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IDProjectCategoryLast Update
0002032TidalisCrash/ExceptionDec 14, 2010 3:22 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version1.010 
Summary0002032: After cutscene crash - first level
DescriptionGame crashes after the first cutscene for the first game, and this was during a coop game. Doesn't seem to have occurred a second time, but we'll see if it happens again.

12/12/2010 9:55:46 PM (1.009)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameMusic+<LoadMusicAsyncInner>c__Iterator2.MoveNext ()
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0002031 resolvedChris_McElligottPark Actually it's version 1.009 

Activities

Spikey00

Dec 12, 2010 10:05 pm

reporter   ~0006074

Nope, it happened again after the second cutscene. :/

Chris_McElligottPark

Dec 13, 2010 8:43 pm

administrator   ~0006136

Grrr... this is really odd, the crash bugs I'm unable to duplicate here in 1.009 and 1.008. Does this happen when you watch the cutscene from the cutscenes index? Is it something that happens every time, or is it just kind of random when it happens? This is a really tricky one, because the error that you posted from the log is quasi-nonsensical, which makes it a real challenge.

Spikey00

Dec 14, 2010 1:23 pm

reporter   ~0006163

Hm, I believe if one person finishes the cutscene and clicks on the level for the "Waiting for Other Player" screen while the other person is still in the cutscene, the person in the cutscene will crash with a white screen once they finish it.

This was from a coop campaign game.

Chris_McElligottPark

Dec 14, 2010 1:29 pm

administrator   ~0006166

Okay -- that's wonderful extra detail. Thanks! I'll see if I can get that fixed up today, if I can duplicate it.

Chris_McElligottPark

Dec 14, 2010 3:11 pm

administrator   ~0006186

All right -- I'm now able to duplicate it, thanks!

Chris_McElligottPark

Dec 14, 2010 3:22 pm

administrator   ~0006189

Thanks!

* Fixed a bug where when music tracks were switched-between too quickly after having started (as sometimes happened in multiplayer co-op), an error was thrown. This is doubly fixed, because on the one hand it no longer throws the error, but on the other hand even if it were to, that error would now just be logged as an ErrorsReportedByEngine.txt and would in no way impact the running state of the game.

Issue History

Date Modified Username Field Change
Dec 12, 2010 9:59 pm Spikey00 New Issue
Dec 12, 2010 10:05 pm Spikey00 Note Added: 0006074
Dec 13, 2010 8:43 pm Chris_McElligottPark Note Added: 0006136
Dec 13, 2010 8:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 13, 2010 8:43 pm Chris_McElligottPark Status new => feedback
Dec 14, 2010 1:23 pm Spikey00 Note Added: 0006163
Dec 14, 2010 1:23 pm Spikey00 Status feedback => assigned
Dec 14, 2010 1:29 pm Chris_McElligottPark Note Added: 0006166
Dec 14, 2010 3:11 pm Chris_McElligottPark Note Added: 0006186
Dec 14, 2010 3:11 pm Chris_McElligottPark Relationship added has duplicate 0002031
Dec 14, 2010 3:22 pm Chris_McElligottPark Note Added: 0006189
Dec 14, 2010 3:22 pm Chris_McElligottPark Status assigned => resolved
Dec 14, 2010 3:22 pm Chris_McElligottPark Fixed in Version => 1.010
Dec 14, 2010 3:22 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception