Viewing Issues 26951 - 27000 / 29436

  IDCategorySummaryStatusReporterUpdated 
 0002669 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Add planet names to notifications of events
feature for later (Chris_McElligottPark)
BobTheJanitorJan 28, 2011
 00026683
[AI War 1 / Classic]  Suggestion - New Features
All music tracks in?SNAFUJan 28, 2011
 00026673
[AI War 1 / Classic]  Crash/Exception
Unhandled Errors -- 2 Hr. Defender, 30 PlanetsDraco18sJan 27, 2011
 00026665
[AI War 1 / Classic]  Crash/Exception
30 Planet Start, High Ship Caps, Breaking Computers
new
Draco18sJan 27, 2011
 000266510
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Campaign editor
considering (Chris_McElligottPark)
TechSY730Jan 27, 2011
 00025923
[Website/Wiki/Bug Tracker]  Suggestion
Start the Alden Ridge subforum.TechSY730Jan 27, 2011
 0002660 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Trooper
considering (Chris_McElligottPark)
soMe_RandoMJan 27, 2011
 0002661 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Super Trooper
considering (Chris_McElligottPark)
soMe_RandoMJan 27, 2011
 00026564
[AI War 1 / Classic]  Note To Test
[4.074] "Numbers of Mauraders to Spawn" "Quadrupled" on Low Caps?
closed (keith.lamothe)
Draco18sJan 26, 2011
 00026581
[AI War 1 / Classic]  Bug - Other
Core Neinzul spawner despite Neinzul expansion off?
closed (keith.lamothe)
OreliusJan 26, 2011
 00026571
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Multiple ship options per worldOreliusJan 26, 2011
 00026531Double-clicking the "---" tutorial gives an error
new
AdmiralJan 26, 2011
 00026484
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
don't reset game mode on new map seed
new
BurnstreetJan 26, 2011
 00026394Unbuilt Metal Spots count does not have parentheses
resolved (keith.lamothe)
TechSY730Jan 26, 2011
 00026449
[AI War 1 / Classic]  Bug - Other
Spirecraft Shield Bearer won't repair when the Spirecraft minor Faction is set to hardShadowHornetJan 26, 2011
 00026522Galaxy statistics tab seems to not count ships in carriers / baracks
new
BurnstreetJan 25, 2011
 00026501Negative surviving ships
new
BurnstreetJan 25, 2011
 0002651 
[AI War 1 / Classic]  Bug - Other
Threat value to low after very large wave
new
BurnstreetJan 25, 2011
 00026475
[AI War 1 / Classic]  Bug - Other
Another Firepower Bug
new
Draco18sJan 25, 2011
 00026492
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
disable settings ineffective in defender modeBurnstreetJan 25, 2011
 0002646 Resource flows view shows income for space dock
new
BurnstreetJan 25, 2011
 00025903
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Impulse Reaction Emitters could use a buff
new
RealityJan 25, 2011
 00026261
[AI War 1 / Classic]  Bug - Other
disabling cloaked ships doesn't completely.
new
PrezombieJan 25, 2011
 00026191
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add search/sorting in "ships by player" tab
new
BurnstreetJan 25, 2011
 00026028
[AI War 1 / Classic]  Bug - Other
Ally Gets Reclaims?
resolved (keith.lamothe)
Draco18sJan 25, 2011
 00026354
[AI War 1 / Classic]  Crash/Exception
Crashed during gameplay, unknown error.
assigned (keith.lamothe)
rustayneJan 24, 2011
 00025735
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
broken golem descriptions inaccurate
new
matyasbotJan 24, 2011
 00026212
[AI War 1 / Classic]  Bug - Other
Starhip disassembler guardian spawned in a game with disabled swallowers
acknowledged (keith.lamothe)
BurnstreetJan 24, 2011
 00026403If 1st AI is sending tech lvl II waves, and the other AI is not, then that AI's wave tech level shows 4 I's, instead of 2
new
TechSY730Jan 24, 2011
 00025986
[AI War 1 / Classic]  Bug - Other
I set up a command station and get control of AI builder foldouts (with their own ship caps!)
resolved (keith.lamothe)
SunshineJan 24, 2011
 00026371
[AI War 1 / Classic]  Bug - Other
Missile Frigates (AI) missiles recieves speed bonus from player Logi Station
closed (keith.lamothe)
Moonshine FoxJan 24, 2011
 0002636 Military Command station does not indicate it fires translocating ammo
new
DaldenJan 24, 2011
 00026324
[AI War 1 / Classic]  Suggestion - Game Mechanics
increase resource cap / reserveBurnstreetJan 24, 2011
 00026332
[AI War 1 / Classic]  Bug - Other
Riot starships modules are not auto-built correctly
new
FleetJan 24, 2011
 00021294
[AI War 1 / Classic]  Bug - Other
Botnet Golem unable to zombify past ship caps?MaxAstroJan 24, 2011
 00017696
[AI War 1 / Classic]  Crash/Exception
Crash on gifting asteroid enclosureFleetJan 24, 2011
 00010252
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
Tab-completion for planet/player names in chat
considering (Chris_McElligottPark)
ciaranJan 23, 2011
 00011406
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Neinzul enclaves
considering (keith.lamothe)
NightchillJan 23, 2011
 00026293
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Change Backdoor Hacker from AI type to AI PlotPrezombieJan 23, 2011
 0002631 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem Weapon
new
Draco CretelJan 23, 2011
 0002628 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Zenith Miner tooltip typos
new
PrezombieJan 23, 2011
 0002625 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
No Range Listed in Anti-Missile Turret
new
Entrenched HomepersonJan 23, 2011
 000259611
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Minor faction Golems - Hard exostrikeforces rarely(if ever) contain golems
resolved (keith.lamothe)
hulluJan 23, 2011
 00026242
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Add Warp Gate filter to Galaxy Map
new
CommiesalamiJan 23, 2011
 00024563
[AI War 1 / Classic]  Bug - Other
AI Eye doesn't die when all non-wormhole guard posts killedtakvorJan 23, 2011
 00026123
[AI War 1 / Classic]  Bug - Other
Planetary Armor inhibitor kills Shield Bearer FFsBurnstreetJan 23, 2011
 00026033
[AI War 1 / Classic]  Bug - Other
AI Wave spawning 2 systems out?
new
Draco18sJan 23, 2011
 00026172
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
Make SC Archives Nuke immune?
new
BurnstreetJan 23, 2011
 0002616 
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
SC Penetrators should not be able to kill AI home command stations
new
BurnstreetJan 23, 2011
 0002615 
[AI War 1 / Classic]  Bug - Other
Blade spawners not adhering to limit per guard post
new
BurnstreetJan 23, 2011