View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001251 | AI War 1 / Classic | Bug - Other | Nov 10, 2010 5:59 pm | Dec 6, 2010 6:36 pm | |
Reporter | Malibu Stacey | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Fixed in Version | 4.046 | ||||
Summary | 0001251: Attrition Emitters are reclaimable | ||||
Description | They are pretty weak though ATM so it's not a massive issue. Found in 4.031. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000972 | resolved | Chris_McElligottPark | Attrition Emitters need to be buffed |
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Awesome. |
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Not sure the two are related, really... Anyway, the attrition emitter is already captured on planet ownership change, and it's very weak (both in health and in effect), so there's not much of an issue if you ask me. But yeah, for the sake of completion (no other building is reclaimable, if memory serves) it would be a nice addition. |
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Yeah I only marked it as related because if they're made stronger, this is very easily exploitable to get an advantage when taking an AI system with one in. Plus if it's being buffed it's probably trivial to add immunity to reclamation at the same time. |
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Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 10, 2010 5:59 pm | Malibu Stacey | New Issue | |
Nov 10, 2010 6:23 pm | Lancefighter | Note Added: 0003206 | |
Nov 10, 2010 9:19 pm | Malibu Stacey | Relationship added | related to 0000972 |
Nov 10, 2010 9:34 pm | Toll | Note Added: 0003211 | |
Nov 11, 2010 5:55 am | Malibu Stacey | Note Added: 0003226 | |
Dec 6, 2010 6:36 pm | Chris_McElligottPark | Note Added: 0005462 | |
Dec 6, 2010 6:36 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 6:36 pm | Chris_McElligottPark | Fixed in Version | => 4.046 |
Dec 6, 2010 6:36 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2010 6:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |