 1 / Classic]  Bug - Other
AI Fortresses repair golems if in rangeTollDec 6, 2010
 00013402
[AI War 1 / Classic]  Bug - Other
AI MRS heals golem remainsArcDMDec 6, 2010
 00017813
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Backdoor Hacker Exo-WH spawn out of bomber rangeSuzeraDec 6, 2010
 00018522
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Martyrs should be immune to engine damagePineappleSamDec 6, 2010
 00015682
[AI War 1 / Classic]  Gameplay Issue
Spire Waves + Warbird
resolved (keith.lamothe)
TheDeadlyShoeDec 6, 2010
 00009722
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Attrition Emitters need to be buffedTollDec 6, 2010
 000185313tachyons dont decloak stuff for the playerLancefighterDec 6, 2010
 00012793AI Wave NoWaveNameKemenoDec 6, 2010
 00012027
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Mk. V Heavy Bombers reclaimableTollDec 6, 2010
 00012514
[AI War 1 / Classic]  Bug - Other
Attrition Emitters are reclaimableMalibu StaceyDec 6, 2010
 00017753
[AI War 1 / Classic]  Bug - Other
Roach MadnessTrue-ChaosDec 6, 2010
 00012842
[AI War 1 / Classic]  Suggestion - Balance Tweaks
60k health on FAb and 440k on factoriesWarpspriteDec 6, 2010
 00011515
[AI War 1 / Classic]  Suggestion - Balance Tweaks
One way doormaster AIorzelekDec 6, 2010
 00011691
[AI War 1 / Classic]  Bug - Other
Counterwaves ignore Warp Jammer planetsrustayneDec 6, 2010
 00011631
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Would it be possible to get the cloak-boosting beam to show under the blue cloak-circle?
considering (Chris_McElligottPark)
TollDec 6, 2010
 00008643
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Tweak the extreme damage bonuses a bitorzelekDec 6, 2010
 00009852
[AI War 1 / Classic]  Graphical Bug
Background Starfield "Doubling Up"Spikey00Dec 6, 2010
 000030914
[AI War 1 / Classic]  Suggestion
Implement the in-game context menu
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003701
[AI War 1 / Classic]  Suggestion
Update converter to look in Arcen Games, LLC
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003226No hotkey for hybrid galaxy filters
resolved (keith.lamothe)
Moonshine FoxDec 6, 2010
 00002921
[AI War 1 / Classic]  Suggestion
Revise Intermediate TutorialChris_McElligottParkDec 6, 2010
 000186016
[AI War 1 / Classic]  Gameplay Idea
Suggestion: ARS Capture Unlocks MKII Ship TypeWingflierDec 6, 2010