View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001714 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 2, 2010 9:02 pm | Dec 6, 2010 11:14 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.042 | ||||
Fixed in Version | 4.046 | ||||
Summary | 0001714: Make overkills on vampiric units higher | ||||
Description | Currently, vampiric units (in my case a Vampire Guardian) have a huge edge in that they aren't overkilled enough. Their shots heal them enough to survive the incoming shots that were supposed to kill them, and the units fire enough shots again to kill its remaining health, creating a never-ending loop. In my case, a single Vampire Guardian took out 50% of my Spire Refugee Outpost before I noticed what was happening. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0001849 | resolved | Chris_McElligottPark | Vampire Guardian doesn't die to unattended units in FRD |
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Thanks! * Ships that have regen or vampirism now are automatically overkilled by a corresponding amount by enemy ships; this makes automated fleets of ships (and AI fleets of ships in general) able to actually take care of ships with high regen or high vampirism. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 2, 2010 9:02 pm | Toll | New Issue | |
Dec 5, 2010 9:40 pm | Toll | Relationship added | has duplicate 0001849 |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Note Added: 0005511 | |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Fixed in Version | => 4.046 |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |