Viewing Issues 28351 - 28400 / 29424

  IDCategorySummaryStatusReporterUpdated 
 000185819
[AI War 1 / Classic]  Suggestion - New Features
DLC suggestion: 'Strategic Cross-Planet Waves' option
considering (Chris_McElligottPark)
mr_lolzDec 7, 2010
 00017141
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make overkills on vampiric units higherTollDec 6, 2010
 00018492
[AI War 1 / Classic]  Balance Issue
Vampire Guardian doesn't die to unattended units in FRDshugyoshaDec 6, 2010
 00014154
[AI War 1 / Classic]  Bug - Other
AI Fortress repairing golemVinraithDec 6, 2010
 00018686
[AI War 1 / Classic]  Balance Issue
[4.046] Issue with Changes to ReclaimersDraco18sDec 6, 2010
 00014753
[AI War 1 / Classic]  Bug - Other
Spire Blade deaths triggered AI TauntNypyrenDec 6, 2010
 00015193
[AI War 1 / Classic]  Gameplay Issue
S blade spawner influences # builtSpikey00Dec 6, 2010
 00018221
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
No explosion sounds for limited-life unitsPineappleSamDec 6, 2010
 000146411
[AI War 1 / Classic]  Gameplay Issue
Blades from balde spawner need no death sound effectDazioDec 6, 2010
 00018691
[AI War 1 / Classic]  Balance Issue
Spire Attrition Emmitters Now Need to be BuffedDraco18sDec 6, 2010
 00018666
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Starship Deconstructers hard-counter deep starship raidingFleetDec 6, 2010
 00018442
[AI War 1 / Classic]  Suggestion - Wiki Updates
Arc Movement Still Listed As In GameVoidekaDec 6, 2010
 00015966
[AI War 1 / Classic]  Bug - Other
Repair glitch - my stealth battleships are stuck in a system I have supply in and can't be repairedNemoDec 6, 2010
 00012463
[AI War 1 / Classic]  Bug - Other
Repair range for the SuperFortress is really smallTollDec 6, 2010
 00010201
[AI War 1 / Classic]  Bug - Other
AI Fortresses repair golems if in rangeTollDec 6, 2010
 00013402
[AI War 1 / Classic]  Bug - Other
AI MRS heals golem remainsArcDMDec 6, 2010
 00017813
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Backdoor Hacker Exo-WH spawn out of bomber rangeSuzeraDec 6, 2010
 00018522
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Martyrs should be immune to engine damagePineappleSamDec 6, 2010
 00015682
[AI War 1 / Classic]  Gameplay Issue
Spire Waves + Warbird
resolved (keith.lamothe)
TheDeadlyShoeDec 6, 2010
 00009722
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Attrition Emitters need to be buffedTollDec 6, 2010
 000185313tachyons dont decloak stuff for the playerLancefighterDec 6, 2010
 00012793AI Wave NoWaveNameKemenoDec 6, 2010
 00012027
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Mk. V Heavy Bombers reclaimableTollDec 6, 2010
 00012514
[AI War 1 / Classic]  Bug - Other
Attrition Emitters are reclaimableMalibu StaceyDec 6, 2010
 00017753
[AI War 1 / Classic]  Bug - Other
Roach MadnessTrue-ChaosDec 6, 2010
 00012842
[AI War 1 / Classic]  Suggestion - Balance Tweaks
60k health on FAb and 440k on factoriesWarpspriteDec 6, 2010
 00011515
[AI War 1 / Classic]  Suggestion - Balance Tweaks
One way doormaster AIorzelekDec 6, 2010
 00011691
[AI War 1 / Classic]  Bug - Other
Counterwaves ignore Warp Jammer planetsrustayneDec 6, 2010
 00011631
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Would it be possible to get the cloak-boosting beam to show under the blue cloak-circle?
considering (Chris_McElligottPark)
TollDec 6, 2010
 00008643
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Tweak the extreme damage bonuses a bitorzelekDec 6, 2010
 00009852
[AI War 1 / Classic]  Graphical Bug
Background Starfield "Doubling Up"Spikey00Dec 6, 2010
 000030914
[AI War 1 / Classic]  Suggestion
Implement the in-game context menu
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003701
[AI War 1 / Classic]  Suggestion
Update converter to look in Arcen Games, LLC
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00003226No hotkey for hybrid galaxy filters
resolved (keith.lamothe)
Moonshine FoxDec 6, 2010
 00002921
[AI War 1 / Classic]  Suggestion
Revise Intermediate TutorialChris_McElligottParkDec 6, 2010
 000186016
[AI War 1 / Classic]  Gameplay Idea
Suggestion: ARS Capture Unlocks MKII Ship TypeWingflierDec 6, 2010
 00012111
[AI War 1 / Classic]  Suggestion - New Features
Some way to view achievements in a game.TollDec 6, 2010
 00003071
[AI War 1 / Classic]  Suggestion
Implement rest of the in-game stats window tabs
resolved (keith.lamothe)
Chris_McElligottParkDec 6, 2010
 00011362
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI specific guard post: "infection"
considering (Chris_McElligottPark)
themachineissentientDec 6, 2010
 00014411
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add build number (4.036 for example) to the galaxy stats page.Winter BornDec 6, 2010
 00018563
[AI War 1 / Classic]  Bug - Other
Spire Campaign not progressing again
resolved (keith.lamothe)
MavorspamDec 6, 2010
 00018576immune to emp vs absorbs emp
resolved (keith.lamothe)
LancefighterDec 6, 2010
 00010919
[AI War 1 / Classic]  Suggestion - Game Mechanics
[Minor Faction] Spire Guardian Factories
considering (Chris_McElligottPark)
SizzleDec 6, 2010
 00018184
[AI War 1 / Classic]  Suggestion
'My Votes' tab for Mantis
considering (Chris_McElligottPark)
wyvern83Dec 5, 2010
 00018153
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Building mover
considering
PineappleSamDec 5, 2010
 00015825
[AI War 1 / Classic]  Suggestion - Game Mechanics
Civilian structure remains
considering (Chris_McElligottPark)
TheDeadlyShoeDec 5, 2010
 00017961
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Trade Network - Equalizer and Net Income Increase Between Players
considering
Spikey00Dec 5, 2010
 00018043
[AI War 1 / Classic]  Suggestion - Game Mechanics
The Colosseum - Planet Type
considering
Spikey00Dec 5, 2010
 000175513
[AI War 1 / Classic]  Suggestion - New Features
Make Distribution Node and Zenith Reserves capturablesTollDec 5, 2010
 00017217
[AI War 1 / Classic]  Graphical Bug
Ship construction sometimes leaves them red.Echo35Dec 5, 2010