View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001028 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 2, 2010 8:19 pm | Dec 15, 2010 6:22 pm | |
Reporter | Draco Cretel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.023 | ||||
Summary | 0001028: AI instant repairing | ||||
Description | It seems that the AI can instantly repair any kind of unit after it has been hit by a human friendly minor faction. I've seem it happen several times with the rebel fighters. They shoot ships attacking them and the AI engineers instantly repair them. It seems there is no cool down after last hit in this case. This effectively makes rebel fighters and dyson spheres useless. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Chris, this is because what used to be LastDamagedGameSecond became (because I changed it for the neinzul clusters) LastAngeredGameSecond, which in turn later became a trigger for freeing ships to attack, and then we made it so minor faction ships couldn't cause anger. The repair check is still against the same field. I guess we need to add a LastDamagedGameSecond :) |
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Ahh the fun of getting your in game timers and counters mixed up :) |
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Not so much mixed up as repurposed, repurposed again, etc... |
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Keith, you split out the Angered stuff from Damaged, correct? So I imagine this has been fixed? |
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Yea, this one should be done now :) |
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Excellent. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 2, 2010 8:19 pm | Draco Cretel | New Issue | |
Nov 2, 2010 8:21 pm | keith.lamothe | Note Added: 0002567 | |
Nov 2, 2010 10:44 pm | TechSY730 | Note Added: 0002581 | |
Nov 2, 2010 11:15 pm | keith.lamothe | Note Added: 0002590 | |
Dec 15, 2010 5:53 pm | Chris_McElligottPark | Note Added: 0006238 | |
Dec 15, 2010 5:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 15, 2010 5:53 pm | Chris_McElligottPark | Status | new => feedback |
Dec 15, 2010 6:19 pm | keith.lamothe | Note Added: 0006253 | |
Dec 15, 2010 6:19 pm | keith.lamothe | Status | feedback => resolved |
Dec 15, 2010 6:19 pm | keith.lamothe | Resolution | open => fixed |
Dec 15, 2010 6:22 pm | Chris_McElligottPark | Note Added: 0006255 |