View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001588 | AI War 1 / Classic | Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Nov 24, 2010 3:15 pm | Dec 15, 2010 8:29 pm | |
Reporter | TheDeadlyShoe | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.040 | ||||
Fixed in Version | 4.051 | ||||
Summary | 0001588: More feedback: the cure for complexity | ||||
Description | The more stuff that's in the game the more information overload there is. I think that more explicit feedback would go a long way in the game. For example, at the moment the Alarm Post gives a klaxon ring when it goes off, but this doesnt necessarily mean anything to players and it might be missed because of music or battle sounds. There should at least be a text message saying that 'Alarm post has triggered on xxx, guards are counterattacking' or something of that nature. Ideally, there would also be an alert on the galaxy map (a flashing ! perhaps) on the system that just alarm'd. Players can then mouse over it for detailed information. Another place feedback would be helpful would be on AI waves themselves. If you clicked the wave alert, it could tell you specifics like that the wave is '10,000 points because of AI progress, +-x% random fluctuation, +x% because of a recent wave, x3 because of wave multipliers for a final wave strength of 35,000'. Even a newer player would then at least be able to compare one waves strength to another wave, and understand [i]why[/i] that wave is the strength it is. In a similar vein, if you read up on Hybrid Hives you understand that they mature and get stronger over time, and that there are different varieties of Hybrid Hives. But this is explained nowhere ingame - if you could mouseover a Hive and see its maturity level and type, it would explain a lot. (The hives also apparently have cool names for their maturity level/types, but theyre internal only?) And, going off the other post that inspired this one, the AI Eye could definitely use an alert where it tells the player its triggered, and then the player can somehow find out more information like "It triggered cuz of all them damn ships you brought" and how many ships it spawned. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000832 | resolved | Chris_McElligottPark | audio suggestion: give a taunt when the AI is responding to a fleet that is too large |
parent of | 0002055 | feature for later | keith.lamothe | Hybrid hive maturity/names. |
Not all the children of this issue are yet resolved or closed. |
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Some good points -- definitely clarity is very much desired. The following changes are now in: * When alarm posts are triggered, there is now a chat message sent saying what kind of alarm post was triggered and on what planet. * When AI Eyes or SuperTerminals are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for making sure that players (especially new players) aren't accidentally setting them off. Regarding the AI Waves, that's just out of scope for now, and I think recent changes to the game since your post of it make that less of an issue, anyhow. And frankly -- I'm not sure I'd want to detail exactly how the waves are made up in-game, it strikes me as a little immersion-breaking and isn't really actionable data apart from the pieces that the player is already aware of, anyway. Regarding the hybrid hives, I've made a separate issue for that, which Keith can evaluate separately, as those are his deal. Thanks! |
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FYI, you can use Advanced Logging to get it to generate log files giving a very large degree of detail on how it computed how many ships of each type to send. |
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Well, sure, but I think he meant as a learning aid for new players, to which that doesn't really apply. But, good to note anyhow. |
Date Modified | Username | Field | Change |
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Nov 24, 2010 3:15 pm | TheDeadlyShoe | New Issue | |
Nov 24, 2010 3:18 pm | TheDeadlyShoe | Relationship added | related to 0000832 |
Nov 24, 2010 3:19 pm | TheDeadlyShoe | Description Updated | |
Dec 15, 2010 7:55 pm | Chris_McElligottPark | Relationship added | parent of 0002055 |
Dec 15, 2010 8:12 pm | Chris_McElligottPark | Note Added: 0006272 | |
Dec 15, 2010 8:12 pm | Chris_McElligottPark | Status | new => resolved |
Dec 15, 2010 8:12 pm | Chris_McElligottPark | Fixed in Version | => 4.051 |
Dec 15, 2010 8:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 15, 2010 8:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 15, 2010 8:27 pm | keith.lamothe | Note Added: 0006277 | |
Dec 15, 2010 8:29 pm | Chris_McElligottPark | Note Added: 0006279 |