| 0002509 | 1 | | Tweak Demo mode to a very simple, full campaign and "tutor mode" multi. | | Prezombie | Jan 17, 2011 |
| 0002495 | 6 | | Cloaked AI ships not going to FRD when waiting to attack at wormhole | | Ymihere | Jan 17, 2011 |
| 0002513 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | FRD Engineers opt to not enter FF to assist protected constructors | | Prezombie | Jan 17, 2011 |
| 0002510 | | | Hotkeys for raise/lower performance profile | | Prezombie | Jan 17, 2011 |
| 0002503 | 1 | | Test the current system, use results to manage performance profile. | | Prezombie | Jan 17, 2011 |
| 0002506 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | New statistic: Total campaign realtime | | Prezombie | Jan 17, 2011 |
| 0002502 | 2 | | Info box of all selected ships too short. | considering | Prezombie | Jan 17, 2011 |
| 0002492 | 1 | | Better use of sub-objectives in the objectives screen | | Reality | Jan 17, 2011 |
| 0002501 | 2 | | Menus with scroll bars misbehave. | | Prezombie | Jan 17, 2011 |
| 0002500 | | | More eye candy on the main menu. | | Prezombie | Jan 17, 2011 |
| 0002493 | 2 | | AI Cross-Planet Waves should group-move | | Garthor | Jan 17, 2011 |
| 0002066 | 10 | | One Way Doormaster has Experimental Ships | | Vinraith | Jan 17, 2011 |
| 0001838 | 7 | | Zombies and other uncontrollable ships shouldn't cause the AI to counterattack | | ShdNx | Jan 17, 2011 |
| 0002494 | 1 | | Total net resource income doesn't show manufactory usage | | Ymihere | Jan 17, 2011 |
| 0002497 | 1 | | Leech starship description is wrong | | Ymihere | Jan 17, 2011 |
| 0002499 | 1 | | Looks like spirecraft strike forces can get caught under force fields | | Rainbow | Jan 17, 2011 |
| 0002406 | 3 | | Group moving scouts try to move at the speed of the fastest scout | | Toll | Jan 17, 2011 |
| 0002352 | 1 | | Balance: Spire teleporting leech | | mr_lolz | Jan 17, 2011 |
| 0000133 | 3 | | Unit name invisible for black player | | Burnstreet | Jan 17, 2011 |
| 0001784 | 2 | | Spire mini ram usefulness | | Lancefighter | Jan 17, 2011 |
| 0002427 | 3 | | CTRLS menu changing tab loses settings | | BobTheJanitor | Jan 17, 2011 |
| 0002463 | | | controls screen loses settings if I switch tabs before hitting save | | matyasbot | Jan 17, 2011 |
| 0002205 | | | In-game "Controls" Option box fails to save options | | Prezombie | Jan 17, 2011 |
| 0002425 | 4 | | Spire Blade Spawners | | lyravega | Jan 17, 2011 |
| 0001923 | 7 | | AI ships not abandoning guard posts. | | Spikey00 | Jan 17, 2011 |
| 0002115 | 2 | | AI types to get relevant new ship type unlocks | | TechSY730 | Jan 17, 2011 |
| 0002482 | 1 | | Implosion Artillery Guardians have old reload time | | TechSY730 | Jan 17, 2011 |
| 0002087 | 3 | | Asteroids visible on sidebar at unexplored planets | | Toll | Jan 17, 2011 |
| 0002486 | 1 | | Spire Craft effected by tractors | | Draco Cretel | Jan 17, 2011 |
| 0002459 | 7 | | Support structure caps cause micromanagement instead of limiting fronts. | | Prezombie | Jan 17, 2011 |
| 0001001 | 10 | | Cannot send chat message with return | | ciaran | Jan 17, 2011 |
| 0002059 | 3 | | Option to disable "Swallow" ships | | MaxAstro | Jan 17, 2011 |
| 0002441 | 3 | | blind ships still let you scout planets to a certain degree | | matyasbot | Jan 17, 2011 |
| 0000462 | | | cloaked ships indicator not showing on planetary summary. | | Chris_McElligottPark | Jan 17, 2011 |
| 0002489 | 2 | | Hide multi player functions in single player game | | Prezombie | Jan 16, 2011 |
| 0002490 | | | Galaxy map hud lists features not in the current game | | Prezombie | Jan 16, 2011 |
| 0002488 | 2 | | Gimmie a X cheat | | TechSY730 | Jan 16, 2011 |
| 0002092 | 10 | | Odd Enemy Ship Counts | | Draco18s | Jan 16, 2011 |
| 0002487 | 1 | | Split cloaking into two distinct ship features. | | Prezombie | Jan 16, 2011 |
| 0002458 | 9 | | Lots of stuff says "Guard Posts Keeping This Alive:" for no apparent reason. | | Vornicus | Jan 16, 2011 |
| 0002475 | 1 | | Marauders receive speed bonus on friendly worlds. | | Moonshine Fox | Jan 16, 2011 |
| 0002470 | 1 | | Parasite description still says "reclaimed units have health = half damage" | | Moonshine Fox | Jan 16, 2011 |
| 0002485 | 1 | | AI Eye still autotargetable | | TechSY730 | Jan 16, 2011 |
| 0002467 | 1 | | ship caps do not seem to affect cpa sizes | | matyasbot | Jan 16, 2011 |
| 0002484 | 1 | | Engineer bungee cord | | Sigma7 | Jan 16, 2011 |
| 0002442 | 5 | | Metal/Crystal Harvester reset on planets | | BobTheJanitor | Jan 16, 2011 |
| 0001442 | 3 | | Suggestion: Increase contrast and darken outline of Spire ship icons | | mr_lolz | Jan 16, 2011 |
| 0002326 | 1 | | Balance: Neinzul Viral Shredders | | mr_lolz | Jan 16, 2011 |
| 0002481 | 1 | | New Campaign -> available ships duplicated | | Loix | Jan 16, 2011 |
| 0002472 | 1 | | AI ships seem to stack on top of each other sometimes | | Invelios | Jan 16, 2011 |