Viewing Issues 28251 - 28300 / 29424

  IDCategorySummaryStatusReporterUpdated 
 00014283
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: nerf spire stealth battleshipmr_lolzDec 15, 2010
 00015883
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
More feedback: the cure for complexityTheDeadlyShoeDec 15, 2010
 00020034
[AI War 1 / Classic]  Bug - Other
Human command station spawning AI ships on AI homeworldSpikey00Dec 15, 2010
 000191710
[AI War 1 / Classic]  Bug - Other
AI CPA attacks still getting stuck on adjacent planetsWingflierDec 15, 2010
 00010064
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Autocannon Minipods
resolved (keith.lamothe)
SalamanderDec 15, 2010
 00018629
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Gravity GuardianshugyoshaDec 15, 2010
 00018781
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Rock/paper/scissor AI eye
considering (Chris_McElligottPark)
PineappleSamDec 15, 2010
 00008324
[AI War 1 / Classic]  Suggestion - New Features
audio suggestion: give a taunt when the AI is responding to a fleet that is too largethemachineissentientDec 15, 2010
 00009595
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI Eye description (AI sends waves even though there is no warp gate at the sending planet)TollDec 15, 2010
 000163728
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
AI Home Stations too vulnerable to raid starships (and other FF-ignoring units)VinraithDec 15, 2010
 00013863
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Regenerator golem + Human marauders minor faction = bugShdNxDec 15, 2010
 00013397
[AI War 1 / Classic]  Bug - Other
Resistance Fighters seem to have a low spawning rate compared to Marauderswyvern83Dec 15, 2010
 00020525
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Player Homes Immune to BeachheadsTechSY730Dec 15, 2010
 00010286
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI instant repairingDraco CretelDec 15, 2010
 00018511
[AI War 1 / Classic]  Bug - Other
Marauders spawning in a system without hostilesLancefighterDec 15, 2010
 00015756
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Beachhead wave 13 minutes into the game.amonchakadDec 15, 2010
 00020378
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Beachhead + Mass Bomber Combo on Home PlanetcolonyanDec 15, 2010
 00020513
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauders not so "maraud-y" latelyMaxAstroDec 15, 2010
 00016812
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Resistance FightersSpikey00Dec 15, 2010
 00019149
[AI War 1 / Classic]  Bug - Other
human resistance fighter building captured, but cant build the ships it offersshortstarDec 15, 2010
 00009286
[AI War 1 / Classic]  Bug - Other
Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955]CollicDec 15, 2010
 00016347
[AI War 1 / Classic]  Bug - Other
Rebel colony resistance ships will not buildVinraithDec 15, 2010
 000146211
[AI War 1 / Classic]  Bug - Other
Resistance Fighter/Bomber & Resistance Frigate need to be placed like structuresMalibu StaceyDec 15, 2010
 00010291
[AI War 1 / Classic]  Suggestion - Game Mechanics
"event flares" for rebel colonyDraco CretelDec 15, 2010
 00019966
[AI War 1 / Classic]  Bug - Other
Hybrids are getting eaten
resolved (keith.lamothe)
orzelekDec 15, 2010
 00015007Spire Maw disappeared with my shiprustayneDec 15, 2010
 00020503
[AI War 1 / Classic]  Crash/Exception
Game hangs
resolved (keith.lamothe)
orzelekDec 15, 2010
 00017355
[AI War 1 / Classic]  Suggestion - Game Mechanics
Space Debris
considering (Chris_McElligottPark)
Chris_McElligottParkDec 15, 2010
 000199314
[AI War 1 / Classic]  Bug - Other
Counterwave guard posts have a really long timer
resolved (keith.lamothe)
MaxAstroDec 15, 2010
 00020433
[AI War 1 / Classic]  Suggestion - New Features
Optional AI Plot - The Final Battle
considering (Chris_McElligottPark)
VaroneDec 15, 2010
 00020462
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft ship capsMaxAstroDec 15, 2010
 0002047 
[AI War 1 / Classic]  Bug - Other
AllLoopErrorDyers_EveDec 15, 2010
 00020326
[Tidalis]  Crash/Exception
After cutscene crash - first levelSpikey00Dec 14, 2010
 00020313
[Tidalis]  Crash/Exception
Actually it's version 1.009ValerothDec 14, 2010
 00020204
[Tidalis]  Crash/Exception
CTD when idle on the Twitter screen.Echo35Dec 14, 2010
 000178015
[AI War 1 / Classic]  Crash/Exception
Crashed, this time with popups.
resolved (keith.lamothe)
Draco18sDec 14, 2010
 000195613
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: Recreate the characteristics of the 3.0 spacetanks
considering (keith.lamothe)
mr_lolzDec 14, 2010
 00020293
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
ai anti-bottleneck feedback loop?matyasbotDec 13, 2010
 00020361
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add forward, back, and close buttons to the right hand ship display
considering (Chris_McElligottPark)
uncleanDec 13, 2010
 00019814
[Tidalis]  GUI
2nd keyboard block drag button issue
resolved (keith.lamothe)
MarutenDec 13, 2010
 00020127
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire ships reloading due to overkill
resolved (keith.lamothe)
Spikey00Dec 11, 2010
 00020095
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
High numbers of ships do not initially move one-per-spot in formation
resolved (keith.lamothe)
SuzeraDec 11, 2010
 00019831
[Tidalis]  GUI
Still getting a background-only menu when using menus and clicking resume
acknowledged (Chris_McElligottPark)
Spikey00Dec 11, 2010
 0001672 
[Tidalis]  Suggestion
Add an option for a second keyboard controller.
resolved (keith.lamothe)
Chris_McElligottParkDec 11, 2010
 00019824
[Tidalis]  Graphical Bug
Green screen on puzzle completionSpikey00Dec 11, 2010
 00019692
[Tidalis]  Crash/Exception
Game keeps crashing after I attempt a puzzlemabber36Dec 11, 2010
 00020054
[AI War 1 / Classic]  Bug - Other
Enemy colony ships still like the humans!
resolved (keith.lamothe)
VaroneDec 11, 2010
 00008231
[Tidalis]  GUI
Unable to continue play after accessing Steam Community
resolved (keith.lamothe)
leb0fhDec 11, 2010
 00014164
[AI War 1 / Classic]  Bug - Other
Disappearing ARSVinraithDec 11, 2010
 00019082
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Spire super-heavy transport
considering (Chris_McElligottPark)
PineappleSamDec 11, 2010