View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002687 | AI War 1 / Classic | Suggestion - Interface Ideas - Galaxy Map Management | Jan 29, 2011 12:22 am | Jan 29, 2011 4:36 pm | |
Reporter | Sigma7 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002687: Galaxy map: Show enemy firepower in player controlled systems | ||||
Description | As shown in the screenshot, one of my systems is under attack by a single unit. It would be nice to see which one at a quick glance. Currently, it only shows which system is under attack if you switch to a unit count rather than firepower. | ||||
Tags | No tags attached. | ||||
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Weird. I believe that if there is an enemy military ship around, it will show a minimum of 1 firepower for the enemy, or at least that what it used to do. Not sure why it isn't happening for you. |
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Is it a cloaked unit? |
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Shouldn't matter. You still know that sum firepower rating of all cloaked military units. Even if cloaked, they should still contribute to the displayed sum firepower. |
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But it does narrow down the issue. |
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While it was cloaked, the more serious case where the enemy is swarming doesn't show firepower either. It also only occurs if I choose to have the map display show Firepower rather than units. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 29, 2011 12:22 am | Sigma7 | New Issue | |
Jan 29, 2011 12:22 am | Sigma7 | File Added: AIWar 2011-01-29 00-14-47-71.jpg | |
Jan 29, 2011 12:31 am | TechSY730 | Note Added: 0009816 | |
Jan 29, 2011 9:27 am | Red Spot | Note Added: 0009831 | |
Jan 29, 2011 10:00 am | TechSY730 | Note Added: 0009832 | |
Jan 29, 2011 2:38 pm | Red Spot | Note Added: 0009840 | |
Jan 29, 2011 4:36 pm | Sigma7 | Note Added: 0009842 |