View Issue Details

IDProjectCategoryLast Update
0001634AI War 1 / ClassicBug - OtherDec 15, 2010 5:14 pm
ReporterVinraith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.041 
Fixed in Version4.051 
Summary0001634: Rebel colony resistance ships will not build
DescriptionThis may be a consequence of having lost and then retaken the world, as resistance ships were building fine for us before that happened. As it stands, they are stuck at 1 health and do not build beyond that, even with engies working on them. Save attached, the relevant worlds are Larmond and Tunepihlik.

Edit: It appears to be a product of the 4.041 patch. The problem is still present as of 4.048. The game does no acknowledge my ownership of resistance ships I try to construct, which may be the source of the issue.
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0000928 resolvedChris_McElligottPark Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955] 
related to 0001462 resolvedChris_McElligottPark Resistance Fighter/Bomber & Resistance Frigate need to be placed like structures 
has duplicate 0001914 resolvedChris_McElligottPark human resistance fighter building captured, but cant build the ships it offers 
related to 0002067 resolvedkeith.lamothe Resistance Ships not building (Rebel Colony) 

Activities

Vinraith

Nov 26, 2010 6:09 pm

reporter  

Malibu Stacey

Nov 26, 2010 8:53 pm

reporter   ~0004565

I get the same behaviour after updating to 4.041. Didn't lose control of the system though so it's not that.

Vinraith

Nov 26, 2010 9:33 pm

reporter   ~0004566

Ah, it's probably the patch then. I think we lost the system before 4.041, then patched, then regained the system.

Vinraith

Dec 9, 2010 10:49 pm

reporter   ~0005844

Last edited: Dec 10, 2010 12:44 am

Still happening under 4.048. It appears that the game considers resistance ships built using the rebel colony "allies" rather than player-owned, which is the source of the problem.

Vinraith

Dec 9, 2010 10:49 pm

reporter  

resistance glitch.sav (777,192 bytes)

Chris_McElligottPark

Dec 10, 2010 1:26 pm

administrator   ~0005872

Keith: What we really need to do is just make this actually get converted over to the human player who captures the planet, and to have foldouts for it. That will solve all the various problems, and there's no point chasing these intermediate bugs since we want to make that shift, anyhow.

shortstar

Dec 11, 2010 12:06 am

reporter   ~0005936

Had the same issue, can combine this thread:

http://www.arcengames.com/mantisbt/view.php?id=1914

thanks,
shortstar

shortstar

Dec 12, 2010 7:31 pm

reporter   ~0006073

I still have the same problem in .049.

Chris_McElligottPark

Dec 15, 2010 5:14 pm

administrator   ~0006232

Thanks!

* The way that rebelling human colonies work has now been completely revamped in terms of what happens once you capture them:
** They now provide foldouts in multiplayer.
** They cannot be used to create ships while the minor faction still controls them (previously, when the rebel colony was in supply, they could).
** The ships they create are now created through a queue as you would expect, rather than through direct placement.
** The colonies are captured on planet ownership change, rather than continuing to belong to a minor faction.
** This fixes a number of prior bugs and logical issues with the rebelling human colonies:
*** Previously, the colonies gave no economic benefit to players, despite claiming to, because they were controlled by a minor faction.
**** Interestingly, no-one ever reported this one.
*** Recently, it was impossible to build any ships using the colonies.

Issue History

Date Modified Username Field Change
Nov 26, 2010 6:09 pm Vinraith New Issue
Nov 26, 2010 6:09 pm Vinraith File Added: resistance fighter construction bug.sav
Nov 26, 2010 8:53 pm Malibu Stacey Note Added: 0004565
Nov 26, 2010 9:33 pm Vinraith Note Added: 0004566
Dec 9, 2010 10:49 pm Vinraith Note Added: 0005844
Dec 9, 2010 10:49 pm Vinraith File Added: resistance glitch.sav
Dec 10, 2010 12:44 am Vinraith Note Edited: 0005844
Dec 10, 2010 1:01 pm Vinraith Summary Resistance ships will not build => Rebel colony resistance ships will not build
Dec 10, 2010 1:02 pm Vinraith Description Updated
Dec 10, 2010 1:26 pm Chris_McElligottPark Note Added: 0005872
Dec 10, 2010 1:26 pm Chris_McElligottPark Assigned To => keith.lamothe
Dec 10, 2010 1:26 pm Chris_McElligottPark Status new => confirmed
Dec 11, 2010 12:06 am shortstar Note Added: 0005936
Dec 11, 2010 11:39 am wyvern83 Relationship added has duplicate 0001914
Dec 12, 2010 7:31 pm shortstar Note Added: 0006073
Dec 15, 2010 4:45 pm Chris_McElligottPark Relationship added duplicate of 0000928
Dec 15, 2010 4:46 pm Chris_McElligottPark Relationship added related to 0001462
Dec 15, 2010 5:14 pm Chris_McElligottPark Note Added: 0006232
Dec 15, 2010 5:14 pm Chris_McElligottPark Status confirmed => resolved
Dec 15, 2010 5:14 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 5:14 pm Chris_McElligottPark Resolution open => fixed
Dec 15, 2010 5:14 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Dec 19, 2010 7:23 pm Vinraith Relationship added related to 0002067