Viewing Issues 27051 - 27100 / 29436

  IDCategorySummaryStatusReporterUpdated 
 00020827
[AI War 1 / Classic]  Gameplay Issue
Home command station spawned on AI Core WorldSunshineJan 18, 2011
 00025325
[AI War 1 / Classic]  Suggestion
make the change log accessible from the updater.PrezombieJan 18, 2011
 0002541 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Button to open the runtime data folder from in-game
feature for later (Chris_McElligottPark)
VornicusJan 18, 2011
 0002540 
[AI War 1 / Classic]  Bug - Other
FRD Engineers get ADD when there's both repairs to do and a running dock.
minor fix for later (Chris_McElligottPark)
VornicusJan 18, 2011
 00023513
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Electric Shuttle
resolved (keith.lamothe)
mr_lolzJan 18, 2011
 00025268
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Make Zenith traders be a little more likely come to player worldsTechSY730Jan 18, 2011
 00025355
[AI War 1 / Classic]  Balance Issue
Traders should opt to minimize wasted hops.PrezombieJan 18, 2011
 00025362
[AI War 1 / Classic]  Suggestion
LotS isn't sold on Steam.PrezombieJan 18, 2011
 00025371
[AI War 1 / Classic]  Suggestion
runtime argument to add licence keys
closed (keith.lamothe)
PrezombieJan 18, 2011
 00025345
[AI War 1 / Classic]  Bug - Other
Resistance fighters aren't attacking
resolved (keith.lamothe)
VaroneJan 18, 2011
 00005984controls screen forgets settings when tabbing
minor fix for later (keith.lamothe)
Winter BornJan 18, 2011
 00009962
[AI War 1 / Classic]  Bug - Other
Achievement Listings on Steam Community Not Consistent With Gameleb0fhJan 18, 2011
 0002340 Reference view: Mark IV fleet ships do not appear in "Ships I Can Build" filter
minor fix for later (keith.lamothe)
VornicusJan 18, 2011
 00019282Spire shipyard showing names twice in queue
minor fix for later (keith.lamothe)
Spikey00Jan 18, 2011
 00025301
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
CPAs should be smaller if including a higher mark ship.
closed (keith.lamothe)
PrezombieJan 18, 2011
 00024835
[AI War 1 / Classic]  Suggestion - New Features
Sabotage Device
considering (Chris_McElligottPark)
NexorosJan 18, 2011
 00025316
[AI War 1 / Classic]  Crash/Exception
Loading 4.068 save file hangs
resolved (keith.lamothe)
hulluJan 18, 2011
 00023211Riot Control template names in construction queues are hard to read.
resolved (keith.lamothe)
SalamanderJan 18, 2011
 00025144
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
FRD Engineers fly into dangerous situations.
considering (keith.lamothe)
PrezombieJan 18, 2011
 00019462
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Ship cap display in lobby does not match global setting
resolved (keith.lamothe)
MaxAstroJan 18, 2011
 00023132
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sentinel Frigates
resolved (keith.lamothe)
lyravegaJan 18, 2011
 00025272
[AI War 1 / Classic]  Bug - Other
Forcefields and neutral ships
resolved (keith.lamothe)
Draco CretelJan 18, 2011
 00025297
[AI War 1 / Classic]  Bug - Other
4.070 broke my savegame
resolved (keith.lamothe)
vonkolbergJan 18, 2011
 00025282
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Aggravating guardsRed SpotJan 18, 2011
 00017136
[AI War 1 / Classic]  Bug - Other
SC Penetrators are hitting twice in one framewyvern83Jan 18, 2011
 00020934Oddity in SC Penetrator Damage CalculationDraco18sJan 18, 2011
 00010422
[AI War 1 / Classic]  Bug - Other
Neinzu Nest MK level
minor fix for later (keith.lamothe)
OzymandiazJan 18, 2011
 00025124
[AI War 1 / Classic]  Bug - Other
Cloaked ships just "hanging out" at captured planetsyndicatedragonJan 18, 2011
 00016713
[AI War 1 / Classic]  Bug - Other
large amounts of starships yeild incredibly spread out groups
resolved (keith.lamothe)
LancefighterJan 18, 2011
 00024963OSX Using the return key for sending text messages doesn't workYmihereJan 18, 2011
 00025072
[AI War 1 / Classic]  Note To Test
Multiple barracks (2/planet)
feature for later (Chris_McElligottPark)
Red SpotJan 18, 2011
 000251127
[AI War 1 / Classic]  Bug - Other
Spawned wave doesn't moveVaroneJan 18, 2011
 00022861
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire gravity drains need tweaking?
resolved (keith.lamothe)
SalamanderJan 17, 2011
 00016821
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade Spawners
resolved (keith.lamothe)
Spikey00Jan 17, 2011
 00023235
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Stealth Battleships
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023272
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Tractor Platform
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023285
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Gravity Rippers
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023335
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Armour Rotter
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023695
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Nanoswarm ship caps
resolved (keith.lamothe)
KordyJan 17, 2011
 00025238Threat from planet with Dyson sphere
considering (Chris_McElligottPark)
LevyJan 17, 2011
 00023581
[AI War 1 / Classic]  Bug - Other
Auto-kiting on a planet with a Radar Jammer leads to odd behaviorBobTheJanitorJan 17, 2011
 00025212
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Trojan Distribution Node exploitation avoidance.
considering (Chris_McElligottPark)
PrezombieJan 17, 2011
 00025241
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Merge the half dozen "Display detected asteroids" filter.
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025222
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galmap displaying AI-Neinzul Hybrid facilities only on fully visible planets
resolved (keith.lamothe)
PrezombieJan 17, 2011
 00025194
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Construction module factories aren't considered prime targets.
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025201
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI-Neinzul Hybrid Facilities all incorrectly labeled Mark V.
closed (keith.lamothe)
PrezombieJan 17, 2011
 0002518 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Show tooltip for P0-9 designations.
considering (Chris_McElligottPark)
PrezombieJan 17, 2011
 00025088
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI type: keymaster, can lock wormholes.
considering (Chris_McElligottPark)
wingsofdomainJan 17, 2011
 00025166
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade Spawner + Cloaker Starship = Overpowered?MaxAstroJan 17, 2011
 00025174
[Website/Wiki/Bug Tracker]  Note To Test
SQL server that the Wiki and Forums reference is down
closed (keith.lamothe)
TechSY730Jan 17, 2011