Viewing Issues 26801 - 26850 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00017762
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Neinzul Cockroaches not immune to reclamation (lol)SunshineDec 4, 2010
 00017731
[AI War 1 / Classic]  Suggestion - Game Mechanics
Rebalance Mk level modifiers for wave sizesSuzeraDec 4, 2010
 00017502
[AI War 1 / Classic]  Bug - Other
Destruction of Shield Generator does not cause self-destruction of its peers.MithrorDec 4, 2010
 00017431
[AI War 1 / Classic]  Bug - Other
External Invincibility count flickeringwyvern83Dec 4, 2010
 00017343Mantis Bug: Text Formatting Not working CorrectlyDraco18sDec 3, 2010
 00017421
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Titanite not seeded on every 80-planet mapKemenoDec 3, 2010
 00017391Missing Localization Error for Titanite/Adamantite filtersKemenoDec 3, 2010
 00017661
[AI War 1 / Classic]  Bug - Other
MANTIS: Links screwed upLancefighterDec 3, 2010
 00016188
[AI War 1 / Classic]  Bug - Other
Asteroids very rare?snrub_guyDec 3, 2010
 00017482
[AI War 1 / Classic]  Suggestion - New Features
Please add a filter for data centers/co-processors/superterminals as wellTollDec 3, 2010
 00006664
[AI War 1 / Classic]  Crash/Exception
unhandled exception when adding runsim to the command argumentsthemachineissentientDec 3, 2010
 000094811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Laser guardians OP'ness
resolved (keith.lamothe)
orzelekDec 3, 2010
 00016104
[AI War 1 / Classic]  Suggestion - New Features
New option: "Show ship recharge bars on ships with a recharge of 6 or more"
considering (Chris_McElligottPark)
uncleanDec 3, 2010
 00016233
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Suggestion: Add galaxy map filters for all asteroid typesLintManDec 3, 2010
 00017228
[AI War 1 / Classic]  Graphical Bug
Panning via middle mouse button got choppy in this version
resolved (keith.lamothe)
TollDec 3, 2010
 00017292
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Spirecraft: anti-forcefields
considering (Chris_McElligottPark)
Spikey00Dec 3, 2010
 00016031
[AI War 1 / Classic]  Bug - Other
Spire Achrives not being seeded in fresh gameswyvern83Dec 3, 2010
 00017202
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Could we have the new core shields not be full warp gates as well, what with them being invulnerable and all?TollDec 3, 2010
 00012415
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Warp Bridge
considering
CogDissidentDec 3, 2010
 00016053
[AI War 1 / Classic]  Bug - Other
Seeding of asteroids and other material in converted saves still shuns non-AI worldswyvern83Dec 3, 2010
 00017086
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have the AI prioritize planet defense strength instead of distance when deciding where to attack with CPAs/raids/etcSuzeraDec 2, 2010
 00017024Low energy + build cap = inaccurate markings?ShadowOTEDec 2, 2010
 00016005
[AI War 1 / Classic]  Bug - Other
Ship cap glitch with lots of home planetsArcDMDec 2, 2010
 00016197
[AI War 1 / Classic]  Bug - Other
16 planet start - unintended side effect?orzelekDec 2, 2010
 0001382 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Remove the "ENER" at low energy if the buildable is at its capTollDec 2, 2010
 00016201
[AI War 1 / Classic]  Balance Issue
wave after loading 5 times lagerBlackCobraDec 2, 2010
 00016701raid engine tooltip describes wrong/old behaviourWeteorDec 2, 2010
 00016871
[AI War 1 / Classic]  Bug - Other
Defender mode with no attackersPineappleSamDec 2, 2010
 00017101
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI planet ships should all activate and attack at the same time when the planet's entire fleet is outclassed by the human fleetSuzeraDec 2, 2010
 00017055
[AI War 1 / Classic]  Bug - Other
Inactive bombers vs Riot shields???
resolved (keith.lamothe)
ShadowOTEDec 2, 2010
 00015728
[AI War 1 / Classic]  Balance Issue
AI Carriers are too difficult to kill (and other issues with raid engines)YmihereDec 2, 2010
 00016011
[AI War 1 / Classic]  Crash/Exception
No planets for the AIArcDMDec 2, 2010
 00011582
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make spec. forces ships act more as if on FRD.TollDec 2, 2010
 00016882
[AI War 1 / Classic]  Crash/Exception
10 player planets on 10 planet mapPineappleSamDec 2, 2010
 000170910
[AI War 1 / Classic]  Bug - Other
Spire Frigates deal too much damage?
resolved (keith.lamothe)
TollDec 2, 2010
 00016242
[AI War 1 / Classic]  Bug - Other
Bug: Asteroid frequency lowered?LintManDec 2, 2010
 000165010
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Counter-attack warp guard posts to give command stations external invincibilityTechSY730Dec 2, 2010
 00017014
[AI War 1 / Classic]  Suggestion - New Features
Map type idea - snowflake
considering (Chris_McElligottPark)
ShadowOTEDec 2, 2010
 00016651
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Wave Counterattack GP stand out more.Winter BornDec 2, 2010
 000168923
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Warp counterposts are still the most dangerous non-disableable thing in a normal AIP game, by farSuzeraDec 2, 2010
 00015255
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Friendly enclave starship march into oblivion.
resolved (keith.lamothe)
Spikey00Dec 2, 2010
 00013119
[AI War 1 / Classic]  Bug - Other
Astro Train StoppedOzymandiazDec 2, 2010
 00015949
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI possession of S blade spawner - unbalanced and laggy
resolved (keith.lamothe)
Spikey00Dec 2, 2010
 00016422Rename "Zenith AutoBomb Ship Mark IV" to "Zenith AutoBomb Mark IV"
resolved (keith.lamothe)
BlackCobraDec 2, 2010
 00016788
[AI War 1 / Classic]  Bug - Other
I didn't get the bonus ship?
resolved (keith.lamothe)
TollDec 2, 2010
 00016973
[AI War 1 / Classic]  Suggestion - Wiki Updates
Final difficulty multiplier for wave size not in wiki
resolved (keith.lamothe)
SuzeraDec 2, 2010
 00016985
[AI War 1 / Classic]  Bug - Other
Step 2 of wave calculation is bugged
resolved (keith.lamothe)
SuzeraDec 2, 2010
 00016961
[AI War 1 / Classic]  Bug - Other
Spire Maw Stops Loading Enemy Ships
resolved (keith.lamothe)
millejohDec 2, 2010
 00016913
[AI War 1 / Classic]  Bug - Other
Odd spire Heavy Beam Cannon module on Habitation centers
resolved (keith.lamothe)
TollDec 1, 2010
 00012701
[AI War 1 / Classic]  Bug - Other
Lazy NRC doesn't launch its rockets
resolved (keith.lamothe)
zebramattDec 1, 2010