Viewing Issues 28401 - 28450 / 29025

  IDCategorySummaryStatusReporterUpdated 
 00001832
[AI War 1 / Classic]  Bug - Other
(3.188) Unrebuildable Remains
resolved (keith.lamothe)
themachineissentientOct 27, 2010
 00000392
[AI War 1 / Classic]  Bug - Other
Hostile Neinzul Under Friendly FF Damage FF.
resolved (keith.lamothe)
themachineissentientOct 27, 2010
 000066817
[AI War 1 / Classic]  Balance Issue
[3.9096] Roaming Enclaves spawn too many ships (Redux)
resolved (keith.lamothe)
DazioOct 27, 2010
 00007347
[AI War 1 / Classic]  Bug - Other
Choosing ships in multiplayer, you don't get what you chosethemachineissentientOct 27, 2010
 000072411
[AI War 1 / Classic]  Bug - Other
Selected planets in lobby were not what was givenDraco18sOct 27, 2010
 00001972
[AI War 1 / Classic]  Bug - Other
Counterwave guard post warps in systems not listed in wave notificationthemachineissentientOct 27, 2010
 00003333
[AI War 1 / Classic]  Bug - Other
clicking a planet opens a button interfacevonduusOct 27, 2010
 00000253
[AI War 1 / Classic]  Bug - Other
certain mercenary ships not buildingthemachineissentientOct 27, 2010
 00001672
[AI War 1 / Classic]  Bug - Other
issues with heavy beams
resolved (keith.lamothe)
themachineissentientOct 27, 2010
 00004558
[AI War 1 / Classic]  Bug - Other
Zenith Electrical Bombers doing no or negative damageTollOct 27, 2010
 00000371
[AI War 1 / Classic]  Gameplay Issue
[3.189] AI-Neinzul Hybrid Nodes not auto-targetted
resolved (keith.lamothe)
themachineissentientOct 27, 2010
 0000891 
[AI War 1 / Classic]  Balance Issue
Core Neinzul Spawners have far too much damage projection
considering (keith.lamothe)
LancefighterOct 27, 2010
 0000914 
[AI War 1 / Classic]  Bug - Other
Hybrid spawner structures are not automatically fired upon
considering (keith.lamothe)
orzelekOct 27, 2010
 00009221
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Riot starship weapon modules could use a slight buff
resolved (keith.lamothe)
uncleanOct 27, 2010
 00009173
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy map detangling of planar maps
resolved (keith.lamothe)
TechSY730Oct 26, 2010
 00009162
[AI War 1 / Classic]  Balance Issue
guardians do not scale their attack or blast multipliers on higher ship capacity setting
resolved (keith.lamothe)
themachineissentientOct 26, 2010
 00009132
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Neinzul Enclaves Spawns wandering
resolved (keith.lamothe)
TechSY730Oct 26, 2010
 00005532
[AI War 1 / Classic]  Bug - Other
AI low power ships attempting to attack
resolved (keith.lamothe)
LancefighterOct 26, 2010
 000060911control+ left click doesn't go through wormholesthemachineissentientOct 26, 2010
 00007751roaming enclave: description not entered yet
resolved (keith.lamothe)
themachineissentientOct 26, 2010
 00007902Alignment of check boxes
resolved (keith.lamothe)
zebramattOct 26, 2010
 00008781default selection key bindings
resolved (keith.lamothe)
NightchillOct 26, 2010
 00008671cannot always close objectives tab
resolved (keith.lamothe)
Winter BornOct 26, 2010
 00008951[3.908] The pause button image appears to be invisible!
resolved (keith.lamothe)
zebramattOct 26, 2010
 00009009Unable to start game with one or more expansions disabled
resolved (keith.lamothe)
Winter BornOct 26, 2010
 00008813
[AI War 1 / Classic]  Bug - Other
Golems in supply only when <1 hop from a warp gatezebramattOct 26, 2010
 00006561
[AI War 1 / Classic]  Suggestion - New Features
quick load/quick save option
considering (Chris_McElligottPark)
themachineissentientOct 26, 2010
 0000804 
[AI War 1 / Classic]  Gameplay Idea
Need a way to run the settings importer on windows from in the game.
resolved (keith.lamothe)
Chris_McElligottParkOct 26, 2010
 0000280 
[AI War 1 / Classic]  Suggestion
Get Startup menu refactored, w/new credits/story scroll
resolved (keith.lamothe)
Chris_McElligottParkOct 26, 2010
 000083426
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fleet ships need a little health bonusthemachineissentientOct 26, 2010
 00008892
[AI War 1 / Classic]  Gameplay Issue
Exo-harvestor forcefields are useless at reparing themselves
resolved (keith.lamothe)
LancefighterOct 26, 2010
 00003176
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Tip of the Day in Game Lobby windowWinter BornOct 25, 2010
 00008881Zenith Generator Wave Multiplier Description ContradictionInveliosOct 25, 2010
 00007035
[AI War 1 / Classic]  Bug - Other
OSX When prompted to Launch game after install, Installer reports that it can't find the startup programYmihereOct 25, 2010
 0000838 
[AI War 1 / Classic]  Bug - Other
Failing to start a new game clears the planet selections.Chris_McElligottParkOct 25, 2010
 00008696
[AI War 1 / Classic]  Graphical Bug
ship icons do not show up on any map (not reproduceable)Winter BornOct 25, 2010
 000083513
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Scouts Too GoodOzymandiazOct 25, 2010
 00006126Cannot Open Give Resources / Context Menu
resolved (keith.lamothe)
Draco18sOct 25, 2010
 00008687
[AI War 1 / Classic]  Crash/Exception
Crash at autosaves and saves on 120 planets galaxy mapvincelerebelleOct 25, 2010
 00007669cannot scroll reference card while in windowed mode
resolved (keith.lamothe)
themachineissentientOct 25, 2010
 00008724Objectives screen: tells players to colonise and gather knowledge evne if they have
resolved (keith.lamothe)
LancefighterOct 25, 2010
 00008701
[AI War 1 / Classic]  Bug - Other
Objectives tab issues
resolved (keith.lamothe)
orzelekOct 25, 2010
 00008751Objectives screen: Inconsistant information/tooltips
resolved (keith.lamothe)
LancefighterOct 25, 2010
 00008501[3.905] Tractor Beam turret typoDazioOct 24, 2010
 00008632Lightning aoe graphic incredibly largeLancefighterOct 24, 2010
 00008661
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Show tachyon guardians in planet summaryKDR_11kOct 24, 2010
 00008601Too much info in exo-harvestor shieldsLancefighterOct 24, 2010
 00008114
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith mirrors hp/received damage bonus
considering (keith.lamothe)
orzelekOct 24, 2010
 0000842 Game speed is not correctly indicating from lag in multiplayer.Chris_McElligottParkOct 24, 2010
 00005252
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Resource Motherlode
considering
Moonshine FoxOct 23, 2010