Viewing Issues 26751 - 26800 / 27793

  IDCategorySummaryStatusReporterUpdated 
 000030914
[AI War 1 / Classic]  Suggestion
Implement the in-game context menu
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003701
[AI War 1 / Classic]  Suggestion
Update converter to look in Arcen Games, LLC
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003226No hotkey for hybrid galaxy filters
resolved (keith.lamothe)
Moonshine FoxDec 6, 2010
 00002921
[AI War 1 / Classic]  Suggestion
Revise Intermediate TutorialChris_McElligottParkDec 6, 2010
 000186016
[AI War 1 / Classic]  Gameplay Idea
Suggestion: ARS Capture Unlocks MKII Ship TypeWingflierDec 6, 2010
 00012111
[AI War 1 / Classic]  Suggestion - New Features
Some way to view achievements in a game.TollDec 6, 2010
 00003071
[AI War 1 / Classic]  Suggestion
Implement rest of the in-game stats window tabs
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00011362
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI specific guard post: "infection"
considering (Chris_McElligottPark)
themachineissentientDec 6, 2010
 00014411
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add build number (4.036 for example) to the galaxy stats page.Winter BornDec 6, 2010
 00018563
[AI War 1 / Classic]  Bug - Other
Spire Campaign not progressing again
resolved (keith.lamothe)
MavorspamDec 6, 2010
 00018576immune to emp vs absorbs emp
resolved (keith.lamothe)
LancefighterDec 6, 2010
 00010919
[AI War 1 / Classic]  Suggestion - Game Mechanics
[Minor Faction] Spire Guardian Factories
considering (Chris_McElligottPark)
SizzleDec 6, 2010
 00018184
[AI War 1 / Classic]  Suggestion
'My Votes' tab for Mantis
considering (Chris_McElligottPark)
wyvern83Dec 5, 2010
 00018153
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Building mover
considering
PineappleSamDec 5, 2010
 00015825
[AI War 1 / Classic]  Suggestion - Game Mechanics
Civilian structure remains
considering (Chris_McElligottPark)
TheDeadlyShoeDec 5, 2010
 00017961
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Trade Network - Equalizer and Net Income Increase Between Players
considering
Spikey00Dec 5, 2010
 00018043
[AI War 1 / Classic]  Suggestion - Game Mechanics
The Colosseum - Planet Type
considering
Spikey00Dec 5, 2010
 000175513
[AI War 1 / Classic]  Suggestion - New Features
Make Distribution Node and Zenith Reserves capturablesTollDec 5, 2010
 00017217
[AI War 1 / Classic]  Graphical Bug
Ship construction sometimes leaves them red.Echo35Dec 5, 2010
 00008452
[AI War 1 / Classic]  Gameplay Issue
Engineers can't repair and move at the same time.
considering (Chris_McElligottPark)
Chris_McElligottParkDec 4, 2010
 00013745
[AI War 1 / Classic]  Suggestion - Game Mechanics
New way to implement 3x wavesArcDMDec 4, 2010
 0001799 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Building on Allied Planets
considering
Spikey00Dec 4, 2010
 0000963 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Would like dropdown list of last 5 map seeds played
considering
Winter BornDec 4, 2010
 0001819 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suicide spawner guard post
considering
LancefighterDec 4, 2010
 00018021
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Human Abandonments - Alternative victory condition and general capturables.
considering
Spikey00Dec 4, 2010
 0001795 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Scrapyards - Improved Unit Recycling
considering
Spikey00Dec 4, 2010
 0001786 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Suggestion: Spire Resonation Network
considering
mr_lolzDec 4, 2010
 0001116 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Suggestion: AI uses Cloaker Starships
considering
mr_lolzDec 4, 2010
 00018092
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Guard post feedback and new guard post ideas.
considering (Chris_McElligottPark)
Spikey00Dec 4, 2010
 00017823
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Backup Nodes
considering (Chris_McElligottPark)
KemenoDec 4, 2010
 00017602
[AI War 1 / Classic]  Bug - Other
Spire Refugee Colony Build Weirdness
resolved (keith.lamothe)
Draco18sDec 4, 2010
 000172710
[AI War 1 / Classic]  Bug - Other
New Core Shields are not spawning properlywyvern83Dec 4, 2010
 00016456
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Relief Guardian
considering (Chris_McElligottPark)
shugyoshaDec 4, 2010
 00017791
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New AI Forcefield Generator seeded on Core PlanetSunshineDec 4, 2010
 00010323
[AI War 1 / Classic]  Balance Issue
'home cores' now lower hp than homesLancefighterDec 4, 2010
 00007599
[AI War 1 / Classic]  Balance Issue
Camouflager + guardians = 'fun'LancefighterDec 4, 2010
 00016955
[AI War 1 / Classic]  Suggestion - Balance Tweaks
No turrets get a bonus vs FFBs (structural)SuzeraDec 4, 2010
 00011122
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: give supercloakingboost beams to Cloaked Gaurdpostsmr_lolzDec 4, 2010
 000101714
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Supervisor anti-blobbing unit
considering (Chris_McElligottPark)
KDR_11kDec 4, 2010
 0001176 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Carrier Counterattack Guard Post
considering (Chris_McElligottPark)
zebramattDec 4, 2010
 00013439
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Capturable spire hub
considering (keith.lamothe)
LancefighterDec 4, 2010
 0001647 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Modulator Guardian
considering (Chris_McElligottPark)
shugyoshaDec 4, 2010
 00017772
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sheild Bearers have too much healthFleetDec 4, 2010
 0001305 Get rid of tinting from munitions and shield boosting.Chris_McElligottParkDec 4, 2010
 00017332
[AI War 1 / Classic]  Suggestion - Game Mechanics
Warp Gates as a long-range raiding mechanic
considering (Chris_McElligottPark)
WingflierDec 4, 2010
 00015092spirecraft ram has wrong far zoom imageLancefighterDec 4, 2010
 00009522
[AI War 1 / Classic]  Graphical Bug
Shield Bearer has name of FF Bearer on 'New Campaign' screenNightchillDec 4, 2010
 00014078
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Space Planes need some helpTheDeadlyShoeDec 4, 2010
 00017586
[AI War 1 / Classic]  Note To Test
Neinzuls Reclaimable?Draco18sDec 4, 2010
 00014691
[AI War 1 / Classic]  Gameplay Issue
Spire Bladelings Not Immune to Reclaim (and other issues)Draco18sDec 4, 2010