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IDProjectCategoryLast Update
0002739AI War 1 / ClassicSuggestion - Game MechanicsFeb 4, 2011 2:34 am
Reporterqlf20073 Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version5.000 
Summary0002739: Don't count the last Core Sheld Generator in group A as an external invincinbility
DescriptionSince the last one will self destroy when others are destroyed, why to count it as an external invincinbility?
also: (I'm too lazy to write multiple posts for multiple suggestions)
1.Count all of the CSG in group B as 1 external invincinbility provided, since all of them will self destroy when one of them is destroyed (also for group C,D,E)
2.Show the total health of the external provincinbility provided, because some of the units I need to destroy before I can destory the core command station are relatively week, others are strong.
3.If I need to destory 3 units before destory unit A, and I need destory 10 units before destory these 3 units, then the external invincinbility provided for A should be (3+10), not just simply "3"
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Issue History

Date Modified Username Field Change
Feb 4, 2011 2:32 am qlf20073 New Issue
Feb 4, 2011 2:34 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 4, 2011 2:34 am Chris_McElligottPark Status new => considering