Viewing Issues 26651 - 26700 / 27793

  IDCategorySummaryStatusReporterUpdated 
 0002047 
[AI War 1 / Classic]  Bug - Other
AllLoopErrorDyers_EveDec 15, 2010
 00020326
[Tidalis]  Crash/Exception
After cutscene crash - first levelSpikey00Dec 14, 2010
 00020313
[Tidalis]  Crash/Exception
Actually it's version 1.009ValerothDec 14, 2010
 00020204
[Tidalis]  Crash/Exception
CTD when idle on the Twitter screen.Echo35Dec 14, 2010
 000178015
[AI War 1 / Classic]  Crash/Exception
Crashed, this time with popups.
resolved (keith.lamothe)
Draco18sDec 14, 2010
 000195613
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: Recreate the characteristics of the 3.0 spacetanks
considering (keith.lamothe)
mr_lolzDec 14, 2010
 00020293
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
ai anti-bottleneck feedback loop?matyasbotDec 13, 2010
 00020361
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add forward, back, and close buttons to the right hand ship display
considering (Chris_McElligottPark)
uncleanDec 13, 2010
 00019814
[Tidalis]  GUI
2nd keyboard block drag button issue
resolved (keith.lamothe)
MarutenDec 13, 2010
 00020127
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire ships reloading due to overkill
resolved (keith.lamothe)
Spikey00Dec 11, 2010
 00020095
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
High numbers of ships do not initially move one-per-spot in formation
resolved (keith.lamothe)
SuzeraDec 11, 2010
 00019831
[Tidalis]  GUI
Still getting a background-only menu when using menus and clicking resume
acknowledged (Chris_McElligottPark)
Spikey00Dec 11, 2010
 0001672 
[Tidalis]  Suggestion
Add an option for a second keyboard controller.
resolved (keith.lamothe)
Chris_McElligottParkDec 11, 2010
 00019824
[Tidalis]  Graphical Bug
Green screen on puzzle completionSpikey00Dec 11, 2010
 00019692
[Tidalis]  Crash/Exception
Game keeps crashing after I attempt a puzzlemabber36Dec 11, 2010
 00020054
[AI War 1 / Classic]  Bug - Other
Enemy colony ships still like the humans!
resolved (keith.lamothe)
VaroneDec 11, 2010
 00008231
[Tidalis]  GUI
Unable to continue play after accessing Steam Community
resolved (keith.lamothe)
leb0fhDec 11, 2010
 00014164
[AI War 1 / Classic]  Bug - Other
Disappearing ARSVinraithDec 11, 2010
 00019082
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Spire super-heavy transport
considering (Chris_McElligottPark)
PineappleSamDec 11, 2010
 00009492
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a list of AIP costs to the game maybe a new tab on the "STATS" button page
considering (Chris_McElligottPark)
Winter BornDec 10, 2010
 00019662
[AI War 1 / Classic]  Suggestion - New Features
Flagships can build shortlived rally stations
considering (Chris_McElligottPark)
ShadowOTEDec 10, 2010
 000197317
[AI War 1 / Classic]  Suggestion - Balance Tweaks
More flexible initial knowledge pointcolonyanDec 10, 2010
 00018421
[AI War 1 / Classic]  Bug - Other
Planet ownership change on start of command station constructionVinraithDec 10, 2010
 00017926
[AI War 1 / Classic]  Bug - Other
Capturables turn as soon as construction starts on a command stationTollDec 10, 2010
 00008775
[AI War 1 / Classic]  Suggestion - New Features
Galaxy map enhancement
considering
Winter BornDec 10, 2010
 00019632
[Tidalis]  Balance Issue
Level 41 cannot be completed co-op
resolved (keith.lamothe)
ValerothDec 9, 2010
 000195711
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Consolidate Core Shield Generator Map FiltercathexisDec 9, 2010
 00019521
[AI War 1 / Classic]  Crash/Exception
Unhandled errors, log attached
resolved (keith.lamothe)
FleetDec 9, 2010
 00019502
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Everything is immune to attritionSpikey00Dec 9, 2010
 000176713
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Artillery guardians 1-3HKOing raid starshipsSpikey00Dec 9, 2010
 00018541
[AI War 1 / Classic]  Suggestion - Game Mechanics
Science stations and AI CoprocessorsSigma7Dec 9, 2010
 00018321
[AI War 1 / Classic]  Bug - Other
Sciences autogather try to gather from nuked planetSpikey00Dec 9, 2010
 00010182
[AI War 1 / Classic]  Bug - Other
Auto gather knowledge ignores lack of supplyKDR_11kDec 9, 2010
 00004808
[AI War 1 / Classic]  Bug - Other
Research stations set to auto-gather research stops at planets without supply
resolved (keith.lamothe)
TollDec 9, 2010
 00019481
[AI War 1 / Classic]  Bug - Other
All units are now immune to attrition?TollDec 9, 2010
 00019442
[AI War 1 / Classic]  Bug - Other
BotNet Golem doesn't create botsMandoDec 9, 2010
 000142616
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Boost Beam Cannon
resolved (keith.lamothe)
OzymandiazDec 9, 2010
 00019451
[AI War 1 / Classic]  Bug - Other
Spire Teleporting Leeches are not leechingMaxAstroDec 9, 2010
 00019366
[AI War 1 / Classic]  Note To Test
Spire Hub: Why can't I build here?
resolved (keith.lamothe)
Draco18sDec 9, 2010
 00013171
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cost complaintsKDR_11kDec 9, 2010
 00012661
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Adjust ship range visual indicator when an enemy radar jammer exists on the planetYmihereDec 9, 2010
 00015811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give scout starships Radar DampeningamonchakadDec 9, 2010
 00018911
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raid starships, again.Spikey00Dec 9, 2010
 00017182Armor Booster Tooltip InconsistencyDraco18sDec 9, 2010
 00019418
[AI War 1 / Classic]  Crash/Exception
Piles of Unhandled Errors
resolved (keith.lamothe)
Draco18sDec 9, 2010
 00018166
[AI War 1 / Classic]  Gameplay Issue
Spire Teleporting Leechs are insanely frustrating to play againstbonesbroDec 9, 2010
 00018882
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Random Offensive, Random Defensive and Random Gimmick AI options
considering (Chris_McElligottPark)
SuzeraDec 9, 2010
 000093618
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Reclaimed Neinzul Cockroaches, transportable or no?SalamanderDec 9, 2010
 0001011 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tooltips for available ship selections
considering (Chris_McElligottPark)
NightchillDec 9, 2010
 00019393
[AI War 1 / Classic]  Note To Test
Core Leech Guard Post: Reclaimes up to Mark 6?Draco18sDec 9, 2010