Viewing Issues 28401 - 28450 / 29422

  IDCategorySummaryStatusReporterUpdated 
 0001799 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Building on Allied Planets
considering
Spikey00Dec 4, 2010
 0000963 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Would like dropdown list of last 5 map seeds played
considering
Winter BornDec 4, 2010
 0001819 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suicide spawner guard post
considering
LancefighterDec 4, 2010
 00018021
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Human Abandonments - Alternative victory condition and general capturables.
considering
Spikey00Dec 4, 2010
 0001795 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Scrapyards - Improved Unit Recycling
considering
Spikey00Dec 4, 2010
 0001786 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Suggestion: Spire Resonation Network
considering
mr_lolzDec 4, 2010
 0001116 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Suggestion: AI uses Cloaker Starships
considering
mr_lolzDec 4, 2010
 00018092
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Guard post feedback and new guard post ideas.
considering (Chris_McElligottPark)
Spikey00Dec 4, 2010
 00017823
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Backup Nodes
considering (Chris_McElligottPark)
KemenoDec 4, 2010
 00017602
[AI War 1 / Classic]  Bug - Other
Spire Refugee Colony Build Weirdness
resolved (keith.lamothe)
Draco18sDec 4, 2010
 000172710
[AI War 1 / Classic]  Bug - Other
New Core Shields are not spawning properlywyvern83Dec 4, 2010
 00016456
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Relief Guardian
considering (Chris_McElligottPark)
shugyoshaDec 4, 2010
 00017791
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New AI Forcefield Generator seeded on Core PlanetSunshineDec 4, 2010
 00010323
[AI War 1 / Classic]  Balance Issue
'home cores' now lower hp than homesLancefighterDec 4, 2010
 00007599
[AI War 1 / Classic]  Balance Issue
Camouflager + guardians = 'fun'LancefighterDec 4, 2010
 00016955
[AI War 1 / Classic]  Suggestion - Balance Tweaks
No turrets get a bonus vs FFBs (structural)SuzeraDec 4, 2010
 00011122
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Suggestion: give supercloakingboost beams to Cloaked Gaurdpostsmr_lolzDec 4, 2010
 000101714
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Supervisor anti-blobbing unit
considering (Chris_McElligottPark)
KDR_11kDec 4, 2010
 0001176 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Carrier Counterattack Guard Post
considering (Chris_McElligottPark)
zebramattDec 4, 2010
 00013439
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Capturable spire hub
considering (keith.lamothe)
LancefighterDec 4, 2010
 0001647 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Modulator Guardian
considering (Chris_McElligottPark)
shugyoshaDec 4, 2010
 00017772
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sheild Bearers have too much healthFleetDec 4, 2010
 0001305 Get rid of tinting from munitions and shield boosting.Chris_McElligottParkDec 4, 2010
 00017332
[AI War 1 / Classic]  Suggestion - Game Mechanics
Warp Gates as a long-range raiding mechanic
considering (Chris_McElligottPark)
WingflierDec 4, 2010
 00015092spirecraft ram has wrong far zoom imageLancefighterDec 4, 2010
 00009522
[AI War 1 / Classic]  Graphical Bug
Shield Bearer has name of FF Bearer on 'New Campaign' screenNightchillDec 4, 2010
 00014078
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Space Planes need some helpTheDeadlyShoeDec 4, 2010
 00017586
[AI War 1 / Classic]  Note To Test
Neinzuls Reclaimable?Draco18sDec 4, 2010
 00014691
[AI War 1 / Classic]  Gameplay Issue
Spire Bladelings Not Immune to Reclaim (and other issues)Draco18sDec 4, 2010
 00017762
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Neinzul Cockroaches not immune to reclamation (lol)SunshineDec 4, 2010
 00017731
[AI War 1 / Classic]  Suggestion - Game Mechanics
Rebalance Mk level modifiers for wave sizesSuzeraDec 4, 2010
 00017502
[AI War 1 / Classic]  Bug - Other
Destruction of Shield Generator does not cause self-destruction of its peers.MithrorDec 4, 2010
 00017431
[AI War 1 / Classic]  Bug - Other
External Invincibility count flickeringwyvern83Dec 4, 2010
 00017343Mantis Bug: Text Formatting Not working CorrectlyDraco18sDec 3, 2010
 00017421
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Titanite not seeded on every 80-planet mapKemenoDec 3, 2010
 00017391Missing Localization Error for Titanite/Adamantite filtersKemenoDec 3, 2010
 00017661
[AI War 1 / Classic]  Bug - Other
MANTIS: Links screwed upLancefighterDec 3, 2010
 00016188
[AI War 1 / Classic]  Bug - Other
Asteroids very rare?snrub_guyDec 3, 2010
 00017482
[AI War 1 / Classic]  Suggestion - New Features
Please add a filter for data centers/co-processors/superterminals as wellTollDec 3, 2010
 00006664
[AI War 1 / Classic]  Crash/Exception
unhandled exception when adding runsim to the command argumentsthemachineissentientDec 3, 2010
 000094811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Laser guardians OP'ness
resolved (keith.lamothe)
orzelekDec 3, 2010
 00016104
[AI War 1 / Classic]  Suggestion - New Features
New option: "Show ship recharge bars on ships with a recharge of 6 or more"
considering (Chris_McElligottPark)
uncleanDec 3, 2010
 00016233
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Suggestion: Add galaxy map filters for all asteroid typesLintManDec 3, 2010
 00017228
[AI War 1 / Classic]  Graphical Bug
Panning via middle mouse button got choppy in this version
resolved (keith.lamothe)
TollDec 3, 2010
 00017292
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Spirecraft: anti-forcefields
considering (Chris_McElligottPark)
Spikey00Dec 3, 2010
 00016031
[AI War 1 / Classic]  Bug - Other
Spire Achrives not being seeded in fresh gameswyvern83Dec 3, 2010
 00017202
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Could we have the new core shields not be full warp gates as well, what with them being invulnerable and all?TollDec 3, 2010
 00012415
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Warp Bridge
considering
CogDissidentDec 3, 2010
 00016053
[AI War 1 / Classic]  Bug - Other
Seeding of asteroids and other material in converted saves still shuns non-AI worldswyvern83Dec 3, 2010
 00017086
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have the AI prioritize planet defense strength instead of distance when deciding where to attack with CPAs/raids/etcSuzeraDec 2, 2010