| 0001428 | 3 | | Suggestion: nerf spire stealth battleship | | mr_lolz | Dec 15, 2010 |
| 0001588 | 3 | | More feedback: the cure for complexity | | TheDeadlyShoe | Dec 15, 2010 |
| 0002003 | 4 | | Human command station spawning AI ships on AI homeworld | | Spikey00 | Dec 15, 2010 |
| 0001917 | 10 | | AI CPA attacks still getting stuck on adjacent planets | | Wingflier | Dec 15, 2010 |
| 0001006 | 4 | | Autocannon Minipods | | Salamander | Dec 15, 2010 |
| 0001862 | 9 | | AI Gravity Guardian | | shugyosha | Dec 15, 2010 |
| 0001878 | 1 | | Rock/paper/scissor AI eye | | PineappleSam | Dec 15, 2010 |
| 0000832 | 4 | | audio suggestion: give a taunt when the AI is responding to a fleet that is too large | | themachineissentient | Dec 15, 2010 |
| 0000959 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | AI Eye description (AI sends waves even though there is no warp gate at the sending planet) | | Toll | Dec 15, 2010 |
| 0001637 | 28 | | AI Home Stations too vulnerable to raid starships (and other FF-ignoring units) | | Vinraith | Dec 15, 2010 |
| 0001386 | 3 | | Regenerator golem + Human marauders minor faction = bug | | ShdNx | Dec 15, 2010 |
| 0001339 | 7 | | Resistance Fighters seem to have a low spawning rate compared to Marauders | | wyvern83 | Dec 15, 2010 |
| 0002052 | 5 | | Player Homes Immune to Beachheads | | TechSY730 | Dec 15, 2010 |
| 0001028 | 6 | | AI instant repairing | | Draco Cretel | Dec 15, 2010 |
| 0001851 | 1 | | Marauders spawning in a system without hostiles | | Lancefighter | Dec 15, 2010 |
| 0001575 | 6 | | Beachhead wave 13 minutes into the game. | | amonchakad | Dec 15, 2010 |
| 0002037 | 8 | | AI Beachhead + Mass Bomber Combo on Home Planet | | colonyan | Dec 15, 2010 |
| 0002051 | 3 | | Marauders not so "maraud-y" lately | | MaxAstro | Dec 15, 2010 |
| 0001681 | 2 | | Resistance Fighters | | Spikey00 | Dec 15, 2010 |
| 0001914 | 9 | | human resistance fighter building captured, but cant build the ships it offers | | shortstar | Dec 15, 2010 |
| 0000928 | 6 | | Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955] | | Collic | Dec 15, 2010 |
| 0001634 | 7 | | Rebel colony resistance ships will not build | | Vinraith | Dec 15, 2010 |
| 0001462 | 11 | | Resistance Fighter/Bomber & Resistance Frigate need to be placed like structures | | Malibu Stacey | Dec 15, 2010 |
| 0001029 | 1 | | "event flares" for rebel colony | | Draco Cretel | Dec 15, 2010 |
| 0001996 | 6 | | Hybrids are getting eaten | | orzelek | Dec 15, 2010 |
| 0001500 | 7 | | Spire Maw disappeared with my ship | | rustayne | Dec 15, 2010 |
| 0002050 | 3 | | Game hangs | | orzelek | Dec 15, 2010 |
| 0001735 | 5 | | Space Debris | | Chris_McElligottPark | Dec 15, 2010 |
| 0001993 | 14 | | Counterwave guard posts have a really long timer | | MaxAstro | Dec 15, 2010 |
| 0002043 | 3 | | Optional AI Plot - The Final Battle | | Varone | Dec 15, 2010 |
| 0002046 | 2 | | Spirecraft ship caps | | MaxAstro | Dec 15, 2010 |
| 0002047 | | | AllLoopError | | Dyers_Eve | Dec 15, 2010 |
| 0002032 | 6 | | After cutscene crash - first level | | Spikey00 | Dec 14, 2010 |
| 0002031 | 3 | | Actually it's version 1.009 | | Valeroth | Dec 14, 2010 |
| 0002020 | 4 | | CTD when idle on the Twitter screen. | | Echo35 | Dec 14, 2010 |
| 0001780 | 15 | | Crashed, this time with popups. | | Draco18s | Dec 14, 2010 |
| 0001956 | 13 | | Suggestion: Recreate the characteristics of the 3.0 spacetanks | | mr_lolz | Dec 14, 2010 |
| 0002029 | 3 | | ai anti-bottleneck feedback loop? | | matyasbot | Dec 13, 2010 |
| 0002036 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Add forward, back, and close buttons to the right hand ship display | | unclean | Dec 13, 2010 |
| 0001981 | 4 | | 2nd keyboard block drag button issue | | Maruten | Dec 13, 2010 |
| 0002012 | 7 | | Spire ships reloading due to overkill | | Spikey00 | Dec 11, 2010 |
| 0002009 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | High numbers of ships do not initially move one-per-spot in formation | | Suzera | Dec 11, 2010 |
| 0001983 | 1 | | Still getting a background-only menu when using menus and clicking resume | | Spikey00 | Dec 11, 2010 |
| 0001672 | | | Add an option for a second keyboard controller. | | Chris_McElligottPark | Dec 11, 2010 |
| 0001982 | 4 | | Green screen on puzzle completion | | Spikey00 | Dec 11, 2010 |
| 0001969 | 2 | | Game keeps crashing after I attempt a puzzle | | mabber36 | Dec 11, 2010 |
| 0002005 | 4 | | Enemy colony ships still like the humans! | | Varone | Dec 11, 2010 |
| 0000823 | 1 | | Unable to continue play after accessing Steam Community | | leb0fh | Dec 11, 2010 |
| 0001416 | 4 | | Disappearing ARS | | Vinraith | Dec 11, 2010 |
| 0001908 | 2 | | Spire super-heavy transport | | PineappleSam | Dec 11, 2010 |