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IDProjectCategoryLast Update
0001956AI War 1 / ClassicSuggestion - Balance TweaksDec 14, 2010 12:37 am
Reportermr_lolz Assigned Tokeith.lamothe  
Status consideringResolutionopen 
Product Version4.048 
Summary0001956: Suggestion: Recreate the characteristics of the 3.0 spacetanks
Descriptiona plea to tweak the spacetank into something more interesting, like it was in 3.0

'the spacetank could realistically be given eg. 4000 armour with the 3.0 value of 18k HP; it would function as nearly 100k HP against opponents unable to penetrate, while eg. anti-armour ships and heavy guns would still kill them, in a few shots- effectively recreating the performance of the much loved spacetanks of old.'
TagsNo tags attached.
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keith.lamothe

Dec 9, 2010 4:42 pm

administrator   ~0005823

If this makes it near the top of the vote tallies, I'll do it. Otherwise I probably will lack the necessary motivation to walk into that many report of "this unit is impossible to take down because its armor is too high" and "this unit is too easy to kill by x, y, and z because its health is too low" :)

Suzera

Dec 9, 2010 4:43 pm

reporter   ~0005824

Last edited: Dec 9, 2010 4:46 pm

I'm not sure you understand how armor works. 4000 is going to be low at mk 3. It's going to be crazy at mk 1. The space tank is a nice fighter+bomber right now.

Also, a low-health, high armor ship is going to be blown to bit by guardians. It would be an AI only ship.

orzelek

Dec 9, 2010 7:17 pm

reporter   ~0005838

Last edited: Dec 9, 2010 7:17 pm

There is no way that low hp high armor unit can survive now. There are things that have very high armor piercing that would simply insta-kill it. Tanks were not so useful when they had low hp and very high shields.. then it was very random death - now it would be simply - show near X unit and you die.

mr_lolz

Dec 10, 2010 4:06 am

reporter   ~0005857

which AI units? the only AI gaurdpost to penetrate would be the missle gaurdpost, which gaurdians?

Suzera

Dec 10, 2010 9:46 am

reporter   ~0005861

Last edited: Dec 10, 2010 9:47 am

If you really want something to have high enough armor so that it takes 80% less damage from everything because of that armor, just give it 5x health and no armor. It's less of a balance issue waiting to happen thatway.

Frigate mk 3 is the biggest noteable ship that would penetrate 4k armor on normal. Tanks are supposed to blow up frigates but that would be SERIOUSLY turned around with mk 3+ frigates if they had that low health.

3/4 of the guardians would break 4k armor EASY and would instapop tanks everywhere.

mr_lolz

Dec 11, 2010 3:19 pm

reporter   ~0005970

Last edited: Dec 11, 2010 3:19 pm

in case I didnt make it clear, there was an assuption in my post that those stats were baseline (MK I) and would increase between MK

eg. armour = 3000 + 1000*MK

given that the armour values of most ships have been cropped bigtime recently, I would not be suprised if the gaurdian AP was moderated down as well (and im really not sure that many gaurdians DO punch through 4000 armour. those that do are low RoF and effective counters to the tank, what is the problem here). the idea of the tank is that it is efficent against weak units, and wasted against heavy attacks.

armour dosnt 'break' in anycase, it subtracts from, to a minimal of 20% damage. even high MK frigates would basically be doing 30% or 40% damage. it would be starships, sentinel frigates, acid sprayers, bombards, polarisers, armour ships and the wealth of other high damage, armour peircing and attacks that would negate armour.

Suzera

Dec 11, 2010 5:57 pm

reporter   ~0005980

Last edited: Dec 11, 2010 5:58 pm

It "breaks" the % reduction at some point. When the armor is a small % reduction due to high raw damage per shot, that is essentially "breaking the armor". The AI gets a lot of ships where the reduction would be relatively small on every planet, and thus low health high armor units would die all over the place if humans had them. The human players don't have units that do more raw damage than that at mk 1 (or 2 for that matter), and so they would be very powerful if the AI got them.

The guardian raw damage per shot is the issue, not any AP levels. High raw damage per shot is exactly like having AP, but better since it hurts non armored things just as much.

Draco18s

Dec 13, 2010 4:24 pm

developer   ~0006124

Just to clarify the armor issue:

100,000 damage vs. 4000 armor is still 96,000 damage (bye bye tank) whereas the same 100,000 damage vs. 150 armor is 99,850 damage (bye bye fighter) and the AI is the only one who can routinely lob around 100,000 damage shots (and generally with a shot multiplier to boot).

mr_lolz

Dec 13, 2010 7:21 pm

reporter   ~0006130

yes, an attack capable of instakilling a proposed MK I tank deals over 24k damage to polycrystal. I am not sure how many attacks are capable of doing the above while not being able to of instakill an MK I bomber as well

Suzera

Dec 13, 2010 8:14 pm

reporter   ~0006132

Humans don't get guardians.

Winter Born

Dec 13, 2010 9:26 pm

reporter   ~0006141

Do any of the spire ships fill the niche?

Draco18s

Dec 13, 2010 11:07 pm

developer   ~0006147

Not any more. Most of their attacks are, or have been reduced to, 20k per bullet or below.

Suzera

Dec 14, 2010 12:37 am

reporter   ~0006148

Spirecraft are an expansion ship that everyone may not have. Guardians are in all of them.

Issue History

Date Modified Username Field Change
Dec 9, 2010 4:36 pm mr_lolz New Issue
Dec 9, 2010 4:42 pm keith.lamothe Note Added: 0005823
Dec 9, 2010 4:42 pm keith.lamothe Assigned To => keith.lamothe
Dec 9, 2010 4:42 pm keith.lamothe Status new => considering
Dec 9, 2010 4:43 pm Suzera Note Added: 0005824
Dec 9, 2010 4:46 pm Suzera Note Edited: 0005824
Dec 9, 2010 7:17 pm orzelek Note Added: 0005838
Dec 9, 2010 7:17 pm orzelek Note Edited: 0005838
Dec 10, 2010 4:06 am mr_lolz Note Added: 0005857
Dec 10, 2010 9:46 am Suzera Note Added: 0005861
Dec 10, 2010 9:47 am Suzera Note Edited: 0005861
Dec 11, 2010 3:19 pm mr_lolz Note Added: 0005970
Dec 11, 2010 3:19 pm mr_lolz Note Edited: 0005970
Dec 11, 2010 5:57 pm Suzera Note Added: 0005980
Dec 11, 2010 5:57 pm Suzera Note Edited: 0005980
Dec 11, 2010 5:58 pm Suzera Note Edited: 0005980
Dec 11, 2010 5:58 pm Suzera Note Edited: 0005980
Dec 11, 2010 5:58 pm Suzera Note Edited: 0005980
Dec 13, 2010 4:24 pm Draco18s Note Added: 0006124
Dec 13, 2010 7:21 pm mr_lolz Note Added: 0006130
Dec 13, 2010 8:14 pm Suzera Note Added: 0006132
Dec 13, 2010 9:27 pm Winter Born Note Added: 0006141
Dec 13, 2010 11:07 pm Draco18s Note Added: 0006147
Dec 14, 2010 12:37 am Suzera Note Added: 0006148