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IDProjectCategoryLast Update
0002692AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsJan 30, 2011 5:40 am
ReportersoMe_RandoM Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002692: Ai signal Rally post
Descriptionit uses rally point technology to trick AI units, to rally to this post. 65% chance for AI to rally on allied planet, AI planet 25%. it can also set way point but worry as this reduces chance for AI to follow it to 65% -> 35%, 25% -> 17%. these way points have cluster penalty. perma cloaked
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related to 0002693 consideringChris_McElligottPark Rallyer 

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TechSY730

Jan 29, 2011 10:05 am

reporter   ~0009834

But wouldn't the AI quickly find something to give an attack order to their units? The units distracted by the rally post would only be distracted for a second or two. They probably won't even make it to the post before the AI gives it a new order.

Could be nifty if you can get one on an enemy planet though.

Red Spot

Jan 29, 2011 11:13 am

reporter   ~0009837

^ That
Being able to rally the AI "away" from a gate would be nice, now I use rallypoints called 'transports' for that purpose :)

soMe_RandoM

Jan 29, 2011 8:26 pm

reporter   ~0009843

Last edited: Jan 29, 2011 8:29 pm

i was thinking that they idle at the rally point and do nothing untill they where attacked or in range. as it be like saying to ur ships come here every time ship given order. instead of orders conflicting it should override orders from % ships instead of making them attack command station wait come here rinse repeat. i do see ur point thus it might be more usefull on ai planet when not much is going on be excellent against patrolling units to tell them to go back to an planet and idle

TechSY730

Jan 29, 2011 8:30 pm

reporter   ~0009844

Last edited: Jan 29, 2011 8:33 pm

So stuff assigned to it will be FORCED to go to it, whether the AI "wants" to give those units orders or not? The only way they could leave the post is if those ships are aggravated?

How is the AI supposed to counter that, especially considering that they would be perma-cloaked in your description? What is to stop human players from intentionally never attacking these trapped units and thus permanently putting a decent percentage of AI ships out of their way with nothing the AI can do about it?

soMe_RandoM

Jan 30, 2011 5:40 am

reporter   ~0009857

what ever works if ai can move units when it reach rally post then yes but units have to atlease get to post before moving again.

Issue History

Date Modified Username Field Change
Jan 29, 2011 2:30 am soMe_RandoM New Issue
Jan 29, 2011 2:35 am soMe_RandoM Relationship added related to 0002693
Jan 29, 2011 10:05 am TechSY730 Note Added: 0009834
Jan 29, 2011 10:39 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 29, 2011 10:39 am Chris_McElligottPark Status new => considering
Jan 29, 2011 11:13 am Red Spot Note Added: 0009837
Jan 29, 2011 8:26 pm soMe_RandoM Note Added: 0009843
Jan 29, 2011 8:29 pm soMe_RandoM Note Edited: 0009843
Jan 29, 2011 8:30 pm TechSY730 Note Added: 0009844
Jan 29, 2011 8:33 pm TechSY730 Note Edited: 0009844
Jan 30, 2011 5:40 am soMe_RandoM Note Added: 0009857