View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002525 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Jan 17, 2011 10:04 pm | Jan 28, 2011 8:32 pm | |
Reporter | BobTheJanitor | Assigned To | |||
Status | closed | Resolution | won't fix | ||
Product Version | 4.069 | ||||
Summary | 0002525: If a transport is destroyed, have the ships within continue the transport's move order | ||||
Description | Another thing that would just be convenient but isn't really important at all. If a transport blows up halfway, all the ships pop out and just hang around. Sometimes with multiple transports streaming through a few wormholes, finding all these ships and getting them moving can be hard to manage. If all the ships within just kept going when the transport blows up, it would be easier to try and shepherd them all to the end of the line. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I think that would be unpopular with a lot of players, as it would be rather suicidal for the ships in most cases in hostile territory. Often I find that if my transport dies, I want to regroup and find a place to sit it out while replacement transports come to rescue me. Or at least I want to let those guys die in peace where they are, without stirring up (freeing) more AI ships. That could have a lot of unintended consequences. |
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perhaps a command option? this could be marginally useful to save a split second or two (assuming the player is aware of the destroyed transport, could save more if they don't) |
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I'd rather suggest an auto-pauze feature for when transports blow when containing units. It can be turned on/off and doesnt interfear with how people play the game. (There is no default 'right' in this situation imo.) |
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Have to agree with some posters here, it could be holding up a certain key (v and x are useless for transports as of writing this) when sending the transport to turn on the functionality. So how about if transport dies in attack move(or frd) mode the contents keep on going? Easy, commandable, doesn't conflict with existing functionality and probably easy to implement. Would be a boon for shattered empire when transporting units between friendly systems with one or two hostiles in the middle... Yeah, I know I've lost fleets to this before - and I wouldn't have had this functionality been in =) |
Date Modified | Username | Field | Change |
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Jan 17, 2011 10:04 pm | BobTheJanitor | New Issue | |
Jan 17, 2011 10:05 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jan 17, 2011 10:05 pm | keith.lamothe | Status | new => considering |
Jan 17, 2011 10:07 pm | Chris_McElligottPark | Note Added: 0009007 | |
Jan 17, 2011 10:07 pm | Chris_McElligottPark | Status | considering => closed |
Jan 17, 2011 10:07 pm | Chris_McElligottPark | Assigned To | keith.lamothe => |
Jan 17, 2011 10:07 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jan 18, 2011 1:37 pm | ArcDM | Note Added: 0009089 | |
Jan 18, 2011 1:39 pm | Red Spot | Note Added: 0009090 | |
Jan 28, 2011 8:32 pm | hullu | Note Added: 0009811 | |
Jan 28, 2011 8:33 pm | hullu | Note Edited: 0009811 |