View Issue Details

IDProjectCategoryLast Update
0000959AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesDec 15, 2010 7:14 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.021 
Fixed in Version4.051 
Summary0000959: AI Eye description (AI sends waves even though there is no warp gate at the sending planet)
DescriptionI've got a planet in the middle of nowhere that happened to have both an advance factory and two ion cannons, meaning it'd be a pretty perfect defensive position. To nullify the 24x wave size, I took out the warp gates on the four neighbouring planets. The AI still sent waves from at least two of those planets though. I did notice that both the planets that I got waves from had AI Eyes though; do they act like warp gates, even if it's not specified in the description?

I'm going to try to take out all the AI Eyes around the planet to see if that makes any difference at all, but due to the random element when it comes to waves, it's not really conclusive anyway...
TagsNo tags attached.
Internal Weight

Activities

Toll

Oct 29, 2010 8:50 pm

reporter   ~0002344

Bleh, ignore this. Just noticed the one little line that says "Warp Gate (Full)"... Just a case of me being temporarily illiterate, I suppose.

Although a little more clarification in the flavor text would also be nice, if you ask me.

Moonshine Fox

Oct 30, 2010 11:53 am

reporter   ~0002369

I tend to agree. That little ability is easily missed, but I think it's good that they act as gates. It makes them a MUCH more potent obstacle than if they only acted like an anti-blob measure.

Moonshine Fox

Oct 30, 2010 11:55 am

reporter   ~0002370

Switched this around as a suggestion and changed its description to match the issue at hand.

Chris_McElligottPark

Dec 15, 2010 7:04 pm

administrator   ~0006268

Bear in mind that if you use the Hostile Wormholes overlay on the galaxy map, it's really clear where there are remaining warp gates, etc.

Chris_McElligottPark

Dec 15, 2010 7:14 pm

administrator   ~0006270

Thinking about this more, I actually put in this change:

* When players have scouted a planet, forever after it will include counts in the upper-left alerts window whenever there are enemy warp gates (reinforce or warp) at a planet. This should greatly help with player confusion on a number of fronts, the most frequent of which is the AI Eyes in recent times.

Issue History

Date Modified Username Field Change
Oct 29, 2010 8:41 pm Toll New Issue
Oct 29, 2010 8:50 pm Toll Note Added: 0002344
Oct 30, 2010 11:53 am Moonshine Fox Note Added: 0002369
Oct 30, 2010 11:53 am Moonshine Fox Summary AI sends waves even though there is no warp gate at the sending planet => AI Eye description (AI sends waves even though there is no warp gate at the sending planet)
Oct 30, 2010 11:55 am Moonshine Fox Note Added: 0002370
Oct 30, 2010 11:55 am Moonshine Fox Category Bug - Other => Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Dec 15, 2010 7:04 pm Chris_McElligottPark Note Added: 0006268
Dec 15, 2010 7:04 pm Chris_McElligottPark Status new => resolved
Dec 15, 2010 7:04 pm Chris_McElligottPark Resolution open => no change required
Dec 15, 2010 7:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 15, 2010 7:14 pm Chris_McElligottPark Resolution no change required => fixed
Dec 15, 2010 7:14 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 7:14 pm Chris_McElligottPark Note Added: 0006270